May I in AH drive my new tank over those evil CoD guys in the above picture
... captain goes for a surface attack because he knows he is hidden in this bad and dark weather:
...so I drop a bomb in his head.
How should this be interfaced - or should we change more rules in both games?
Yes, Im pretty sure CoD models running down infantry for a kill, which means if you are using a tank in any sim and you run over a generic troop in AH that's actually a player in CoD, he dies.
There ARE NO RULES in CoD, SH. Those players simply blow stuff up. The war is managed only in AH.
You keep bringing up environmental issues like it is a problem. It is not. The host of any kind of internet game determines the conditions of the game. Weather effects can be turned off, if it is daylight in AH then it will be daylight in SH. This is not a problem.
In my opinion, the issues are really more legal and business case oriented, rather than technical.
The intruiging scenario would be for the WWIIOnline guys to take over responsibility for all the ground actions, and let HTC handle the Air Action in a unified battle space.
Exactly right, but that is not to say that it won't be somewhat labor intensive.
I think if WWIIonline wanted a better flight model they would do it themselves. I am sure they will fight to own this market seeing how they were the first to come out with what we are looking for.
Wabbit, remember the OP is talking about interfacing the existing games into a common environment.
SH - Try to attack an AH carrier in heavy fog - but the AH carrier sees the sub in clear daylight.
AH - win the war loads a new map. Those AH units will suddenly disappear in the other games.
Units moving on ground need the same ground obstacles and hiding places - there have been plenty of debates in AH when some tried to hide behind trees others couldn't see.
Again the games DO NOT INTERACT DIRECTLY, they merely exchange data through a translator.
And again, environmental issues (time, lighting, fog, maps, map changing due to victory) are determined by the host. They are easily controlled.
Im not even going into a debate about "hiding behind trees...and not seeing." Those are determined by the accuracy of the maps or other bug issues.
You are trying to say this is not possible, but you keep bringing up issues that are minor bugs that only result AFTER YOU'VE ACCOMPLISHED the very thing you say cant be done. So it seems that you agree that it can be done but with minor problems. GREAT, then we agree!!!!!!!!!!!!!!!
Dear Lost one, what you fail to recognize is that a contract like this is not as simple as saying all three games could be accessed for one fee. In contracts (which I do for a living) there are a lot of unseen costs that people like you dont see nor understand....
Dont tell me what I dont understand. If you are a contract lawyer which you seem to be hinting at, then you are well aware that none of the parties involved in a contract MUST use your services and if 2 people decide that it would be beneficial to take advantage of each other without charging a penny to do so, THEY CAN. It is THEIR decision how to conduct their affairs and no one else's.
As for Hitech having to pay "royal fees" (what is that, a REALLY big "royalty?") That is also somewhat incorrect. CoD is a player owned game. Players can play it where they choose. If they choose to pay a professionally administered server, they have that right and CoD has no claim to those fees. I am well aware there are other factors involved but I am not going to argue with you about them, so dont even bother.
Now I dont know what rules CoD has about creating custom maps or modifying the software, but I am sure this is where fees will start to apply. But you seem to think that makes it expensive. It does not!
What I am suggesting is that Hitech "host" CoD game play on his servers. He technically would be making money for the use of his professionally administered servers. He does NOT have to pay those game companies to do so. Where the kicker comes in is when he uses their name to advertise and the game needs to be modified for whatever purpose, then and ONLY then is hitech liable for royalties. I am not going to argue the complexities of this. We both know it can be done.
You talk as if when hitech approached CoD, they would have him over a barrel. There are plenty of first person shooters out there and all of them are struggling to stay afloat and continue their products. I haven't seen a new WW2 version of CoD for a LONG time (not that I've looked or care). They are the ones at a disadvantage. They have FAR more competition than hitech has in his genre. They have a product that has lost most of it's appeal because games like Modern Warfare are kicking their tulips on consoles. If someone came to them with a plan to revive and keep their product alive with minimal effort on their part, do you think they are going to haggle? Buddy, if you are a business expert, I hope for your sake your luck outweighs your expertise.
This venture would offer those games new life and profit they would not otherwise have. He is also ADDING VALUE to CoD by integrating the games and creating a form of game play they have never achieved alone! If they wanted to create big servers of their own, they would have done so. And maybe they dont ever want to..... Hitech- "NEXT FIRST PERSON SHOOTER PLEASE. How do you do sir? Step into my office. How would you like to strike a blow to your competition and grow your game?"
On top of everything else, if the other companies mentioned wanted to do something like this, they'd most likely choose Il2 for the flight simulator instead of a small studio game like Aces High.
WROOOOOOONNNNNNNNG Il2 has 200 aircraft or so and I dont think they would want to have to create that many planes. Plus Il2 is NOT a massively multiplayer game and none of the games mentioned except for WW2online have a system in place for large scale warfare. ..."YAY we just went from 60 players to 90 players, YIPEEEEEE" If they were going to do this at all, they would have done it wouldnt they? You see, that's the benefit of beating the competition to the punch! You get the best position in the market before they do.
I'm pretty sure I once read that when planes are close, their positions were transmitted directly from client to client - but I'ts very likely that I'm wrong.
yes, the strategic and tactical goals has to be streamlined for all the games.
Regards,
lengro
1 Even if it was client to client, it still has to go through hitechs server. (that doesnt exactly sound like client to client to me but Ill take your word) It still doesnt matter. ALL aircraft in the game are AH players on AH software. Aircraft in any other game is merely a rendered model of the plane so that those players are seeing US attacking them on the ground and they have something to shoot at! They DONT get to fly aircraft from CoD even if CoD had a flight model, which it doesnt.
2 NO stretegic play is determined in AH only. Players in CoD or SH will participate in the war by shooting and destroying things, but it is the AH software where the war actually exists. If FPshooters are destroying a town, AH players may drop troops....uh well, there are already troops all over town arent there? "quick ten of you guys run into the map room" I guess the base is ours

How's this for your little bail out scenario Lengro?... Ok you bail out of your plane at 2k above ground. You pull up your clipboard as you descend. You now have 2 options. Tower out and take whatever decision is made for you or select "SWITCH GAME." You now have 15 minutes to exit AH and open CoD. When you open CoD and log on to the AH server a pop up comes up asking if you want to "CONTINUE BAIL OUT." You select yes and you log back on at the same position as when you bailed. Now you are playing CoD with your lil 45. But your adventure is just starting. If the enemy doesnt see you, you can run away and try to return to base. You can call your buddies to come pick you up in a jeep and drive you back to friendly territory where you will land your flight and prevent a more severe loss of points. But if upon landing your chute you quickly get overrun by enemy soldiers you now have a choice to make. If they come within yelling distance they will issue a surrender command. They cant shoot you because it's against the geneva convention, but when the window that asks "surrender?" comes up and you dont respond in a certain amount of time, they can fire. Or you can just go out in a blaze of glory. If youre lucky enough to kill one and get his gun you could rack up some infantry perkies! If they shoot you without a surrender request they end up back in their HQ being court marshaled.
I dont know why youre still fighting it dude

Wabbit and Monk have nailed my intentions precisely it seems.