Author Topic: towable field atilery  (Read 3942 times)

Offline shermanjr

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towable field atilery
« on: November 26, 2010, 01:19:22 PM »
when ur attacking a base say a air field wouldnt it be nice to have a 155mm gun that u can use. or an nmy tnak charge is coming have a firing line of 105s or 115 be nice as a back up it wouldnt be hard to deploy then just bring m3 towing a gun then the person in m3  or 251 gets to positon it and they get to fire. now it shoudl have a few perks on it so ppl cant just up m3 and control a valley or space of gvs. would be nice additon to the ground forces adding a bit more of realisim to it.
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Offline 321BAR

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Re: towable field atilery
« Reply #1 on: November 26, 2010, 02:55:09 PM »
when ur attacking a base say a air field wouldnt it be nice to have a 155mm gun that u can use. or an nmy tnak charge is coming have a firing line of 105s or 115 be nice as a back up it wouldnt be hard to deploy then just bring m3 towing a gun then the person in m3  or 251 gets to positon it and they get to fire. now it shoudl have a few perks on it so ppl cant just up m3 and control a valley or space of gvs. would be nice additon to the ground forces adding a bit more of realisim to it.
lately with the harder town captures and base takes i think artillery is more necessary for a base take. 105mm towed artie wouldnt be half bad to take towns down now and a line of it could possibly take a town and base down fast.

And it would allow GVers to be able to do more and the base takers easier captures. I heard from alot of people they want to leave soon because of what the game is now. They kinda are right in the fact that with the new setup its more about furballing than anything. and i used to see captures line the text buffer from all 3 sides. now im lucky to see 1 every hour in the game
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Offline skorpion

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Re: towable field atilery
« Reply #2 on: November 27, 2010, 03:34:29 AM »
We definately need artillery
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Offline fullmetalbullet

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Re: towable field atilery
« Reply #3 on: November 27, 2010, 04:06:14 AM »
yeah and if they do we have a good reason for recon aircraft now. bam have like 2 or 3 batteries of arty then your fulmar or L-Bird goes out and tell the arty where to fire.  :aok nice
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Offline Tyrannis

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Re: towable field atilery
« Reply #4 on: November 27, 2010, 05:41:12 AM »
i +1 this and -1 this aswell.

the field artillary for TOWN is a wounderful idea. but most artillary guns in ww2 were also used as flak. and i suspect they would be used more as low alt flak  then for taking down the town.

just imagine an enemy town full of nothing but wirbles and artillary guns...

but if they didnt add the flak option, then im all for it.

Offline Rino

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Re: towable field atilery
« Reply #5 on: November 27, 2010, 10:22:38 AM »
     Kind of wonder where you get your facts from.  Most artillery is used as anti-aircraft?  Considering the facts that you
need high velocity, special sights and a high angle carriage, I'd say this invalidates your opinion.
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Offline TOMCAT21

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Re: towable field atilery
« Reply #6 on: November 27, 2010, 10:29:59 AM »
 Howitzers/guns were used in both AA and ground modes( see 88MM or 90MM ). Over 70% of all casualties in WWII were caused by Artillery. If you get Artillery then you need spotters to see where you are hitting and to make adjustments. -1
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Offline jolly22

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Re: towable field atilery
« Reply #7 on: November 27, 2010, 10:31:32 AM »
So what's the point of it though?! its just a bigger tank gun?

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Offline SmokinLoon

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Re: towable field atilery
« Reply #8 on: November 27, 2010, 12:55:58 PM »
Forget the "towed" stuff, just order up an M7 Priest, M3 or SdKfz 251 w/ any of the various cannons, or any of the various German self propelled artillery.  If HTC would unleash some of the "amateur" modelers using the existing chassis already in game, the number of quality (see re-modeled/upgraded) gv's in AH would be 3 fold.
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Offline FYB

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Re: towable field atilery
« Reply #9 on: November 27, 2010, 05:54:20 PM »
-1
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Offline 4deck

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Re: towable field atilery
« Reply #10 on: November 27, 2010, 06:01:46 PM »
the port has ships, Please let us use the guns for ack.

PLEASE
Forgot who said this while trying to take a base, but the quote goes like this. "I cant help you with ack, Im not in attack mode" This is with only 2 ack up in the town while troops were there, waiting. The rest of the town was down.

Offline Tyrannis

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Re: towable field atilery
« Reply #11 on: November 27, 2010, 10:21:13 PM »
     Kind of wonder where you get your facts from.  Most artillery is used as anti-aircraft?  Considering the facts that you
need high velocity, special sights and a high angle carriage, I'd say this invalidates your opinion.

the germans used the 88mm as artillary,flak gun, and tank cannon. hence the nickname "flak 88".

Offline SDGhalo

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Re: towable field atilery
« Reply #12 on: November 28, 2010, 02:56:27 AM »
Forget the "towed" stuff, just order up an M7 Priest, M3 or SdKfz 251 w/ any of the various cannons, or any of the various German self propelled artillery.  If HTC would unleash some of the "amateur" modelers using the existing chassis already in game, the number of quality (see re-modeled/upgraded) gv's in AH would be 3 fold.


Yes 1+ on the SP's bring out the m7 priest with the 105mm, the Sdkfz 251, or even the Sexton witht the 25 pdr this should be added because if you look at the clip board you can plot fir missions like that. :salute :pray :rock :aok

Offline Imowface

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Re: towable field atilery
« Reply #13 on: November 28, 2010, 02:59:09 AM »
What you want is an SU-122 comrade


« Last Edit: November 28, 2010, 03:02:00 AM by Imowface »
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Offline Ghosth

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Re: towable field atilery
« Reply #14 on: November 28, 2010, 07:25:41 AM »
Pyro said something at the con about Towed Arty having a problem. Not that they couldn't do it, but that they felt it would be unbalancing. Now con was a while back so my memory might be faulty. But I think part of it was that the second it spawned it would be in range of enemy town or field from the spawn point. So if 3 or more towed artys spawned together they could overwhelm anything trying to come out to kill it. And in between level the town to prep it for capture.

I "think" several of us convinced him to look at "setup time" delays and "traverse time" delays as an answer to the problem.

But I think this might be why we have no really good towed arty.

Mind you could do basically the same thing with the LVT 75mm. With a jeep spotter it does indirect fire very nicely.