Author Topic: Kill to Killed ratio  (Read 13164 times)

Offline Masherbrum

  • Radioactive Member
  • *******
  • Posts: 22408
Re: Kill to Killed ratio
« Reply #75 on: January 21, 2011, 04:57:03 PM »
:rofl Brian
-=Most Wanted=-

FSO Squad 412th FNVG
http://worldfamousfridaynighters.com/
Co-Founder of DFC

Offline BiPoLaR

  • Platinum Member
  • ******
  • Posts: 4132
Re: Kill to Killed ratio
« Reply #76 on: January 21, 2011, 05:14:24 PM »
R.I.P. T.E.Moore (Dad) 9-9-45 - 7-16-10.
R.I.P. Wes Poss  (Best Friend) 11-14-75 - 5-2-14

Offline TonyJoey

  • Silver Member
  • ****
  • Posts: 1953
Re: Kill to Killed ratio
« Reply #77 on: January 21, 2011, 05:20:20 PM »
Kids  :bhead

I'd be careful, we got us some of dem mp3's.



 :bolt:

Offline BiPoLaR

  • Platinum Member
  • ******
  • Posts: 4132
Re: Kill to Killed ratio
« Reply #78 on: January 21, 2011, 05:24:20 PM »
I'd be careful, we got us some of dem mp3's.



 :bolt:
Troll fail

Thanks for the attempt, come back now, ya hear
R.I.P. T.E.Moore (Dad) 9-9-45 - 7-16-10.
R.I.P. Wes Poss  (Best Friend) 11-14-75 - 5-2-14

Offline JunkyII

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 8428
Re: Kill to Killed ratio
« Reply #79 on: January 21, 2011, 05:39:12 PM »
Troll fail

Thanks for the attempt, come back now, ya hear
:rofl :rofl :rofl
DFC Member
Proud Member of Pigs on the Wing
"Yikes"

Offline Furball

  • Plutonium Member
  • *******
  • Posts: 15781
Re: Kill to Killed ratio
« Reply #80 on: January 23, 2011, 08:15:38 PM »
Ranks can be manipulated, but in my opinion you do actually need a fair degree of skill in order to do the manipulating.  Fighter rank is the one most people would have trouble with.  There are clear ways of gaming the game to improve each of the other ranks, but fighter is the more difficult.
« Last Edit: January 23, 2011, 08:22:25 PM by Furball »
I am not ashamed to confess that I am ignorant of what I do not know.
-Cicero

-- The Blue Knights --

Offline ToeTag

  • Silver Member
  • ****
  • Posts: 1113
Re: Kill to Killed ratio
« Reply #81 on: January 23, 2011, 08:43:24 PM »
dont worry about kill / death.  Look at kills per hour of flight and hit percentage that is the best indicator of skill.
They call it "common sense", then why is it so uncommon?

Offline Dadsguns

  • Silver Member
  • ****
  • Posts: 1979
Re: Kill to Killed ratio
« Reply #82 on: January 23, 2011, 08:45:58 PM »
dont worry about kill / death.  Look at kills per hour of flight and hit percentage that is the best indicator of skill.

Oh great, we have been looking at the wrong thing this whole time.....   :bhead


"Your intelligence is measured by those around you; if you spend your days with idiots you seal your own fate."

Offline ToeTag

  • Silver Member
  • ****
  • Posts: 1113
Re: Kill to Killed ratio
« Reply #83 on: January 23, 2011, 08:50:25 PM »
ok dads.... I'm just saying looking at the Aim (hit percentage) and how much combat time (kills per hour) is more reliable than looking at a 14 to 1 kill death from vulching.
They call it "common sense", then why is it so uncommon?

Offline mtnman

  • Gold Member
  • *****
  • Posts: 2438
Re: Kill to Killed ratio
« Reply #84 on: January 23, 2011, 09:53:57 PM »
ok dads.... I'm just saying looking at the Aim (hit percentage) and how much combat time (kills per hour) is more reliable than looking at a 14 to 1 kill death from vulching.

Hit percentage and kills/time can be skewed as well...

Strafe some ground targets, buildings, acks, etc, while you're in fighter mode, and it'll drop.  Hunt some bombers and you can bump it up.

Kills per hour is really hard to keep high if you fly in non-peak hours.  Share the skies with 90 other people, 60 of which are out of your reach, or a long flight away, while 20 of them are on your own team, and kills can be far apart...

Bail rather than RTB, and it'll improve your kill/time.  Or, fight until you die.  K/D doesn't help your overall rank much once you can keep it up over 5/1.  Going out, killing 5 guys, and piling it into a hill will give you good kills/hour, kills/death, and kills/sortie.

Taken on their own, any of the score facets can be skewed.  The overall rank is actually more difficult to manipulate, once you get into the top ten or so.

Personally, I keep an eye on my hit% for a couple of reasons.  One, it drives the other facets.  Hitting what you aim at results in quick kills with fewer passes, which leads to less loss of energy, time, and SA.  That leads to more kills, rather than another flight to the fight.
MtnMan

"Those who hammer their guns into plows will plow for those who do not". Thomas Jefferson

Offline ToeTag

  • Silver Member
  • ****
  • Posts: 1113
Re: Kill to Killed ratio
« Reply #85 on: January 23, 2011, 10:09:12 PM »
They can all be skewed.  The most important thing for the OP is improve your Aim and kills per hour of flight.  This is for the benefit of the poster not the game and how to game it.  Straffing buildings and ack in fighter mode gets you no where fast BTW.  Go in attack mode.  Fighter mode does not allow for damage hit percentage.  Bailing instead of RTB gets you no where fast either as your other percentages suffer, reducing your overall score.

Play a clean game. 
Dont worry about score.
Focus on hitting your target with as few rounds as possible.
Focus on not flying for 1 hour to get one kill.
If you see alot of red in a better combat situation than your in, leave and come back with a tactical advantage that will allow you to succeed.
They call it "common sense", then why is it so uncommon?

Offline Pand

  • Silver Member
  • ****
  • Posts: 901
      • Pand's Fighter Wing
Re: Kill to Killed ratio
« Reply #86 on: January 23, 2011, 10:13:23 PM »
Here are my personal rules in my humbly preferred order:

1.  Have Fun
2.  Stay Alive
3.  Kill Bad Guys

Keeping #2 above #3 ensures I have #1.

Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd

Offline DrBone1

  • Platinum Member
  • ******
  • Posts: 4896
Re: Kill to Killed ratio
« Reply #87 on: January 23, 2011, 10:32:35 PM »
Have you noticed whom is absent from this discussion.  The guys with the high K/D ratios.  Can't say I blame them as the conversation is dominated by what seems to be opinions that say you should't have too high a K/D score.

Well, I'm one of the guys with a fairly high score.  You can think whatever you want but the truth is, that's how I enjoy playing.  I have heard how boring this will become and then I will quit, WRONG!  I have been playing for 15 years through 3 different games and I still love it.

I have been here for 13 months now and have a fighter K/D of 25/1 in total.  I love the SA, gunnery and ACM required to achive this.


Flame away.....................
I must say a 40 K/D and you are only making 2 kills an hour??I couldnt do it dude flying around for an hour for only 2 kills. I follow what Grizz has always said Get in quick and get as many as you can or it was something like that but hey if thats how you fly more power to ya bud btw congrats on the 40 K/D
=The Damned=
https://www.youtube.com/watch?v=n6jjnCoBobc
I see DrBone has found a new Sith apprentice. Good, good, let the hate flow through you.  :devil
Move up, move over, or move aside.  Simple kombat 101.

Offline mthrockmor

  • Gold Member
  • *****
  • Posts: 2649
Re: Kill to Killed ratio
« Reply #88 on: January 23, 2011, 10:35:31 PM »
My two cents...

What I have been working on is landing sorties. I noticed that out of 50 sorties I would only land 5-10, meaning I was being killed in the rest. My goal is now to hit 50% landed, and I am getting close. This means that I tend to be a little smarter about the fights I get into. I know this will cause some pilots heartburn but in reading the quotes from the greatest pilots they spoke of being smart. Boelke (sic) gave his 7 rules, which was all about being smart. Cpt Eric Hartmann, with well over 300 kills, talked of not engaging in a fight unless you have all the right advantages.

Everyone will play this game how they want. I see guys up over and over from fields that have been capped and the vulch light lite. For them it is the challenge of getting airborne and breaking the cap John Wayne style. I respect that. Nothing wrong with that at all.

I have chosen as of the last few months to emulate great pilots like Hartmann and Cpt David McCampbell, USN. I fly only fighter missions and I am now focused on flying smart. Good enough for Hartmann and company, good enough for me. I should also note, I am not flying for score though my score has improved dramatically.

Boo
Loose Deuce
No poor dumb bastard wins a war by dying for his country, he wins by making the other poor, dumb, bastard die for his.
George "Blood n Guts" Patton

Offline W7LPNRICK

  • Gold Member
  • *****
  • Posts: 2050
      • Ham Radio Antenna Experiments
Re: Kill to Killed ratio
« Reply #89 on: January 23, 2011, 10:54:03 PM »
For about the first year I was on here I ran head long into a fight with my hair on fire and who cares if I get killed. I'll just re-up & it really is the only way to get killed painlessly. Then I wanted to start using a few perky fighters once in a while. An ya gotta land kills if ya wanna get perks. So I'm trying to do better. Before it took me weeks to get enough points for a little fun, now it just takes a few day & I don't rush my perky into a fight trying to get kilt! A little more cautious now, & it pays. :D
WildWzl
Ft Bragg Jump School-USAF Kunsan AB, Korea- Clark AB P.I.- Korat, Thailand-Tinker AFB Ok.- Mtn Home AFB Idaho
F-86's, F-4D, F-4G, F-5E Tiger II, C-130, UH-1N (Twin Engine Hueys) O-2's. E3A awacs, F-111, FB-111, EF-111,