what is funny about the collision model is that you can say that player a went out of his way to avoid collision with b. b was ramming and on his computer he saw it. so b takes damage but not a. on the other hand
same situation but now player A went out of his way to avoid being in the line of fire from player b. player b shoots because he has a gun solution and player A dies. even though player A clearly avoided it.
I know that's how it was modeled, but if somebody avoids the collision and doesnt report a collision, then he should be shot down, because he clearly avoided being in the line of fire.
this is what gets people upset. you can say its two different things, but not really if I can avoid the collision, why cant i also avoid the bullets?
dont bother to explain it and bring nice graphs and links explaining why its not the same thing, when clearly it is.

semp