Author Topic: Kill to Killed ratio  (Read 13177 times)

Online The Fugitive

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Re: Kill to Killed ratio
« Reply #210 on: January 28, 2011, 05:11:38 PM »
Your new nickname is "The General" because you over generalize everything.

What's wrong with generalizing, if I listed specifics it would be a friggin book!

I don't see what so wrong here. I come into a COMBAT game expecting to have COMBAT. Instead I chase a con for 5 miles and say screw this turn around only to see the con come back. As I turn to re-engage him does he continue to come in? Nope he turns and or dives away....no COMBAT there.

Lets find the biggest red dar bar and go there !!! Sure it's not the smartest thing to dive into 5 to 1 odds but there are targets! So we got to the biggest dar to find its horde attacking a base. You slip in behind a red guy and throw a shot over his shoulder but he doesn't turn, nothing, he has a mission and by god he's going to complete it !! He dives in and like half the guys who do the same run hits the ground a half second AFTER his bombs do.....no COMBAT there.

Of the other half, well they have a mission to and like the other lemmings nothing can turn them asside from it. They will continue to loop firering at which ever ground target they missed with the bombs, or kill ack until they crash, ack gets them, or they become the next one on the "wack a mole" list.... no COMBAT there.

Say you circle, of survive the first rush, the second wing comes in. This is made up of the first group that they were the quickest to show their "lawndart" skills, or the "hot guns" of these horde squads. These are the guys that will either circle while the lemmings do the dieing taking most of the few defenders with them making it safe for them to come down and vulch the field. Oh they are helping the horde by "suppressing" the uppers, so they are NOT vulching easy kills for nothing. These are those looking to add to their awesomeness by beefing up their kill count and well as their K/D and K/PH. These guys have pretty good SA as there skill isn't good enough to save them so they get out of dodge when they start spotting the high cons coming in (because the FHs are down so the defenders have to come from afar, so they have some alt) after all if you die it really messes up your numbers.... no COMBAT there.

The other vulchers are the lemmings in the these squads, the ones that do the dirty work. When they get back after either lawndarting, or dieing to clear the ack, they get in on the vulch. So much so you can start pinging their plane as the dive in and instead of braking off they will continue to dive the runway hoping to get one more kill before you finish sawing their wing off.... no COMBAT there.

So now you finally get over whelmed by their numbers, or the vulch is on, or 10 of them got lucky and took out the FHs  :rolleyes: You up at a near-by base and high tail it back. Most of the time you get there as the base is captured, after all even 30-40 guys can get troops in sometimes. So you have the choice, dive in and vulch them as they land ( no skill and no COMBAT there) or circle to wait for A. a counter attack to take the base back, or B. the red guys to launch a new mission. Well "A" almost never happens, though if a few people tried it you could steal them back pretty easy because "B" the red guys don't defend nor do they up there because they are off looking for the next quite spot they can grab a base from..... no COMBAT there.

This is how I see the game going every time I log in. Titanic Tuesdays are worst due to the "Attack hordes" numbers being higher. Sure if I wanted to play "wack a mole", or "pick the lemming" all night I could be very busy, but wheres the COMBAT?  Someone mentioned Zazen above. Zazen doesn't play much any more. Check back to tour 40, he had like 80 hours that tour, over the last year I don't think he's had 80 hours total. Why? Maybe because the game has lost that COMBAT he enjoyed, after all he is in the Army of Muppets, a Dog Fighting squad. He's also a member of the "Dog Fighters Club". Maybe he doesn't have fun wacking moles, or picking lemmings because it takes no skill and is there fore boring.

You guys come on here and defend your game playing style, saying it's my $15 and I don't have to play "your" way. Well I for one am NOT telling you to play "my" way....my aim is so bad that if you did nobody would get shot down  :neener: All I'm asking is to put a little COMBAT in your game. Look at it this way, with COMBAT in your game it's like a bull fight. The bull fighter dodges and turns, sticking those swords into the bull wearing him down until finally the bull dies, OR, he screws up and the bull kills him.  :D Todays player jump in the ring and as the bull charges they whip out an elephant gun and give him a blast right between the horns! Fights over, no COMBAT there.


Offline ink

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Re: Kill to Killed ratio
« Reply #211 on: January 28, 2011, 05:18:28 PM »
where is the "right over your head smiley"?????????                                   

Offline CptTrips

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Re: Kill to Killed ratio
« Reply #212 on: January 28, 2011, 05:39:50 PM »
What's wrong with generalizing, if I listed specifics it would be a friggin book!

Fug,

I have an honest question that has no hidden agenda.  I'm curious why you don't spend your time at the Furball Lake in the DA?

Honestly.  There are time I like flying there too and it seem just what you and others want.  Its nothing but all furball, all the time.  Its 100% combat with no thinking required.  The fields are close and uncaptureable.  The action is constant.  No bombing.  No captures.  Why is THAT not exactly what you want?  Is it because you are scared of the perk planes?

Wab


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Offline ink

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Re: Kill to Killed ratio
« Reply #213 on: January 28, 2011, 05:48:55 PM »
no hidden agenda???".....mindless furball..." you say,   what the "war" takes thinking?  I would argue the "WAR" in far more mindless, that is far more doing the same thing over and over,  every "dogfight" is differant especially when its you VS many.     

Offline Zoney

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Re: Kill to Killed ratio
« Reply #214 on: January 28, 2011, 06:07:47 PM »
Note: The following response will be sarcastic.......

What I want is a whole lot more people who are not playing to tell me how I should be playing because I can't possibly be having any fun unless I am playing the way they would play if they were playing and maybe throw in some more insults so you can feel better about yourself not playing and then tell me how you are going to own everyone when you return if they would just play the way you play even though you aren't actually playing.
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Offline Vinkman

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Re: Kill to Killed ratio
« Reply #215 on: January 28, 2011, 06:22:53 PM »
Sportsmanship is something you practice when playing a sport.  A sport is a game played with a set of specific rules and regulations.

Aces High has no rules, either formal or informal, dictating how to play.  It is therefore not a sport, and thus "sportsmanship" does not apply.  The game is what its players make of it, and while certain behaviors might offend or enrage you, don't expect others to agree.  Shame them all you want, but don't expect the behavior to change if the game allows and rewards it.

Your definition are arbitrary, and thus as rational for why sportsmanship doesn't apply to AH, are not a very good case.
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Online The Fugitive

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Re: Kill to Killed ratio
« Reply #216 on: January 28, 2011, 06:32:36 PM »
Fug,

I have an honest question that has no hidden agenda.  I'm curious why you don't spend your time at the Furball Lake in the DA?

Honestly.  There are time I like flying there too and it seem just what you and others want.  Its nothing but all furball, all the time.  Its 100% combat with no thinking required.  The fields are close and uncaptureable.  The action is constant.  No bombing.  No captures.  Why is THAT not exactly what you want?  Is it because you are scared of the perk planes?

Wab




I'm a fighter, not a mindless dolt diving in and out of a mass of planes dodging pick tards.

I think this is where some of you get lost in this. COMBAT is not furball lake. COMBAT is a couple of fighters working each other over, maybe even 2 vs 1 or 3 vs 1, like that fight Ink had with Steve. Combat is a mission where an attack plan is laid out using your force effectively with out using a nuke to get the job done. COMBAT is when GVs fire on each other and the spawn point of either force is a two minute drive away.  COMBAT is buffs coming in at alt with an escort that is needed because defenders attack them. COMBAT is when your initial attack fails you think on your feet and put plan "B" into motion and keep the pressure on.

FURBALL lake is a pick fest, either your low and picking, or high and picking, but it's still a pick fest. Dueling is tricks. Pick the right ammo load, fuel load, time your turn better than the other guy and you have the advantage, then it's pushing him into your shot.

COMBAT is more fluid with different avenues to take. One time I might be fuel heavy with a high spit diving on me, the next I might be low fuel. Both conditions dictate a different fight. The tallying up the conditions to figure out how your going to fight that particular fight is part of the thrill of the fight. "With my plane this heavy will I be able to rope this guy?", "I only have 50 rounds left, will it be enough to finish this guy?"

The same goes for missions. "Did we bring enough heavy fighters?" "Are the fighter we have with us good enough to hold them off while we capture?" "Should we have GV with us to clear the town?" all of these things are elements of the plans that COMBAT brings. Right now with 40 guys hitting one base at a time YES they have enough heavys, YES they have enough fighter to hold off the enemy, they don't have to be good they have over whelming numbers. There is no more thought put into the game by anyone. Fighters HO while spraying, GVs camp, buffs dive bomb and bail, missions are 30-40 guys rolling a base, or if they don't get it first shot, them move to the other side of the map for a new attempt at the same plan. Everyone up heavy, flatten the town, vulch the field until we get one of the many goons in  :rolleyes:

Offline CptTrips

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Re: Kill to Killed ratio
« Reply #217 on: January 28, 2011, 06:44:39 PM »
no hidden agenda???".....mindless furball..." you say,   what the "war" takes thinking?  I would argue the "WAR" in far more mindless, that is far more doing the same thing over and over,  every "dogfight" is differant especially when its you VS many.     


Hey Ink I thought you were done with this idiocy.  You sure take a long time to say goodbye.  :lol
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Offline ToeTag

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Re: Kill to Killed ratio
« Reply #218 on: January 28, 2011, 07:20:29 PM »

Hmm so for you to attack you have to have all the cards... leave nothing to chance?

Um what part of I got 5 kills in one sortie (air to air) in a stuka did you not understand?  What part of I got 5 kills in one sortie in a hurricane (air to air) did you not understand. What part of I got 5 kills in a 110g (air to air) did you not understand?  Maybe I left out...I was not in vulch mode (no where near a base),  I was alone and nobody to run to.  I was also in an inferior ride to the p51's 109's and 190's that I shot down. 

Anything that you have to say is obvoiusly a troll so take you whines and run with them.
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Offline Dadsguns

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Re: Kill to Killed ratio
« Reply #219 on: January 28, 2011, 07:32:03 PM »
What's wrong with generalizing, if I listed specifics it would be a friggin book!

I don't see what so wrong here. I come into a COMBAT game expecting to have COMBAT. Instead I chase a con for 5 miles and say screw this turn around only to see the con come back. As I turn to re-engage him does he continue to come in? Nope he turns and or dives away....no COMBAT there.

Lets find the biggest red dar bar and go there !!! Sure it's not the smartest thing to dive into 5 to 1 odds but there are targets! So we got to the biggest dar to find its horde attacking a base. You slip in behind a red guy and throw a shot over his shoulder but he doesn't turn, nothing, he has a mission and by god he's going to complete it !! He dives in and like half the guys who do the same run hits the ground a half second AFTER his bombs do.....no COMBAT there.

Of the other half, well they have a mission to and like the other lemmings nothing can turn them asside from it. They will continue to loop firering at which ever ground target they missed with the bombs, or kill ack until they crash, ack gets them, or they become the next one on the "wack a mole" list.... no COMBAT there.

Say you circle, of survive the first rush, the second wing comes in. This is made up of the first group that they were the quickest to show their "lawndart" skills, or the "hot guns" of these horde squads. These are the guys that will either circle while the lemmings do the dieing taking most of the few defenders with them making it safe for them to come down and vulch the field. Oh they are helping the horde by "suppressing" the uppers, so they are NOT vulching easy kills for nothing. These are those looking to add to their awesomeness by beefing up their kill count and well as their K/D and K/PH. These guys have pretty good SA as there skill isn't good enough to save them so they get out of dodge when they start spotting the high cons coming in (because the FHs are down so the defenders have to come from afar, so they have some alt) after all if you die it really messes up your numbers.... no COMBAT there.

The other vulchers are the lemmings in the these squads, the ones that do the dirty work. When they get back after either lawndarting, or dieing to clear the ack, they get in on the vulch. So much so you can start pinging their plane as the dive in and instead of braking off they will continue to dive the runway hoping to get one more kill before you finish sawing their wing off.... no COMBAT there.

So now you finally get over whelmed by their numbers, or the vulch is on, or 10 of them got lucky and took out the FHs  :rolleyes: You up at a near-by base and high tail it back. Most of the time you get there as the base is captured, after all even 30-40 guys can get troops in sometimes. So you have the choice, dive in and vulch them as they land ( no skill and no COMBAT there) or circle to wait for A. a counter attack to take the base back, or B. the red guys to launch a new mission. Well "A" almost never happens, though if a few people tried it you could steal them back pretty easy because "B" the red guys don't defend nor do they up there because they are off looking for the next quite spot they can grab a base from..... no COMBAT there.

This is how I see the game going every time I log in. Titanic Tuesdays are worst due to the "Attack hordes" numbers being higher. Sure if I wanted to play "wack a mole", or "pick the lemming" all night I could be very busy, but wheres the COMBAT?  Someone mentioned Zazen above. Zazen doesn't play much any more. Check back to tour 40, he had like 80 hours that tour, over the last year I don't think he's had 80 hours total. Why? Maybe because the game has lost that COMBAT he enjoyed, after all he is in the Army of Muppets, a Dog Fighting squad. He's also a member of the "Dog Fighters Club". Maybe he doesn't have fun wacking moles, or picking lemmings because it takes no skill and is there fore boring.

You guys come on here and defend your game playing style, saying it's my $15 and I don't have to play "your" way. Well I for one am NOT telling you to play "my" way....my aim is so bad that if you did nobody would get shot down  :neener: All I'm asking is to put a little COMBAT in your game. Look at it this way, with COMBAT in your game it's like a bull fight. The bull fighter dodges and turns, sticking those swords into the bull wearing him down until finally the bull dies, OR, he screws up and the bull kills him.  :D Todays player jump in the ring and as the bull charges they whip out an elephant gun and give him a blast right between the horns! Fights over, no COMBAT there.

I put this together for the kids...................  Thats just too much for them to read.    :devil





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Offline CptTrips

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Re: Kill to Killed ratio
« Reply #220 on: January 28, 2011, 07:55:54 PM »
I'm a fighter, not a mindless dolt diving in and out of a mass of planes dodging pick tards.

...

FURBALL lake is a pick fest, either your low and picking, or high and picking, but it's still a pick fest. Dueling is tricks. Pick the right ammo load, fuel load, time your turn better than the other guy and you have the advantage, then it's pushing him into your shot.

..

. Everyone up heavy, flatten the town, vulch the field until we get one of the many goons in  :rolleyes:


LoL.  All I can say is you are HIGH maintenance. :lol  Guys in the MA don't fly the way you want them to, guys at the furball lake don't fly the way you want them too, guys on missions don't fly the way you want them to....    :rolleyes:

I don't see anything more to add to this conversation.  I just reread those Zazen13 quotes again and they so perfectly frame the issue that there isn't really anything to add to them. 

I suggest you reread them again too, just on the off chance something might click in your head.


Oh and Ink,  we'll look into getting you that t-shirt.  :)

:aok,
Wab



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Offline ink

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Re: Kill to Killed ratio
« Reply #221 on: January 28, 2011, 09:47:50 PM »
wab~ bla ba bla.....chump

Offline grizz441

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Re: Kill to Killed ratio
« Reply #222 on: January 29, 2011, 12:04:07 AM »
What's wrong with generalizing, if I listed specifics it would be a friggin book!

I don't see what so wrong here. I come into a COMBAT game expecting to have COMBAT. Instead I chase a con for 5 miles and say screw this turn around only to see the con come back. As I turn to re-engage him does he continue to come in? Nope he turns and or dives away....no COMBAT there.

Why would you chase a con for more than 30 seconds if he is faster and clearly is not going to fight?  That's just dumb.

Lets find the biggest red dar bar and go there !!! Sure it's not the smartest thing to dive into 5 to 1 odds but there are targets! So we got to the biggest dar to find its horde attacking a base. You slip in behind a red guy and throw a shot over his shoulder but he doesn't turn, nothing, he has a mission and by god he's going to complete it !! He dives in and like half the guys who do the same run hits the ground a half second AFTER his bombs do.....no COMBAT there.

Not true.  Killing the con is combat.  If he is too much of a nimwit to evade then it's an easy kill.  Side Note:  What are you looking for exactly anyways, you probably outclass the majority of the players in the game in the skill department.  If they all fought your fight you'd hardly ever lose, they'd get their tulips handed to them consistently and you would have the most fun.  Seems like a great situation for you.  Them?  Not so much.

So now you finally get over whelmed by their numbers, or the vulch is on, or 10 of them got lucky and took out the FHs  :rolleyes: You up at a near-by base and high tail it back. Most of the time you get there as the base is captured, after all even 30-40 guys can get troops in sometimes. So you have the choice, dive in and vulch them as they land ( no skill and no COMBAT there) or circle to wait for A. a counter attack to take the base back, or B. the red guys to launch a new mission. Well "A" almost never happens, though if a few people tried it you could steal them back pretty easy because "B" the red guys don't defend nor do they up there because they are off looking for the next quite spot they can grab a base from..... no COMBAT there.

Or Option C. Go to the DA.


This is how I see the game going every time I log in. Titanic Tuesdays are worst due to the "Attack hordes" numbers being higher. Sure if I wanted to play "wack a mole", or "pick the lemming" all night I could be very busy, but wheres the COMBAT?  Someone mentioned Zazen above. Zazen doesn't play much any more. Check back to tour 40, he had like 80 hours that tour, over the last year I don't think he's had 80 hours total. Why? Maybe because the game has lost that COMBAT he enjoyed, after all he is in the Army of Muppets, a Dog Fighting squad. He's also a member of the "Dog Fighters Club". Maybe he doesn't have fun wacking moles, or picking lemmings because it takes no skill and is there fore boring.

I'm fairly certain the main reason Zazen doesn't play much anymore has nothing to do with your over dramatic description of the fall of aces high.


You guys come on here and defend your game playing style, saying it's my $15 and I don't have to play "your" way. Well I for one am NOT telling you to play "my" way....my aim is so bad that if you did nobody would get shot down  :neener: All I'm asking is to put a little COMBAT in your game. Look at it this way, with COMBAT in your game it's like a bull fight. The bull fighter dodges and turns, sticking those swords into the bull wearing him down until finally the bull dies, OR, he screws up and the bull kills him.  :D Todays player jump in the ring and as the bull charges they whip out an elephant gun and give him a blast right between the horns! Fights over, no COMBAT there.

The game will never be as great as it once was when all the gods descended upon it at one single moment in aces high history to create eutopian furballs, an arena based purely on COMBAT, basically doing everything players are doing now except a million times better because they are gods and gods are better than xbox players.  Look Fugi, the gods have ascended, the game is left with mere mortals now.  How can mortals ever live up to the definition of combat that was laid out by the great gods of aces high?  It is an impossible standard to achieve.  We are all going to cartoon hell for our sins.
« Last Edit: January 29, 2011, 12:05:56 AM by grizz441 »

Offline Guppy35

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Re: Kill to Killed ratio
« Reply #223 on: January 29, 2011, 12:12:16 AM »
To quote the master:

And Zazen has other, far longer and more theoretical takes on it, but the above is a good paraphrase.

Of, if you like long posts:


Nothing against old Zazen, but since when did he become the master.  He's as fulluvit as I am :)
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Offline clerick

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Re: Kill to Killed ratio
« Reply #224 on: January 29, 2011, 01:36:36 AM »
do yourself a HUGE favor sir. DON'T LOOK AT SCORE. Play the game to have fun everything else will fall into place

Interesting statement from a person that tried to humiliate me on 200 because of my score.  I don't give a rats-six about my score and, as such, my flying usually reflects my disregard :)