Author Topic: Request for MidWar time change  (Read 3743 times)

Offline WWhiskey

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Re: Request for MidWar time change
« Reply #75 on: March 30, 2011, 09:36:17 AM »
the only good idea i have about the cv is that you shouldn't be allowed to control it for a full hour after switching
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Offline ImADot

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Re: Request for MidWar time change
« Reply #76 on: March 30, 2011, 10:18:16 AM »
You don't need to control it to tell everyone where it is, and up a set of bombers yourself to go sink it.
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Offline Yeager

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Re: Request for MidWar time change
« Reply #77 on: March 30, 2011, 10:19:46 AM »
the only good idea i have about the cv is that you shouldn't be allowed to control it for a full hour after switching
why one hour?  why not four hours?  or eight hours?  why not fifteen minutes? or thirty minutes.

what is it about one hour (sixty minutes, three thousand six hundred seconds) that makes this "rule" so golden to you.  Why should a rule that seems appropriate for an arena with three hundred people in it still be appropriate for an arena with ten to fifteen people in it?
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Offline WWhiskey

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Re: Request for MidWar time change
« Reply #78 on: March 30, 2011, 12:01:08 PM »
why one hour?  why not four hours?  or eight hours?  why not fifteen minutes? or thirty minutes.

what is it about one hour (sixty minutes, three thousand six hundred seconds) that makes this "rule" so golden to you.  Why should a rule that seems appropriate for an arena with three hundred people in it still be appropriate for an arena with ten to fifteen people in it?



LOL  really I give up, I don't want to see the rules change but i am just one person, i have given my opinion,, you have yours,  that is all ,, if HTC was gonna make the change based on your idea,he probably would have chimed in by now
 I have watched many players just switch to kill a cv or find its location,  that will not change, but to be able to switch right back and sink it would not be fair. 
so for all the reasons you have listed  (one)  there are a good ten not to change it,, just because the arena is not populated while you were on  doesn't mean it is always that way.
When I logged on this morning I was the only knight,, the 7 bish that were on needed knight bases for the win,, I got all the kills I could handle,, they eventually logged off, if they had needed rook bases to win, I could have switched and defended there,, it only takes a few minutes to look at the map and find out where the fight is going to be,   maybe  you should try to figure that part of the game out.
as far as smaller maps for mid war and early war,, I am all for that,, you kill many problems with that solution, all three sides could be within a few minutes of flight time,, 10 bases per side, and you must take them all to win!
make the map bigger outside the bases with water so the bombers could get a little alt before having to engage the enemy!  granted I am not a map maker so unless someone could build it,, it won't happen,  but it is a better idea than changing the rules to dumb down the game!
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Offline Alpo

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Re: Request for MidWar time change
« Reply #79 on: March 30, 2011, 12:12:38 PM »

there are a good ten not to change it



Ze sPiEz and CV sinking... 1

I think I missed the other nine somewhere.
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Offline Yeager

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Re: Request for MidWar time change
« Reply #80 on: March 30, 2011, 12:46:45 PM »
they could delete the CVs for all I care.  or just make them unkillable and set along a predetermined course.  I really dont care about them at all.  They re spawn, just like all those captured bases on all those rolled maps.

This is all very interesting.  I could learn all the nuances about map rolling and winning the war but I do not care about that crap.  I am a fighter, a killer of other players in this game.  It is why I play the damned game, to kill other players.  Not to change the map.  Strategy is fine as long as it doesn't harm player versus player, which really has been the course of this game for the past 7 or 8 years.  HTC has created a game that really could be boxed up and sold as stand alone single player game.  That seems to be what a lot of people do these days anyway.  They play alone in a game full of other people just looking to be left alone as they attack and kill static assets.

I also disagree strongly that the 60 minute timer is a "rule"....it is not a rule, it is a parameter.  One that was designed to be adjusted as necessary.  I believe, given the current status of Mid War that this particular parameter needs adjusting. Five minutes feels like a good amount of time.  Enough time to go piss, grab a smoke or a drink.......and presto! we are back in the game!
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Offline grizz441

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Re: Request for MidWar time change
« Reply #81 on: March 30, 2011, 12:51:37 PM »
Five minutes feels like a good amount of time.  Enough time to go piss, grab a smoke or a drink.......and presto! we are back in the game!

Unfortunately, five minutes is also a good amount of time for a tard to switch sides and see where a CV is, piss, grab a smoke or drink, and presto, back to his original side to go kill that CV.

Offline ImADot

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Re: Request for MidWar time change
« Reply #82 on: March 30, 2011, 12:56:03 PM »
When I logged on this morning I was the only knight,, the 7 bish that were on needed knight bases for the win,, I got all the kills I could handle,, they eventually logged off, if they had needed rook bases to win, I could have switched and defended there,, it only takes a few minutes to look at the map and find out where the fight is going to be,   maybe  you should try to figure that part of the game out.

And if the map wasn't close to being rolled yet?  Those 7 bish would have switched to getting rook bases until you switched to rook to defend.  Then they'd move back to rolling knight bases.  "Bringing the fight to them" won't work because they could care less about fighting, or possibly losing one base which they'll just take back later when nobody from that country is on.

There really is no good programmatic solution for the human nature of taking the easiest route.  If people want to avoid combat, there is little you can do to prevent it.
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Offline Yeager

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Re: Request for MidWar time change
« Reply #83 on: March 30, 2011, 12:56:22 PM »
Unfortunately, five minutes is also a good amount of time for a tard to switch sides and see where a CV is, piss, grab a smoke or drink, and presto, back to his original side to go kill that CV.
I absolutely guarantee you .....this is happening with the 60 minute timer and would happen with a 24 hour timer as well.  Absolutely nothing will change this.  Nothing except perhaps forcing an account to pick a side (or do it automatically) and stay with it for the duration of that account.
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Offline grizz441

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Re: Request for MidWar time change
« Reply #84 on: March 30, 2011, 01:00:22 PM »
Absolutely nothing will change this.

Is completely preventing it from happening equivalent to deterring it from happening?

Offline Yeager

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Re: Request for MidWar time change
« Reply #85 on: March 30, 2011, 01:00:30 PM »
There really is no good programmatic solution for the human nature of taking the easiest route.  If people want to avoid combat, there is little you can do to prevent it.
In the good old days, before all the emphasis in AH was placed on winning the war (for perks don't you know?), people played the game to fight other people online, by and large.

It is too late though, like the tentacles of a corrosive cancer, global win the war strategy has embedded itself into the mindset of the AH gamer.  
« Last Edit: March 30, 2011, 01:13:14 PM by Yeager »
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Offline WWhiskey

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Re: Request for MidWar time change
« Reply #86 on: March 30, 2011, 02:26:41 PM »

Ze sPiEz and CV sinking... 1

I think I missed the other nine somewhere.
   I see,, You can't even count to two,,  I am sorry,, I didn't mean to pick on you  slow kids
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Offline Karnak

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Re: Request for MidWar time change
« Reply #87 on: March 30, 2011, 02:28:24 PM »
what about the current setups in the ava, that are rigged to make it fun for EVERYONE?
You mean like the one where the Japanese are tasked with intercepting a bomber that is faster than all but one of their fighters, and that one is only slightly faster up to about 22,000ft?

Yup, loads of fun that.

Quote
Sounds like your real issue in AvA is when those dots get on your six, get bigger then shoot you down.
Ad hommes do not make effective arguments.

I dislike chasing dots.  Literally, that is what I meant.  I have chased a dot for 20 minutes before closing to range to get an icon only to find that it was a friendly running from a dot that he didn't know what it was.  That example was from the MA when radar was down, but it holds true for any arena in which icons are disabled as well.  For those 20 minutes I could not tell if I were gaining or losing ground.  It isn't fun, so I chose not to participate in it.

I also chose not to participate in an arena that is simulating pilots whose vision is so bad they would be denied drivers licenses.  It has nothing to do with being shot down or not.  I will readily admit that icons make things to easy in tracking enemies and enemy types, but no icons is even worse.


You may note that my complaint about the AvA and about the PvE milkrunning in Mid-War are both about the lack of combat, not about too much combat.
« Last Edit: March 30, 2011, 02:34:54 PM by Karnak »
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Offline Yeager

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Re: Request for MidWar time change
« Reply #88 on: March 30, 2011, 03:15:16 PM »
   I see,, You can't even count to two,,  I am sorry,, I didn't mean to pick on you  slow kids
the spies and cv sinking are a single count.  What else are the spies supposed to spy on besides that stupid CV? 
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Offline WWhiskey

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Re: Request for MidWar time change
« Reply #89 on: March 30, 2011, 03:43:59 PM »
the spies and cv sinking are a single count.  What else are the spies supposed to spy on besides that stupid CV? 
missions, gv movements, bomber formations and locations, just your basic war game stuff!
stuff arcade players wouldn't understand!
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