LoL. All I can say is you are HIGH maintenance. Guys in the MA don't fly the way you want them to, guys at the furball lake don't fly the way you want them too, guys on missions don't fly the way you want them to....
I don't see anything more to add to this conversation. I just reread those Zazen13 quotes again and they so perfectly frame the issue that there isn't really anything to add to them.
I suggest you reread them again too, just on the off chance something might click in your head.
Oh and Ink, we'll look into getting you that t-shirt.
,
Wab
Wow!!! You just don't get it, I'm not high maintenance at all. I just want one little thing, I want people to FIGHT thats it. Don't horde, don't hide, just fight.
Why would you chase a con for more than 30 seconds if he is faster and clearly is not going to fight? That's just dumb.
I give them an extra 20 seconds or so just because I'm looking for the 1 vs 1 that much more.
Not true. Killing the con is combat. If he is too much of a nimwit to evade then it's an easy kill. Side Note: What are you looking for exactly anyways, you probably outclass the majority of the players in the game in the skill department. If they all fought your fight you'd hardly ever lose, they'd get their tulips handed to them consistently and you would have the most fun. Seems like a great situation for you. Them? Not so much.
Well I'm glad you think so highly of my skill
all I'm looking for is a fight. Picking a nimwit isn't a fight, it's just clubbing the next baby seal. I want the lemmings to learn how to fight and then fight. If most of these guys spent have their time playing learning they would out class me and I'd have plenty of fights!
Or Option C. Go to the DA.
Like I said, DA is just timing and tricks.
I'm fairly certain the main reason Zazen doesn't play much anymore has nothing to do with your over dramatic description of the fall of aces high.
We won't know unless he stops by and lets us know, but it isn't to much of a stretch to think that the reasons I "Suggested" might be true.
The game will never be as great as it once was when all the gods descended upon it at one single moment in aces high history to create eutopian furballs, an arena based purely on COMBAT, basically doing everything players are doing now except a million times better because they are gods and gods are better than xbox players. Look Fugi, the gods have ascended, the game is left with mere mortals now. How can mortals ever live up to the definition of combat that was laid out by the great gods of aces high? It is an impossible standard to achieve. We are all going to cartoon hell for our sins.
It's true that the "skilled" players of today are no where near as good as the players of old, especially if you consider me "probably outclass the majority of the players in the game in the skill department", but that doesn't mean that the game play has to suffer. We have more people playing now so it would stand to reason the if the ratio stayed the same that there should be a pretty good size group of players that should be "God like", even the average players should be much better than they are. Nobody puts in the time to learn to fight anymore, they are too busy following the horde trying to impress their <snicker,snicker> leaders.
Interesting statement from a person that tried to humiliate me on 200 because of my score. I don't give a rats-six about my score and, as such, my flying usually reflects my disregard
HEY, HEY, HEY !! This is the "kick Fugi" thread! Lets not diffuse the hate by directing at others here!
I think nostalgia clouds many memories of the "good old days." I remember plenty of ganging, BnZing, and definitely HOing (the C-Hog was notorious for that) back in 2000. Wasn't the record for most consecutive kills without dying set back in those days? How could it have been if people weren't flying to live?
The fights seemed more abundant because there were fewer bases somewhat closer together, so the flight time to action was a lot shorter than before HTC introduced the larger maps. Beyond that, everything "bad" that goes on today went on back then but with smaller numbers and smaller maps. The fights might have been a lot more personal, but it was hardly the chivalric furballing paradise some suggest.
Sure there was HOin and ganging (tho the gangs were smaller, I remember a film of Wldthing taking on a gang of 7, and killing them all
), but I thing the kill streak was due to skill not so much timid flying.
The map idea doesn't hold water. We still have the maps Mindinao, NDisles, Baltic, and the "Uterus". These are the old small maps we played on, they didn't change them, moving bases farther away. Today we have the horde, in the old days we had squads that fought each other. Instead of the squads grouping together into a horde they would have 5 fights going all along the front. You had a choice of the type of fights you wanted defending the sneak, defending the big squad attack , attacking with a small group, attacking with a large mission and so on. Remember, small groups were 4-6, and large were 8-12 per side. COMBAT was all over the map!