http://en.wikipedia.org/wiki/V-1_(flying_bomb)"The V-1 guidance system used a simple autopilot to regulate height and speed. A weighted pendulum system provided fore-and-aft attitude measurement to control pitch, (damped by a gyrocompass, which it also stabilized)."
"An odometer driven by a vane anemometer on the nose determined when target area had been reached, accurately enough for area bombing. Before launch the counter was set to a value that would reach zero upon arrival at the target in the prevailing wind conditions. As the missile flew, the airflow turned the propeller, and every 30 rotations of the propeller counted down one number on the counter. This counter triggered the arming of the warhead after about 60 km (37 mi).[9] When the count reached zero, two detonating bolts were fired. Two spoilers on the elevator were released, the linkage between the elevator and servo was jammed and a guillotine device cut off the control hoses to the rudder servo, setting the rudder in neutral. These actions put the V-1 into a steep dive.[10][11] While this was originally intended to be a power dive, in practice the dive caused the fuel flow to cease, which stopped the engine. The sudden silence after the buzzing alerted listeners of the impending impact. The fuel problem was quickly fixed, and when the last V-1s fell, the majority impacted under power.
With the counter determining how far the missile would fly, it was only necessary to launch the V-1 with the ramp pointing in the approximate direction, and the autopilot controlled the flight."
Flying bomb or cruise missile is correct, at the very least I'd like to see V1 launch sites as destroyable objects on the coast. (Can you say FSO or Special events?)
They have been done before in the flight sim world. cough (freebirds)cough
Compass heading in degrees 0 - 360
Distance in miles to a single decimal point ie 36.5 miles.
Once it reaches the tip over point it dives in. Player goes along for the ride and can see where it impacts.
No setting for altitude, nor evasive maneuvers available. Plus it is fairly fragile to gunfire, although hard to hit.
Now if you could make it so that each AH player, got 1 (one) V1 rocket per day to launch, then you might be onto something.