Absurdly ridiculous that you would recode the ENTIRE game just because you got vulched and it was your own fault.
Beyond ridiculous that you're totally taking a currently objective rule (you get shot somebody kills you) and changing it to benefit you alone. All of a sudden any plane on the ground cannot be killed. What about gear down in flight? Oh yeah, the guy still low and slow, right, so he's can't count now, right?
What next? "I was already engaged! You can't shoot me down!" or "I wasn't looking! No fair!" or "OMG! You snuck up on me when I had rockets selected instead of guns!"
The only final result can be the suggestion that the ONLY kills that count will be the ones where both pilots have aim on each other. In other words, the only kills that are valid are HOs.
THAT is why this is so patently absurd it's hilarious.
Well I suspected you'd miss the whole point but now it's official. Score, fun, and Strategy are different elements and motivations in the game. Of course you could still kill a plane on the ground and vulch. If that's a good strategy for taking a field you will benefit strategically. Just not for Score. I thought score didn't matter to you? Then why would you stop vulching if the game made it worth less points? The point of the thread is that if there are those who's behavior and play are motivated by for score, then the scoring system, which is artificial and arbitrary in it's current formulation, could be modified to encourage more fun game play.
It's FUN to think of how that could be accomplished.
With so much game knowlege Krusty, why not engage in the discussion of how to do it?
The proposal I threw out is a kernal or draft idea. I think is the basis for something that could work. It is far from fully developed.
P.S. I also don't think the ENTIRE game would need to be re-written. In fact I think an add on line or two of code would do just fine.