Author Topic: Request for MidWar time change  (Read 3734 times)

Offline Yeager

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Request for MidWar time change
« on: March 27, 2011, 11:47:03 PM »
HTC,

Please reduce the time penalty for county change to 5 minutes (or less).   No need to explain why this is a good idea, it just is.

Thanks
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Offline dhart

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Re: Request for MidWar time change
« Reply #1 on: March 27, 2011, 11:51:42 PM »
Let me guess, cv is heading out of your sector and you need to warn your friends?  :lol
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Offline M0nkey_Man

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Re: Request for MidWar time change
« Reply #2 on: March 27, 2011, 11:54:06 PM »
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Offline WWhiskey

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Re: Request for MidWar time change
« Reply #3 on: March 28, 2011, 06:01:48 AM »
HTC,

Please reduce the time penalty for county change to 5 minutes (or less).   No need to explain why this is a good idea, it just is.

Thanks
I think an explanation is needed,, what has changed that you now need to change sides on demand?
You do know you can change sides in the DA as often as you want whenever you want right?
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Offline gyrene81

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Re: Request for MidWar time change
« Reply #4 on: March 28, 2011, 06:49:39 AM »
eny kicks in fast in there considering the numbers...some people want to change sides so they aren't affected by it.
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Offline WWhiskey

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Re: Request for MidWar time change
« Reply #5 on: March 28, 2011, 08:47:17 AM »
eny kicks in fast in there considering the numbers...some people want to change sides so they aren't affected by it.
I have been playing in there since midwar opened,, I understand what goes on in there,  a bunch of guys get on one side or the other, then eny gets to high and they can't fly anything more than a kite,   I have been changing sides lately to help avoid the ENY problem. I just want to know why someone now wants to change the rules?   
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Offline ImADot

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Re: Request for MidWar time change
« Reply #6 on: March 28, 2011, 08:49:27 AM »
I'm all for it.  I like defense, and when most everyone in EW or MW are on one side and I up to defend, they'll almost always start attacking the other side.  If I can switch, I will and keep defending.  Then they'll switch back to attacking the other lightly-or-un-defended side and I'm now stuck for an hour with nobody to defend against.  If I bother upping to attack one of their bases, they'll ignore me to continue toolshedding.

Absolutely not what a combat game should be.
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Offline Yeager

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Re: Request for MidWar time change
« Reply #7 on: March 28, 2011, 08:55:00 AM »
MidWar has been more suck than usual as of late.  

People need to be able to chase squads that attack low/no number countries.  Both rook changed sides to nit last night (only 1 nit on at that time) to fight these  7 bishop guys attacking a single nit and as soon as we got that fight up to 3 versus 7 the entire squad went and started attacking rook, who was now down to zero.  Had we been able to get back to rook we could have at least gotten one fight in.  Thinking on it they would probably have bailed mid flight.......

As it is I just logged off.  Been doing more of that lately than playing.
« Last Edit: March 28, 2011, 08:56:49 AM by Yeager »
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Offline flatiron1

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Re: Request for MidWar time change
« Reply #8 on: March 28, 2011, 08:58:47 AM »
I agree with Yeager and Dot

Offline WWhiskey

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Re: Request for MidWar time change
« Reply #9 on: March 28, 2011, 09:11:45 AM »
MidWar has been more suck than usual as of late.  

People need to be able to chase squads that attack low/no number countries.  Both rook changed sides to nit last night (only 1 nit on at that time) to fight these  7 bishop guys attacking a single nit and as soon as we got that fight up to 3 versus 7 the entire squad went and started attacking rook, who was now down to zero.  Had we been able to get back to rook we could have at least gotten one fight in.  Thinking on it they would probably have bailed mid flight.......

As it is I just logged off.  Been doing more of that lately than playing.
this is one of the problems right now with the game  IMO.   there is nothing more to do than fight or defend, that's it!   no strats worth hitting other than HQ with the cv  no incentive to rebuild strats when they go down,  no points in it either way.
 It has become boring for anyone who likes to do anything other than capture bases and difficult to do even that without a large number of people,  defending has gotten easier for less people to do so and therefore drivin the base takers to not want to fight  the defenders  and instead attack the least numbered side!  the answer is not to change the rules, but instead to figure out how to make it fun for more people, if they change the time allowed for you to switch sides to 5 minutes, you will stop them from taking bases, now they to have lost there fun , they log and your in an arena all by yourself!
 
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Offline Shuffler

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Re: Request for MidWar time change
« Reply #10 on: March 28, 2011, 11:29:12 AM »
eny kicks in fast in there considering the numbers...some people want to change sides so they aren't affected by it.

I hazard to guess..... when one side has a huge advantage, as is often the case in there these days, they tend to attack the lowest number side. For instance 14 bish, 5 knights, 2 rooks...... bish attack the rooks. I only use this as a reference, it could be any side with huge numbers.

If your on knights you can switch to assist the rooks. Then when they realize knights are now low numbers..... you can switch back.


Used correctly it is a plus to the game. The unfortunate problem is that some folks tend to undermine such settings by switching to find CVs and such.

So one fix may may cause other things to be broken thereby making it worse than before.



As I was typing this I thought of.... what if the high number side had eny affected by the numbers of whatever side they fought against. That may help. I can see where it could be undermined when 3 sides are in close proximity. These are the type things that make Hitech  :rolleyes:
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Offline Alpo

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Re: Request for MidWar time change
« Reply #11 on: March 28, 2011, 12:21:41 PM »
you will stop them from taking bases, now they to have lost there fun
 

Don't you mean "milking" bases?  :huh

I too have seen the phenomena explained by Yeager (not necessarily those countries)

<snip>

Both rook changed sides to nit last night (only 1 nit on at that time) to fight these  7 bishop guys attacking a single nit and as soon as we got that fight up to 3 versus 7 the entire squad went and started attacking rook, who was now down to zero.  Had we been able to get back to rook we could have at least gotten one fight in.  Thinking on it they would probably have bailed mid flight.......




In such a small arena, discrete fights are the prize.  When you change to get that fight against a group, give it to them and they take their toys and go across the street and you aren't allowed to move too... it pretty much sucks.   :bhead


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Offline WWhiskey

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Re: Request for MidWar time change
« Reply #12 on: March 28, 2011, 12:28:28 PM »
Don't you mean "milking" bases?  :huh


milking would be to bomb it into nothingness   taking it would be more to the advantage of winning the war, so no,,  I stand by my statement
 and when I try to take bases, I try not to milk them, since I like to use there resources for the next capture! :noid
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Offline Alpo

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Re: Request for MidWar time change
« Reply #13 on: March 28, 2011, 12:41:46 PM »
milking would be to bomb it into nothingness 

Nope... milking would be attacking a defenseless country.

So in the above examples of 7 bish, 2 rook, 1 knit... the 7 bish are "trying to win a war" by pounding on the 1 knit.  The two rooks looking for a fight decide to change to knit and help defend in order to have an opportunity to actually combat PEOPLE, not buildings.  Now the team count is 7-0-3.  So, by your logic, to win the war... the bish should hit the defenseless rooks since they cannot back change for an hour... got it  :rofl
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Offline Krusty

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Re: Request for MidWar time change
« Reply #14 on: March 28, 2011, 12:43:12 PM »
You don't seem to understand the terms milking or milk run, whiskey.