Author Topic: Kill to Killed ratio  (Read 13171 times)

Offline Masherbrum

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Re: Kill to Killed ratio
« Reply #75 on: January 21, 2011, 04:57:03 PM »
:rofl Brian
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Offline BiPoLaR

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Re: Kill to Killed ratio
« Reply #76 on: January 21, 2011, 05:14:24 PM »
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Offline TonyJoey

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Re: Kill to Killed ratio
« Reply #77 on: January 21, 2011, 05:20:20 PM »
Kids  :bhead

I'd be careful, we got us some of dem mp3's.



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Offline BiPoLaR

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Re: Kill to Killed ratio
« Reply #78 on: January 21, 2011, 05:24:20 PM »
I'd be careful, we got us some of dem mp3's.



 :bolt:
Troll fail

Thanks for the attempt, come back now, ya hear
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R.I.P. Wes Poss  (Best Friend) 11-14-75 - 5-2-14

Offline JunkyII

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Re: Kill to Killed ratio
« Reply #79 on: January 21, 2011, 05:39:12 PM »
Troll fail

Thanks for the attempt, come back now, ya hear
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Offline Furball

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Re: Kill to Killed ratio
« Reply #80 on: January 23, 2011, 08:15:38 PM »
Ranks can be manipulated, but in my opinion you do actually need a fair degree of skill in order to do the manipulating.  Fighter rank is the one most people would have trouble with.  There are clear ways of gaming the game to improve each of the other ranks, but fighter is the more difficult.
« Last Edit: January 23, 2011, 08:22:25 PM by Furball »
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Offline ToeTag

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Re: Kill to Killed ratio
« Reply #81 on: January 23, 2011, 08:43:24 PM »
dont worry about kill / death.  Look at kills per hour of flight and hit percentage that is the best indicator of skill.
They call it "common sense", then why is it so uncommon?

Offline Dadsguns

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Re: Kill to Killed ratio
« Reply #82 on: January 23, 2011, 08:45:58 PM »
dont worry about kill / death.  Look at kills per hour of flight and hit percentage that is the best indicator of skill.

Oh great, we have been looking at the wrong thing this whole time.....   :bhead


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Offline ToeTag

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Re: Kill to Killed ratio
« Reply #83 on: January 23, 2011, 08:50:25 PM »
ok dads.... I'm just saying looking at the Aim (hit percentage) and how much combat time (kills per hour) is more reliable than looking at a 14 to 1 kill death from vulching.
They call it "common sense", then why is it so uncommon?

Offline mtnman

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Re: Kill to Killed ratio
« Reply #84 on: January 23, 2011, 09:53:57 PM »
ok dads.... I'm just saying looking at the Aim (hit percentage) and how much combat time (kills per hour) is more reliable than looking at a 14 to 1 kill death from vulching.

Hit percentage and kills/time can be skewed as well...

Strafe some ground targets, buildings, acks, etc, while you're in fighter mode, and it'll drop.  Hunt some bombers and you can bump it up.

Kills per hour is really hard to keep high if you fly in non-peak hours.  Share the skies with 90 other people, 60 of which are out of your reach, or a long flight away, while 20 of them are on your own team, and kills can be far apart...

Bail rather than RTB, and it'll improve your kill/time.  Or, fight until you die.  K/D doesn't help your overall rank much once you can keep it up over 5/1.  Going out, killing 5 guys, and piling it into a hill will give you good kills/hour, kills/death, and kills/sortie.

Taken on their own, any of the score facets can be skewed.  The overall rank is actually more difficult to manipulate, once you get into the top ten or so.

Personally, I keep an eye on my hit% for a couple of reasons.  One, it drives the other facets.  Hitting what you aim at results in quick kills with fewer passes, which leads to less loss of energy, time, and SA.  That leads to more kills, rather than another flight to the fight.
MtnMan

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Offline ToeTag

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Re: Kill to Killed ratio
« Reply #85 on: January 23, 2011, 10:09:12 PM »
They can all be skewed.  The most important thing for the OP is improve your Aim and kills per hour of flight.  This is for the benefit of the poster not the game and how to game it.  Straffing buildings and ack in fighter mode gets you no where fast BTW.  Go in attack mode.  Fighter mode does not allow for damage hit percentage.  Bailing instead of RTB gets you no where fast either as your other percentages suffer, reducing your overall score.

Play a clean game. 
Dont worry about score.
Focus on hitting your target with as few rounds as possible.
Focus on not flying for 1 hour to get one kill.
If you see alot of red in a better combat situation than your in, leave and come back with a tactical advantage that will allow you to succeed.
They call it "common sense", then why is it so uncommon?

Offline Pand

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Re: Kill to Killed ratio
« Reply #86 on: January 23, 2011, 10:13:23 PM »
Here are my personal rules in my humbly preferred order:

1.  Have Fun
2.  Stay Alive
3.  Kill Bad Guys

Keeping #2 above #3 ensures I have #1.

Regards,

Pandemonium
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Offline DrBone1

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Re: Kill to Killed ratio
« Reply #87 on: January 23, 2011, 10:32:35 PM »
Have you noticed whom is absent from this discussion.  The guys with the high K/D ratios.  Can't say I blame them as the conversation is dominated by what seems to be opinions that say you should't have too high a K/D score.

Well, I'm one of the guys with a fairly high score.  You can think whatever you want but the truth is, that's how I enjoy playing.  I have heard how boring this will become and then I will quit, WRONG!  I have been playing for 15 years through 3 different games and I still love it.

I have been here for 13 months now and have a fighter K/D of 25/1 in total.  I love the SA, gunnery and ACM required to achive this.


Flame away.....................
I must say a 40 K/D and you are only making 2 kills an hour??I couldnt do it dude flying around for an hour for only 2 kills. I follow what Grizz has always said Get in quick and get as many as you can or it was something like that but hey if thats how you fly more power to ya bud btw congrats on the 40 K/D
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Offline mthrockmor

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Re: Kill to Killed ratio
« Reply #88 on: January 23, 2011, 10:35:31 PM »
My two cents...

What I have been working on is landing sorties. I noticed that out of 50 sorties I would only land 5-10, meaning I was being killed in the rest. My goal is now to hit 50% landed, and I am getting close. This means that I tend to be a little smarter about the fights I get into. I know this will cause some pilots heartburn but in reading the quotes from the greatest pilots they spoke of being smart. Boelke (sic) gave his 7 rules, which was all about being smart. Cpt Eric Hartmann, with well over 300 kills, talked of not engaging in a fight unless you have all the right advantages.

Everyone will play this game how they want. I see guys up over and over from fields that have been capped and the vulch light lite. For them it is the challenge of getting airborne and breaking the cap John Wayne style. I respect that. Nothing wrong with that at all.

I have chosen as of the last few months to emulate great pilots like Hartmann and Cpt David McCampbell, USN. I fly only fighter missions and I am now focused on flying smart. Good enough for Hartmann and company, good enough for me. I should also note, I am not flying for score though my score has improved dramatically.

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Offline W7LPNRICK

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Re: Kill to Killed ratio
« Reply #89 on: January 23, 2011, 10:54:03 PM »
For about the first year I was on here I ran head long into a fight with my hair on fire and who cares if I get killed. I'll just re-up & it really is the only way to get killed painlessly. Then I wanted to start using a few perky fighters once in a while. An ya gotta land kills if ya wanna get perks. So I'm trying to do better. Before it took me weeks to get enough points for a little fun, now it just takes a few day & I don't rush my perky into a fight trying to get kilt! A little more cautious now, & it pays. :D
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