Author Topic: urgent topic: map rotation  (Read 3209 times)

Offline Lusche

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Re: urgent topic: map rotation
« Reply #30 on: December 07, 2010, 11:07:11 AM »
are the town buildings themselves harder to destroy also?

No.
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Offline 321BAR

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Re: urgent topic: map rotation
« Reply #31 on: December 07, 2010, 11:08:40 AM »
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Offline RTHolmes

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Re: urgent topic: map rotation
« Reply #32 on: December 07, 2010, 11:20:44 AM »
didnt the new towns come in at about the same time as the changes to NOE/radar? it occurrs to me that the endless mass-NOE raids arent as common as they used to be and they were a fast, guaranteed way to take a base so kept the capture rate high.

another factor is the bomber point name-in-lights combined with new town layout, which makes milkrunning alot more attractive for the buffers who know what theyre doing. if theyre milkrunning they arent helping with captures which also drops the capture rate.

71 have always basically been a fighter squadron and we used to have plenty to do - cover for GV raids, buff escort, CAP, buff hunting and (for those that like it) furballing. these days I''m finding more and more that we have to do attack sorties and start deacking a town just to get a fight going because no one else is doing it.
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Offline R 105

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Re: urgent topic: map rotation
« Reply #33 on: December 07, 2010, 11:21:59 AM »
I dislike having the same map like the uterus map up for a long time. I particularly don't like that map. It is the worse of the small maps to GV on. No map is a great tank map. All the drives to to get to GV are to long. Only two maps have a good GV spawn V85 on one and V135 on another. I do not stay logged on as long as I use to with the new system of map rotation. I don't have an answer to the problem, maybe someone else does. I know I am getting bored fast with this map set up.

Offline uptown

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Re: urgent topic: map rotation
« Reply #34 on: December 07, 2010, 11:27:45 AM »
+1 on sooner resets. I like the once a week idea. Also a big fan of the smaller maps
« Last Edit: December 07, 2010, 11:33:51 AM by uptown »
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Offline Lusche

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Re: urgent topic: map rotation
« Reply #35 on: December 07, 2010, 11:31:23 AM »
didnt the new towns come in at about the same time as the changes to NOE/radar? it occurrs to me that the endless mass-NOE raids arent as common as they used to be and they were a fast, guaranteed way to take a base so kept the capture rate high.

Radar was changed in tour 125.


And yes, several factors on top of the town "issue" are contributing. Anther one that greatly lowered the rate of captures is the new arena setup. No more Blue arena to milk on at offpeak times, and the 50 players do not longer play on a large but a small map now.
And of course, changed settings can lead to changed player behaviour too. When you think you can't capture a base with the resources at hand, you may stop trying. If you think you don't have a chance of "winning" the war,  you may stop trying. While some "purists" may applaud that, the consequences could be unfortunate for all of us.
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Offline Bruv119

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Re: urgent topic: map rotation
« Reply #36 on: December 07, 2010, 12:09:00 PM »
to get back on discussion. 

I think using my idea of leaving the off peak map up as the new blue arena will help the war winners carry over.   The reason why the boot has to happen is to re-address the balancing of both arenas for the dynamic caps to work effectively. 

Rather than kicking everyone out when orange has to go back to sleep just rename blue back to the off hour arena.  This will help retain some off hour flyers and the only reason I can fathom as to why the MA had 35 people in it this morning  :O

If the off hour / blue map doesnt get reset by titanic tuesday swap it out for a different one.

Lastly I think to re-energise the whole capture aspect HTC need to look at adding more variation in objects such as railyards, munition factories,  vehicle factories etc.  so that their downtime or capture will lead to the opposing team having reduced strat options. 
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Offline RTHolmes

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Re: urgent topic: map rotation
« Reply #37 on: December 07, 2010, 12:12:04 PM »
yeah back OT - reset/rotate all the LW arenas for titanic tuesday :aok


and +1 for more tactical targets - railyards, coastal shipping etc.
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Offline Lusche

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Re: urgent topic: map rotation
« Reply #38 on: December 07, 2010, 12:14:53 PM »
and the only reason I can fathom as to why the MA had 35 people in it this morning

There are two more reasons:

Players are getting tired of any map after 2 weeks - "Oh no, still this piece of &%$%$" (sfma never was a particular popular map to start with)
And numbers had been in constant decline even before this setup. Two years ago you could expect about 100 players at the same time, 2 months ago this number had already dropped to about 50.
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Offline LLogann

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Re: urgent topic: map rotation
« Reply #39 on: December 07, 2010, 12:29:31 PM »
Something needs to be done!

+1

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Offline 321BAR

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Re: urgent topic: map rotation
« Reply #40 on: December 07, 2010, 01:29:23 PM »
i guess im the only one in this game that doesnt care what map we fly on... :uhoh

honestly i actually like learning the finer points of the terrain and use it against the enemy because they havent decided to learn it yet. Certain GV battles on the current Orange map i have the advantage because of that barn next to the trees or the plains to the E where no one goes. (im literally talking about one specific area of the map. on another side i use the mountains to hide my approach against enemy contacts in fights etc. theres alot on the terrain you can learn by flying it multiple times. Wish more people would have the patience to use this tactic... :confused: :aok But i understand how many people want to fly in different maps. <S>
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Offline Chilli

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Re: urgent topic: map rotation
« Reply #41 on: December 07, 2010, 02:23:33 PM »
I agree, this is urgent!  To add to a couple of posts here also, winning the war is not the objective for a large percentage of players.  Making the bases harder to capture, and limiting the play time, has to further decline the probability of a map reset.

I am for the "scheduled" map rotation idea, but I am more in favor of game play that offers the strategic minded player, meat and potatoes towards a goal that may stand a chance to benefit his / her country mates. 

Two possible types of changes to increase the possibility of player map resets:

1-  Change the criteria, for awarding a map victory.  (Lusche has detailed one such plan)

2-  Change the criteria, for awarding base captures.  (I favor this type, especially if troops were given more of an important role, see this thread)
 http://bbs.hitechcreations.com/smf/index.php/topic,300975.0.html

Offline AWwrgwy

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Re: urgent topic: map rotation
« Reply #42 on: December 07, 2010, 02:35:18 PM »
to get back on discussion. 

I think using my idea of leaving the off peak map up as the new blue arena will help the war winners carry over.   The reason why the boot has to happen is to re-address the balancing of both arenas for the dynamic caps to work effectively. 

Rather than kicking everyone out when orange has to go back to sleep just rename blue back to the off hour arena.  This will help retain some off hour flyers and the only reason I can fathom as to why the MA had 35 people in it this morning  :O

If the off hour / blue map doesnt get reset by titanic tuesday swap it out for a different one.

Lastly I think to re-energise the whole capture aspect HTC need to look at adding more variation in objects such as railyards, munition factories,  vehicle factories etc.  so that their downtime or capture will lead to the opposing team having reduced strat options. 

Renaming the same map would work for reset purposes as the time changes but you would still need to kick everybody when the off hours map changes to two arenas for arena balancing purposes.

i guess im the only one in this game that doesnt care what map we fly on... :uhoh

+1

It's as if they got tired of flying over France every day in the ETO.   :rolleyes:



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Offline Lusche

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Re: urgent topic: map rotation
« Reply #43 on: December 07, 2010, 02:45:15 PM »

It's as if they got tired of flying over France every day in the ETO.   :rolleyes:


I have been told they weren't playing a game for entertainment purposes then ;)
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Offline HawkerMKII

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Re: urgent topic: map rotation
« Reply #44 on: December 07, 2010, 03:14:20 PM »

another factor is the bomber point name-in-lights combined with new town layout, which makes milkrunning alot more attractive for the buffers who know what theyre doing. if theyre milkrunning they arent helping with captures which also drops the capture rate.


We as a bomber squad try to help in anyway we can, but it get kind of old to hear on 200 "Here come the fun police to shut down our base" can't win for losing in this game :huh

I don't think there is any real answer to what needs to be done to this game :lol :salute
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