Author Topic: The Norm for Brewster Pilots.  (Read 3077 times)

Offline BaldEagl

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Re: The Norm for Brewster Pilots.
« Reply #15 on: October 25, 2010, 11:16:23 PM »
Ohhh... the drama!
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Offline Jayhawk

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Re: The Norm for Brewster Pilots.
« Reply #16 on: October 26, 2010, 12:28:31 AM »
I love a good Brewster whine.  :aok
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Offline nrshida

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Re: The Norm for Brewster Pilots.
« Reply #17 on: October 26, 2010, 04:05:07 AM »
I quite like fighting Brewsters, at least the ones I encounter tend to stick around and duke it out to the bitter end.

I do however have a question since I start to see them more and more with U.S. skins, I understood the model we have was unique to the Finns?
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Offline Charge

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Re: The Norm for Brewster Pilots.
« Reply #18 on: October 26, 2010, 04:47:58 AM »
Not really, also the US Navy had that version in use, although not many.

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Offline Boozeman

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Re: The Norm for Brewster Pilots.
« Reply #19 on: October 26, 2010, 06:46:23 AM »
They are used as a crutch for perk farming and for some scorewhoring.


The eny needs to be lowered.


 :salute

Hmm, let me see. Since there are more capeable planes than the Brewster at 30 ENY which would even be more effective at farming perks/boosting score, I think your conclusion falls flat on it's face. 

Offline Saxman

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Re: The Norm for Brewster Pilots.
« Reply #20 on: October 26, 2010, 06:47:54 AM »
Not really, also the US Navy had that version in use, although not many.

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No, they didn't. The version we have was a stripped-down export version ONLY used by the Finns. It's a completely distinct variant from the F2A-2 and 3 used by the USN/MC (NOTE BEFORE ANYONE ASKS FOR IT: F2A-2 NEVER SAW COMBAT AND WAS ONLY USED STATESIDE FOR TRAINING) and the B-339/B-339E used by the Dutch and Commonwealth, respectively.

In terms of performance, the 239 and Dutch 339 are much more comparable than any other two variants (339E may have been even poorer than the F2A-3).
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Offline Pigslilspaz

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Re: The Norm for Brewster Pilots.
« Reply #21 on: October 26, 2010, 08:54:38 AM »
Brewsters are overmodeled, If seems as if the U.S would have made them instead of trading them we would have  won the war by next X-mas


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Offline Bruv119

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Re: The Norm for Brewster Pilots.
« Reply #22 on: October 26, 2010, 09:21:16 AM »
I quite like fighting Brewsters, at least the ones I encounter tend to stick around and duke it out to the bitter end.


Me too,  if they are really high and dive on you setup a reversal as usual then extend away, drag them out and club them over the head when you have more E than them. 

If they have a similar amount of energy just E-merge them up for a rope and bnz them to death.  They can't run, they can't hide.

Even in my Spit I can't stay in a sustained turn fight with a good brewster pilot but the same goes for a Zero.  Just adapt your tactics to suit the situation that presents itself and you'll be swatting Brewsters like the pesky little flies they are in no time.

I think your biggest issue junky is that you love to furball and Brewsters because they can't catch anything (see zekes or hurricanes) end up piling into a dogfight and latching onto someone already turnfighting.   This is bad SA nothing else.
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Offline Soulyss

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Re: The Norm for Brewster Pilots.
« Reply #23 on: October 26, 2010, 01:09:54 PM »
I have to admit I've really struggled versus the Brewsters in the MA's and I'm still working on ways to try and counter them but  they've been giving me fits in my planes of choice.

What I find most frustrating in fighting them is not their ability to make turns and loops like a A6M2 but their ability to roll and change directions quickly combined with small size makes HITTING them very difficult for someone who shoots as badly as I do.
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Offline Ardy123

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Re: The Norm for Brewster Pilots.
« Reply #24 on: October 26, 2010, 01:15:01 PM »
Me too,  if they are really high and dive on you setup a reversal as usual then extend away, drag them out and club them over the head when you have more E than them. 

If they have a similar amount of energy just E-merge them up for a rope and bnz them to death.  They can't run, they can't hide.

Even in my Spit I can't stay in a sustained turn fight with a good brewster pilot but the same goes for a Zero.  Just adapt your tactics to suit the situation that presents itself and you'll be swatting Brewsters like the pesky little flies they are in no time.

I think your biggest issue junky is that you love to furball and Brewsters because they can't catch anything (see zekes or hurricanes) end up piling into a dogfight and latching onto someone already turnfighting.   This is bad SA nothing else.

I don't care much about dieing, but I enjoy trying my luck fighting them. Often what works for me is to force an overshoot within the first two merges of the fight, If I can, I can usually get a shot, which If I miss, I loose. If I can't get an overshoot in the first to turns/merges, then I'm, done, I either get out of there as fast as possible or I die.
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Offline JOACH1M

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Re: The Norm for Brewster Pilots.
« Reply #25 on: October 26, 2010, 02:28:39 PM »
What's trolling mean? :headscratch:
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Offline shiv

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Re: The Norm for Brewster Pilots.
« Reply #26 on: October 26, 2010, 02:34:41 PM »
Roping them is the only thing that works in an F4U for me.  Either a standard rope or go up and flat turn at the top and wait for the Brewster to come up and try for the shot, then get him on while he's really slow.  Need some cooperation from the Brewster for it though :(
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Offline Messiah

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Re: The Norm for Brewster Pilots.
« Reply #27 on: October 26, 2010, 03:24:25 PM »
The secret to getting away from brewsters after you've lost an engagement is to crank the throttle and WEP and stick stir to friendly ack.
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Offline JunkyII

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Re: The Norm for Brewster Pilots.
« Reply #28 on: October 26, 2010, 04:45:46 PM »
Hmm, let me see. Since there are more capeable planes than the Brewster at 30 ENY which would even be more effective at farming perks/boosting score, I think your conclusion falls flat on it's face. 
Id agree there are some that I would use...Mossie or KI61. The 30 ENY 109s have garbage guns unless you take the gondolas which dramatically effects their preformance. Mossie is a harder plane to learn for most because its Big and very easy to hit, KI61 has the accel problem which will give you the same problem as a Brew where you cant get out of a fight unless your still at the advantage.


I have to admit I've really struggled versus the Brewsters in the MA's and I'm still working on ways to try and counter them but  they've been giving me fits in my planes of choice.

What I find most frustrating in fighting them is not their ability to make turns and loops like a A6M2 but their ability to roll and change directions quickly combined with small size makes HITTING them very difficult for someone who shoots as badly as I do.
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Offline JunkyII

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Re: The Norm for Brewster Pilots.
« Reply #29 on: October 26, 2010, 04:51:56 PM »
So basically you're blaming a plane for a pilot's tactics?  Last time I checked it wasn't the plane that forced someone to pull the trigger for a head on pass or force a pilot to repeatedly dive or run to his acks for safety.  What you described in your "time line" and show in your film is nothing more than dweeb flying and happens in any plane in this game.

Don't blame the plane for the pilot's dweebish flying habits.


ack-ack
I dont know, I feel like the abilities of the Brew exaggerate the dweeb tactics. I was trying to show why I dislike Brewsters, kinda like Spit 16s where the learning curve isnt as steep so the newer pilots jump in them.
Me too,  if they are really high and dive on you setup a reversal as usual then extend away, drag them out and club them over the head when you have more E than them. 

If they have a similar amount of energy just E-merge them up for a rope and bnz them to death.  They can't run, they can't hide.

Even in my Spit I can't stay in a sustained turn fight with a good brewster pilot but the same goes for a Zero.  Just adapt your tactics to suit the situation that presents itself and you'll be swatting Brewsters like the pesky little flies they are in no time.

I think your biggest issue junky is that you love to furball and Brewsters because they can't catch anything (see zekes or hurricanes) end up piling into a dogfight and latching onto someone already turnfighting.   This is bad SA nothing else.
I do have pretty crappy SA, working on that. I did do the bolded part of the quote above.
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