I get his point, and I get that there's a satisfaction gained from capturing a base.
My point is, that people (for the most part) log into a combat game to fight and have fun. If you fight for two hours trying to capture/defend a base, is that not time well spent even if you don't end up capturing the base during the time you're online?
There are those who would say a soccer game that ends in a 0-0 tie was a good soccer game as long as it was "well fought." There are others who say watching a game that you know usually ends with a 0-0 or 1-0 score is boring and pointless.
There's nothing wrong with fighting for a while to eventually capture the base, or not. But there is a point at which it takes
too long, where frustration sets in and the attackers move on. That point is different for different people, but it is there. For us it is usually when we realize we've been at it too long, we aren't getting the upper hand on the defenders, and the town will start popping before the next set of troops gets there.
Put together a string of frustrated capture attempts, and to those who are goal oriented, it can start to feel like you are indeed wasting your time. The game starts to feel static and stagnate -- kind of like a 0-0 furball.
