Author Topic: Collisions  (Read 924 times)

Offline Imaslipper

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Collisions
« on: January 16, 2011, 06:49:33 PM »
Been thinking, I think the collision feature in the game needs to be re-thought. As much as i would like that they were eliminated completely, I know that's not going to happen. But i do think it should be fair. Ex. If I am in a H.O. with someone, and we collide, I shouldn't be the only one losing a wing and crashing to my death. I've noticed how to game chooses who takes the damage, possibly by who makes the more exaggerated move? I'm not sure. Anyone else's Point of view would be nice.

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Offline AWwrgwy

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Re: Collisions
« Reply #1 on: January 16, 2011, 06:56:30 PM »
First   :D
A collision from both perspectives:




It's fine the way it is.

Search.

In a nutshell:  For both to take damage, both must collide.

Trust me.  Search the boards.   :aok


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Offline Rolex

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Re: Collisions
« Reply #2 on: January 16, 2011, 07:00:10 PM »
Welcome to Aces High, I'maslipper.

Here is a link to understand more of why and how the collision modeling is the way it is: http://trainers.hitechcreations.com/lag/lag.htm

Offline Imaslipper

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Re: Collisions
« Reply #3 on: January 16, 2011, 07:03:32 PM »
Thanks :) , okay I see the science behind it, and why virtually that's how it works. But should both aircraft be taking damage? Just like a car collision, both vehicles take damage not matter what.
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Offline The Fugitive

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Re: Collisions
« Reply #4 on: January 16, 2011, 07:24:22 PM »
Thanks :) , okay I see the science behind it, and why virtually that's how it works. But should both aircraft be taking damage? Just like a car collision, both vehicles take damage not matter what.

In the little video above your in the plane that is flying strait and level, way back you see the other plane dodging about,start smoking and dive away. He was never near you from your point of view. However, from his point of view the reason his was dodging around was he was right on your tail and then crashed into you.

So from your point of view he was a 1k away flying silly. Do you think you should go down too?

Offline Imaslipper

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Re: Collisions
« Reply #5 on: January 16, 2011, 07:32:05 PM »
No of course not. What is the cause of that delay in information? Is this where the ping issue comes into play. Unless everyone had perfect connection and computer speed it wouldn't work?
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Offline The Fugitive

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Re: Collisions
« Reply #6 on: January 16, 2011, 07:42:43 PM »
correct, that is where the ping issue comes in. Faster than light internet connections would cure it, however that is still a bit into the future.

Offline Denholm

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Re: Collisions
« Reply #7 on: January 16, 2011, 07:43:22 PM »
Welcome to the Intardnet. ;)
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Offline E25280

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Re: Collisions
« Reply #8 on: January 16, 2011, 08:18:20 PM »
The other thing to keep in mind is that even when a "mutual" collision occurs, the damage you take depends on what part of your aircraft collided.  So if in his "reality" his wing sliced through yours, then his wing falls off and he crashes.  If in your reality his wing barely touched your aileron, then your aileron takes damage as it should.  But losing that aileron isn't fatal, is it?

I'm glad to see someone trying to understand how it works (for once) rather than throwing a hissy fit and refusing to see it.  It is quite refreshing.  Keep it up.   :aok
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Offline Imaslipper

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Re: Collisions
« Reply #9 on: January 16, 2011, 09:05:21 PM »
Okay, so until a genius invents a high speed internet processor, this isn't gonna change. But for the current conditions I guess it's best the way it is. And yes E25280, i see what ya mean by the damage. Thanks for helping guys.

-Slipper
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"Next time a war is decided by how well you land on a carrier, I'm sure our Navy will clean up. Until then, I'll worry about who spends their training time flying and fighting."

Offline mensa180

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Re: Collisions
« Reply #10 on: January 17, 2011, 01:31:18 AM »
Out of all the collision threads I've ever seen, this has to have gone the smoothest.  A personal thanks to you, Imaslipper, for not being the typical dolt.
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Offline guncrasher

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Re: Collisions
« Reply #11 on: January 17, 2011, 03:32:28 AM »
what is funny about the collision model is that you can say that player a went out of his way to avoid collision with b.  b was ramming and on his computer he saw it.  so b takes damage but not a.  on the other hand

same situation but now player A went out of his way to avoid being in the line of fire from player b.  player b shoots because he has a gun solution and player A dies.  even though player A clearly avoided it.

I know that's how it was modeled, but if somebody avoids the collision and doesnt report a collision, then he should be shot down, because he clearly avoided being in the line of fire.

this is what gets people upset.  you can say its two different things, but not really if I can avoid the collision, why cant i also avoid the bullets?

dont bother to explain it and bring nice graphs and links explaining why its not the same thing, when clearly it is.  :bolt:

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Offline Ghosth

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Re: Collisions
« Reply #12 on: January 17, 2011, 06:49:32 AM »
Oh lord here we go again.


Offline SCTusk

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Re: Collisions
« Reply #13 on: January 17, 2011, 07:08:31 AM »
All these different realities, sounds like quantum physics at work  :headscratch: Presumably though, just like the collision model, the bullet strike model works both ways? By this I mean that everyone has the same opportunity to attack the target on their front end, and get in first? Or is there a situation where someone (either through ping or manoeuvre) gains a clear advantage (from lag) ?
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Offline Bronk

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Re: Collisions
« Reply #14 on: January 17, 2011, 09:00:36 AM »
All these different realities, sounds like quantum physics at work  :headscratch: Presumably though, just like the collision model, the bullet strike model works both ways? By this I mean that everyone has the same opportunity to attack the target on their front end, and get in first? Or is there a situation where someone (either through ping or manoeuvre) gains a clear advantage (from lag) ?
Bullet collision works like this.

you pull the trigger
You see hit sprites
info is sent to your opponent
He goes boom

AC collision
You fly int an ac
you go boom
that info is sent to your opponent
he sees you go boom.


See the diff?
« Last Edit: January 17, 2011, 09:02:37 AM by Bronk »
See Rule #4