Author Topic: Radar + Strategy  (Read 4934 times)

Offline bj229r

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Re: Radar + Strategy
« Reply #75 on: August 28, 2010, 02:04:24 PM »
massive -1 for this.

as it is the hangars pop before you can even land the buffs you dropped em with. personally I'd like to see radar and ords hardened more (to at least 1k and bombs only - no strafing) and have em stay down longer. I'd prefer 20min for hangars and 40min for strat targets.

since the city/strat element has all but disappeared theres not alot for buffs to do now apart from bombing towns (which is worthwhile because they stay down a reasonable length of time.) as it stands you take a set of buffs to a historical alt, say 20k, boomb hangars or strat targets at 2 fields and rtb. a coupla minutes after you land, the map looks the same as when you took off :(

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(Not opposed to hardening though) dar rarely downed by heavy buffs at any rate, usually suicide 51's. If you make more than 2 accurate passes at the same base, fighters who upped at first sight
will be co-alt with you anyway. I can appreciate bombers trying to survive, but the vast majority of this stuff is people in their Lgays trying to get an edge
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Offline CAP1

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Re: Radar + Strategy
« Reply #76 on: August 28, 2010, 02:53:53 PM »
-1zillion!
(Not opposed to hardening though) dar rarely downed by heavy buffs at any rate, usually suicide 51's. If you make more than 2 accurate passes at the same base, fighters who upped at first sight
will be co-alt with you anyway. I can appreciate bombers trying to survive, but the vast majority of this stuff is people in their Lgays trying to get an edge


in mw, the only time ya normally see any dar down, is if someone is rolling bases.
 

 or if some bellybutton like me just ups lancs to go and see how many he can hit before someone shoots him down. i hit 10 a couple of nights ago, but a spit8, and than that same pile-it in a p47 kept me from hitting my last three targets.

 last night, i upped lancs, climbed, and went deep into bish territory, to hit the main city. it was kind of fun and relaxing. i was however kind of disappointed that no one upped to come after me.
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Offline Zygote404

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Re: Radar + Strategy
« Reply #77 on: September 01, 2010, 02:45:52 AM »
The problem with dar and the changes are, for me,

Dar - No bounces, no getting bounced.  No need for situational awareness skill.  There is no reward for concentration, I fly around, panning my view hat all night and still not get an advantage over someone tabbing out to watch facebook etc n tabbing back in every 30 minutes to check the dar.  Bouncing and situation awareness were an important part of WWII combat but they're not in AH thanks to the dar.

Capturing - requires a horde, end of story.  Take a CV to a base its dead within minutes.  Take 5 pilots it takes forever to capture.  Its a frustrating system that requires hours and hours without a horde. If you take 5 your unlikely to cap, if you take 10 you end up in a furball that sometimes goes for hours, take 15-20 well you have a horde which is about as fun as logging off and requires a lot more effort.

Strats - Are basically not worth the coding that was put into them imo.  The downtime duration is so short it generally takes more time to down them then the duration they are down. 

Im a simulation guy, I like simulation, AH is more like CS in airplanes.  Its a good CS airplane game but not one I am willing to pay for so I unsubscribed.  If the elements that make up a good simulation are added back in I'll resubcribe.

Thats my 2 cents, these are opinions.

 

Offline Lusche

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Re: Radar + Strategy
« Reply #78 on: September 01, 2010, 03:16:12 AM »
The problem with dar and the changes are, for me,

Dar - No bounces, no getting bounced.  No need for situational awareness skill.  There is no reward for concentration, I fly around, panning my view hat all night and still not get an advantage over someone tabbing out to watch facebook etc n tabbing back in every 30 minutes to check the dar.  Bouncing and situation awareness were an important part of WWII combat but they're not in AH thanks to the dar.

You might have missed that one, but the base radar ranges have been back to normal since last week now.
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Offline ImADot

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Re: Radar + Strategy
« Reply #79 on: September 01, 2010, 12:16:53 PM »
...blah blah...Take 5 pilots it takes forever to capture...blah blah...Its a frustrating system that requires hours and hours without a horde...blah blah...but not one I am willing to pay for so I unsubscribed. 

You're entitled to your opinion.  The game's core is about combat - aerial combat and secondarily, ground combat - but combat nonetheless.

Were you fighting for hours?  Then the game was working as intended. 

Do you only care about easy base captures?  Well, the game is about combat, so I guess you took the right approach and left.
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Offline papjohns

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Re: Radar + Strategy
« Reply #80 on: September 01, 2010, 12:24:42 PM »
You're entitled to your opinion.  The game's core is about combat - aerial combat and secondarily, ground combat - but combat nonetheless.

Were you fighting for hours?  Then the game was working as intended.  

Do you only care about easy base captures?  Well, the game is about combat, so I guess you took the right approach and left.

While I am a combat guy and could care less about base captures. I am not sure that they have to be mutually exclusive...

If BOTH elements are possible (in the sense explained above, and not just one), would it not be a smart business decision to accomodate both camps instead of just one?

Or, you can just keep throwing out the "Don't let the door hit you in the bellybutton on the way out," attitude.

1. Base takers aren't going to FURBALL anyways; so all this is doing is leading to less subscriptions. It is *not* increasing your FURBALLS aka "combat" (in the long run) as you may seem to think.

2. What does it bother you if the base takers take bases, if you are a "combat" guy?

3. I keep seeing the claim that this game is solely about "aerial combat," and implying that base taking is not part of this game. Could you please show me a reference to this that specifically states that A) The Game is only about aerial (and GV) combat, and B) base taking is not part of the equation. One from HITECH and/or the website would be appreciated.....Please cite this claim....unless you want me to think that you just pulled it out of your arse.

Bottom Line: You can have both. Having one and excluding the other, will lead to less subscriptions...which leads to less money for HTC and less targets for you and me, which leads to less updates, which leads to less fun for everyone involved.

Again-I give 2 craps about taking bases; but lets think about long term implications to the game versus your short-term zest for combat.


« Last Edit: September 01, 2010, 12:56:29 PM by papjohns »
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Offline ImADot

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Re: Radar + Strategy
« Reply #81 on: September 01, 2010, 12:56:01 PM »
I'm not a mindless furballer; I'm a fighter.  I'll up a plane or GV to attack or defend as long as there's a fight to be had (and I switch sides if that's the only way to find fights).  I'd rather roll a GV and use my wits to kill an incoming GV, rather than what other think is a fight by upping a formation of Lancs to carpet-bomb that same GV.  It actually irks me when I spend 5 or so minutes rolling, finally find the guy, start trading shots, and then some guy carpet-bombs the dude.

My post was in response to the comments that a base capture is too hard and takes too long and requires too much fighting.  I'm sorry if that makes you think I'm a "furballer", but it amazes me how hard people try to avoid combat in a combat game and complain because they actually have to fight to win a base.
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Offline papjohns

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Re: Radar + Strategy
« Reply #82 on: September 01, 2010, 12:59:00 PM »
I'm not a mindless furballer; I'm a fighter.  I'll up a plane or GV to attack or defend as long as there's a fight to be had (and I switch sides if that's the only way to find fights).  I'd rather roll a GV and use my wits to kill an incoming GV, rather than what other think is a fight by upping a formation of Lancs to carpet-bomb that same GV.  It actually irks me when I spend 5 or so minutes rolling, finally find the guy, start trading shots, and then some guy carpet-bombs the dude.

My post was in response to the comments that a base capture is too hard and takes too long and requires too much fighting.  I'm sorry if that makes you think I'm a "furballer", but it amazes me how hard people try to avoid combat in a combat game and complain because they actually have to fight to win a base.


I think the point he made was that it takes a HORDE to take a base now, not that he was trying to avoid combat. I can see how this is frustrating for him.....
« Last Edit: September 01, 2010, 01:04:10 PM by papjohns »
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Offline CAP1

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Re: Radar + Strategy
« Reply #83 on: September 01, 2010, 01:34:28 PM »
I'm not a mindless furballer; I'm a fighter.  I'll up a plane or GV to attack or defend as long as there's a fight to be had (and I switch sides if that's the only way to find fights).  I'd rather roll a GV and use my wits to kill an incoming GV, rather than what other think is a fight by upping a formation of Lancs to carpet-bomb that same GV.  It actually irks me when I spend 5 or so minutes rolling, finally find the guy, start trading shots, and then some guy carpet-bombs the dude.

My post was in response to the comments that a base capture is too hard and takes too long and requires too much fighting.  I'm sorry if that makes you think I'm a "furballer", but it amazes me how hard people try to avoid combat in a combat game and complain because they actually have to fight to win a base.

i was talking to my mom on the phone the other day....mostly 'cause i haven't talked to her in awhile. was talking about this game to her(she thinks it's ridicoulous that her 48 year old son flys cartoon airplanes)...but i mentioned how many try to avoid combat. her response?

"but isn't that the point of this game? combat?"

 funny, a 70 year old woman gets what so many seem to fail to get.  :D
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Offline CAP1

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Re: Radar + Strategy
« Reply #84 on: September 01, 2010, 01:36:27 PM »

I think the point he made was that it takes a HORDE to take a base now, not that he was trying to avoid combat. I can see how this is frustrating for him.....

if it takes a horde to take a base now, would that not suggest that there may possibly be a horde defending said base? so you have to fight for it.

 i've been in satans playmates, and in the hired guns. i've taken bases in both of those squadrons. without exception, the most satisfying captures were the hard fought ones.
 well......them, and those that we manage to sneak troops in right under the defenders noses.
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Offline ImADot

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Re: Radar + Strategy
« Reply #85 on: September 01, 2010, 02:24:55 PM »

I think the point he made was that it takes a HORDE to take a base now, not that he was trying to avoid combat. I can see how this is frustrating for him.....

I get his point, and I get that there's a satisfaction gained from capturing a base.

My point is, that people (for the most part) log into a combat game to fight and have fun.  If you fight for two hours trying to capture/defend a base, is that not time well spent even if you don't end up capturing the base during the time you're online?
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Offline CAP1

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Re: Radar + Strategy
« Reply #86 on: September 01, 2010, 02:45:05 PM »
some of the most fun fights i've had, are cv vs base battles......till someone comes along and sinks the cv.
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Offline redman555

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Re: Radar + Strategy
« Reply #87 on: September 01, 2010, 02:57:55 PM »
Um....I just came back after like 4 years and havent noticed a difference lol, what did they change with dar/radar?


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Offline Ghastly

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Re: Radar + Strategy
« Reply #88 on: September 01, 2010, 03:04:18 PM »
BigBOBCH,

For a short period (I think approximately 3 weeks?) they had the radar range in the MA at approximately twice the size.  They were put back about a week ago.

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Offline redman555

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Re: Radar + Strategy
« Reply #89 on: September 01, 2010, 03:22:50 PM »
Erm, whoopy? People are really crying about that?


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