Author Topic: The White Flag and the %50 Thing-  (Read 2503 times)

Offline falcon23

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Re: The White Flag and the %50 Thing-
« Reply #45 on: February 06, 2011, 08:53:40 PM »
If you saw the garbage play today in offhours arena you would come to the realisation that if bases only took one guy to breathe on the town to capture it, they would still bring 50 guys.

What is equally disconcerning is the fact that 90% of freindlies are off smashing the other front to oblivion. Nits pushed back to their uncap bases and still mishuns being posted for HQ and porking them to no end while a majority of action is on a different part of the map.

WHile back there whines of towns being too hard to take and maps not being reset. This to me is the end product of if you make things too easy, you still have a stalemate. Seems everyone is interested in winning za war and noone wants to defend.

 It happens on all sides tral,I feel your pain..

 U like to defend,and thats cool,I like to defend also,but it isnt my main mission int he MA's..ONly when I am not porking the other front... :salute

Offline oTRALFZo

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Re: The White Flag and the %50 Thing-
« Reply #46 on: February 06, 2011, 09:33:51 PM »
It happens on all sides tral,I feel your pain..

 U like to defend,and thats cool,I like to defend also,but it isnt my main mission int he MA's..ONly when I am not porking the other front... :salute
seems your main mission is to have meltdowns when my squaddies are flying next to you :rofl :rofl :rofl
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Offline sky25

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Re: The White Flag and the %50 Thing-
« Reply #47 on: February 06, 2011, 09:39:43 PM »
I disagree with you. We took 5 bases the other night with 5 guys and the bases were defended. Base taking is too easy. The hordes ur squad and the chewie missions bring to take a field is so not needed and is nothing but extreme over kill. As for it being harder to deack a vbase..... seriously man how easy u want this game to be? What is it 8 or 9 guns to take down 2 or 3 are 17 lbers. Man seems as if some of u guys aren't going to be happy till You have take out 1 building and get 1 troop in the map room.

I recall defending many bases last night in Orange against 30+ Rooks in the horde taking everything in their path.. You took 5 bases the other night with 5 guys that were defended. How many defenders were there? Was the town already down? Please produce the films... Sounds to me like they were not defended very well...

« Last Edit: February 06, 2011, 09:41:24 PM by sky25 »


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Offline DMGOD

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Re: The White Flag and the %50 Thing-
« Reply #48 on: February 06, 2011, 09:42:27 PM »
I recall defending many bases last night in Orange against 30+ Rooks in the horde taking everything in their path.. You took 5 bases the other night with 5 guys that were defended. How many defenders were there? Was the town already down? Please produce the films... Sounds to me like they were not defended very well...


lol sky go bite  someone else s ankle please also, just because you and your squad can't do it easily doesn't mean the rest of us can't kiss kiss
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Offline sky25

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Re: The White Flag and the %50 Thing-
« Reply #49 on: February 07, 2011, 12:20:28 AM »
lol sky go bite  someone else s ankle please also, just because you and your squad can't do it easily doesn't mean the rest of us can't kiss kiss

Just as I thought! Your response says it all. :salute


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Offline SectorNine50

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Re: The White Flag and the %50 Thing-
« Reply #50 on: February 07, 2011, 01:35:54 AM »
Hordes are not going to go away no matter what we do to towns.  It is human nature to group up, and if we're all honest with ourselves, hordes are a good time... when your in them.

I like the high turnover rate of the bases.  Makes things exciting and dynamic.
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Offline lulu

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Re: The White Flag and the %50 Thing-
« Reply #51 on: February 07, 2011, 07:34:56 AM »
Actual base capture seems an equilibrate mechanism offering equal possibility
to capture a base for both type of ppl: who likes to make high buff and who likes to make low buff via noe - i will rise the radar a bit damn you!    :lol

I would know if HTC recognize the importance for the game to
have special kind of target that is good for just one or two ppl.

I cannot think that HTC did not reflect on this and make some experiments - obviously the code requires time.


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Offline oTRALFZo

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Re: The White Flag and the %50 Thing-
« Reply #52 on: February 07, 2011, 07:56:17 AM »
. But the main reason side balancing is broken is that people apparently want it broken. Why else do we so often see one side (nits seem to be the worst for this, but all sides do it) decamping for the other LW arena en masse leaving a massive imbalance in both arenas? Plainly they want it that way.


Trust me, THey dont want it that way. YOU do. Reasons that you get such lopsided #s is because squads like yours have 0 respect for other players in the arenas. You go out of your way to avoid confrontation with other players unless you have overwhelming numbers.

Once  (most) players see that the mantra of that arena resembles AIRQUAKE and players are more interested in hording, they log. Perhaps to the other arena or in hopes that things are evened up a bit.
Although dont be so flattered to think that players are leaving "en masse" purely because of the Vguys. Your style of play just adds to the ceasepool of the gaming enviroment YOU in turn create.

Perhaps given the track record you guys have of attacking undefended targets in a full arena to hording bases when people are leaving a locked arena to running a multi-winged squad at 2am. Perhaps HTC can impliment a Varena for you guys so you can reset maps unopposed
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Offline The Fugitive

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Re: The White Flag and the %50 Thing-
« Reply #53 on: February 07, 2011, 08:09:32 AM »
That just proves a lot of the Knight players are looking for fun , not a horde. Kudo's to them !

Offline RufusLeaking

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Re: The White Flag and the %50 Thing-
« Reply #54 on: February 07, 2011, 08:41:36 AM »
What is equally disconcerning is the fact that 90% of freindlies are off smashing the other front to oblivion.
Seems everyone is interested in winning za war and noone wants to defend.
Offense is easier to schedule.  How much fun is it for five guys to sit in the tower waiting for a base to blink? Offense only requires a ten minute notice to meet at a field.


Its easy to forget that a huge playerbase are guys that just log in to get a few sorties in peace and their gaming experience is being disrupted by such dweeby behavior.
One man’s ‘dweeby’ is another man’s ‘smart.’ Every player can play as they wish within the rules set down by HTC.

Find fun. The other day, I was weaving through the trees in an IL-2, and had a rush of ‘this is a great game!’

One of my favorites is when there are opposing hordes, from bases close enough to allow losses to be replaced. CV attacks often provide this scenario.
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Offline TOMCAT21

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Re: The White Flag and the %50 Thing-
« Reply #55 on: February 07, 2011, 08:44:22 AM »
 No matter how many times you try to reinvent the wheel, it still only works round. I do agree that white flag is a good idea. As much as I do not like the current criteria for taking an airfield, it certainly keeps you on toes and becomes a question of getting enough defenders there to defend it, if they come at all.
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Offline Lusche

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Re: The White Flag and the %50 Thing-
« Reply #56 on: February 07, 2011, 09:01:39 AM »
Seems everyone is interested in winning za war and noone wants to defend.


This
Offense is easier to schedule.  How much fun is it for five guys to sit in the tower waiting for a base to blink? Offense only requires a ten minute notice to meet at a field.

But also: A successful offense is psychologically more rewarding for many players. It gives you a clearly defined and visible "victory": "AXX has been captured by XXX!" - WTG!; while hardly anybody will notice a prolonged and heroic defense other than the people directly involved. It's even measurable: "we took 4 bases in one hour!", "I got 4 captures this tour so far".
The potential of frustration is much greater when defending. And probably the most important: It can give you a feeling of being reactive only, acting at will (and often at the mercy) of the attackers. That's why you read so often "I'm tired of defending, lets get organized and grab a base", and never "I'm tired of grabbin' bases, let's go on the defense!"
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Offline oTRALFZo

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Re: The White Flag and the %50 Thing-
« Reply #57 on: February 07, 2011, 09:56:26 AM »

This
But also: A successful offense is psychologically more rewarding for many players. It gives you a clearly defined and visible "victory": "AXX has been captured by XXX!" - WTG!; while hardly anybody will notice a prolonged and heroic defense other than the people directly involved. It's even measurable: "we took 4 bases in one hour!", "I got 4 captures this tour so far".
The potential of frustration is much greater when defending. And probably the most important: It can give you a feeling of being reactive only, acting at will (and often at the mercy) of the attackers. That's why you read so often "I'm tired of defending, lets get organized and grab a base", and never "I'm tired of grabbin' bases, let's go on the defense!"

So in turn this is the reason why most of these "lone" guys are slowly trickling out of the game. The "game" ends up being not for them.

With as much concern a few months ago the whole community had with frustration of "bases are too hard to capture", the kiddies now have their toys back and we're back to square 1 of the horde situation. It proved my theory that no matter how easy you nerf this game down, these keyboard Furhers still insist on overwhelming #s.


50%, 40%..heck 10% for the white flag will never dispurse players to even out the playing feild. These guys insist that their fun is much more important than others, meanwhile the community "good guys" must follow these riddiculous code of of ethics and respect their fun or they are just looked as bullys out to spoil others fun . Why not rat out those missions? WHy not bomb HQ to oblivion just to ruin their day? IF they have no compassion for my game? why should I to theirs when it constantly interferes with my game?
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Offline SectorNine50

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Re: The White Flag and the %50 Thing-
« Reply #58 on: February 07, 2011, 10:47:26 AM »
So in turn this is the reason why most of these "lone" guys are slowly trickling out of the game. The "game" ends up being not for them.

With as much concern a few months ago the whole community had with frustration of "bases are too hard to capture", the kiddies now have their toys back and we're back to square 1 of the horde situation. It proved my theory that no matter how easy you nerf this game down, these keyboard Furhers still insist on overwhelming #s.


50%, 40%..heck 10% for the white flag will never dispurse players to even out the playing feild. These guys insist that their fun is much more important than others, meanwhile the community "good guys" must follow these riddiculous code of of ethics and respect their fun or they are just looked as bullys out to spoil others fun . Why not rat out those missions? WHy not bomb HQ to oblivion just to ruin their day? IF they have no compassion for my game? why should I to theirs when it constantly interferes with my game?

This is wayyy over dramatic.  "Community good guys?"

And isn't your own fun more important than others?  You log into the game to have fun right?  Not to make sure johnny down the street is having a blasty-blast.

I don't understand why people continue to complain about this.  No one in a horde is a "bad guy," and no lone ranger is a "good guy."  There are red guys and green guys, and that's the way the game is.

If you don't want to fight a horde, MOVE!  Go fight elsewhere!  The AvA is a blast, and the DA can be fun (sometimes) too!  People act like the hordes are out to ruin their fun directly, but you are in charge of YOUR OWN FUN.  Counter-horde!  Go out and pork stuff!  Come in at 15k from another base and pick the living daylights out of the horde!  If what you guys say is true, that everyone in a horde is a "skill-less dweeb using numbers as safety," then picking should be no problem, right?

All these complaints have done is limit the game.  We now can barely fly NOE, actually, on most maps it's impossible (do-able on water maps).  We just removed a facet of the game, and it changed absolutely nothing.

You are not EVER going to get rid of hordes.  EVARRRR!  Might as well flipping adapt to how the MA has been for years, because it's going to continue this way for future years.
« Last Edit: February 07, 2011, 10:51:19 AM by SectorNine50 »
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Offline hitech

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Re: The White Flag and the %50 Thing-
« Reply #59 on: February 07, 2011, 11:09:59 AM »

I havn't seen anyone point out that the white flag may also creates more defense simply because you can also see the town is prepared from most fields as the defender.

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