Author Topic: Radar + Strategy  (Read 4113 times)

Offline CAP1

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Re: Radar + Strategy
« Reply #90 on: September 01, 2010, 03:25:37 PM »
Um....I just came back after like 4 years and havent noticed a difference lol, what did they change with dar/radar?


-BigBOBCH

go into the midwar arena. you'll notice larger radar rings on the bases. you'll see the dot of an enemy con coming in, but he won't flash the base till he hits the point where the old radar rings used to be.
 that was in the lw arenas too, but it seems they've changed them back.
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Offline Ghastly

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Re: Radar + Strategy
« Reply #91 on: September 01, 2010, 03:26:06 PM »
Believe it or not, it had a huge impact on many aspects of the game that you'd not have expected.

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Offline kvuo75

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Re: Radar + Strategy
« Reply #92 on: September 01, 2010, 03:30:01 PM »
Erm, whoopy? People are really crying about that?


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they still crying even though it's been changed back :)

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Offline ozrocker

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Re: Radar + Strategy
« Reply #93 on: September 01, 2010, 03:31:53 PM »
Can't we all just shutup and play :D

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Offline Lusche

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Re: Radar + Strategy
« Reply #94 on: September 01, 2010, 03:56:23 PM »
Erm, whoopy? People are really crying about that?

Yes, we were.  :)
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Offline E25280

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Re: Radar + Strategy
« Reply #95 on: September 01, 2010, 07:00:06 PM »
I get his point, and I get that there's a satisfaction gained from capturing a base.

My point is, that people (for the most part) log into a combat game to fight and have fun.  If you fight for two hours trying to capture/defend a base, is that not time well spent even if you don't end up capturing the base during the time you're online?
There are those who would say a soccer game that ends in a 0-0 tie was a good soccer game as long as it was "well fought."  There are others who say watching a game that you know usually ends with a 0-0 or 1-0 score is boring and pointless.

There's nothing wrong with fighting for a while to eventually capture the base, or not.  But there is a point at which it takes too long, where frustration sets in and the attackers move on.  That point is different for different people, but it is there.  For us it is usually when we realize we've been at it too long, we aren't getting the upper hand on the defenders, and the town will start popping before the next set of troops gets there.

Put together a string of frustrated capture attempts, and to those who are goal oriented, it can start to feel like you are indeed wasting your time.  The game starts to feel static and stagnate -- kind of like a 0-0 furball.   :neener:
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Offline thndregg

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Re: Radar + Strategy
« Reply #96 on: September 01, 2010, 09:27:16 PM »
I'm glad to see the hunt is still alive in Aces High with the reversion back to original radar coverage. Us 91st bomber boys just about got our butts kicked at 21 to 26K by you Rooks in LWOrange tonight. WTG! :aok
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