Grizz,
I think that you get it so, this is only to address your comment to Animal. All of your previous posts on this matter seem to be on point in my opinion. There would be many that would argue over your last comment

ignoring his point that a "new" style of play involving more bases, and more localized fights has resulted from the current change in base capture difficulty.
its too easy to take a base! its too hard! lets give it a while before we endorse or evicserate it... ok i cant help it either... yes it is much easier to have a base taken from you but it is just as easy to take one from the bad guys too. this allows fewer numbers of people to take a base, thus allowing us the possibility of not seeing a horde everywhere where the only option is to up from a base that is under a red cloud or up from a field a long way away and live for a bit. so the score mongers might be upset but his IS better for the game. i think this new system will allow for more than just 3 fights on the entire map. so therefore we all just recieved new maps and an entire new game! like the guy before me said we will actually have a "front" with more options. this new system gives us what this game needed, DYNAMIC gameplay. to all those who are trying to make the game what they want, just play it as is and enjoy!
animal
To paraphrase this, a small group of players is
more likely to branch away from the horde and target a new base with the knowledge that they stand a chance of achieving some cartoon glory. These small groups now prompt a
higher level of defensive action than before because they now pose more of an actual threat.
So just simply being as easy for one side as the other does not equate.
It is the side that is best suited to adjust and mobilize according to the changing intelligence about viable targets and vulnerable assets, that will achieve the most success.HiTech has shown another sign of brilliance with setting the bar at a place where a proper comparison can be made. HiTech, and maybe even Lusche, can look at a variety of data of before and after and make an informed decision on whether or not the change has moved the game towards
a more enjoyable environment. The 50%
setting, could just be a benchmark, and maybe it's too low or
maybe it's just about right. Having said that, I believe if they had started with just giving us the flag without addressing the time and difficulty it takes to find and destroy every single object, you may have seen some improvement along the desired lines, but most of us would be smacking our foreheads and believing that HTC just didn't understand.
This might be one of those things like overclocking your graphics card. You adjust and test, adjust and test, and at some point you reach a reasonable value that achieves your goals without breaking the device in the process. Please don't break it HTC. I think the crowd is starting to warm up, and they aren't carrying pitchforks, and torches.
Although, this guy is still around.

(Thanks Kvuo75 for this one.)