Day 8:
Today I got to fly with two members of Army of Muppets, m00t, and SunsFan. I got to wing up with m00t in MA and as he mentioned he told me that I was being too aggressive and thus becoming an easy target. After flying with him for a while he had to go so I managed to meet with SunsFan in the DA for some 1v1 practice. I learned a lot from him and managed to learn how to merge decently, but still have problems after that. He was impressing me with some move he was doing at the top of the rolling scissors that would pretty much give him a shot on me every time. I didn't know how to defend against it nor how to do it myself. He said he'd be able to explain it with the film, so hopefully whenever he gets a chance he can drop in here or maybe one of you can answer it. Overall it was a really productive day. Thanks a ton to m00t and Sunsfan. I also met BigRat in the TA. He was busy with squad practice but I did manage to set up a time to train with him. m00t and SunsFan also said they were willing to help out whenever they have free time. Again, thanks a ton for taking the time to help me out, I really appreciate it. Hopefully it wont take too long before I am proficient enough to know what to do and what I do wrong without needing someone to tell me. The films for today are of most (I accidentally hit a button or something and deleted one or two of the films) of the merges between me and SunsFan in the DA.
Good: Learning, Merge
Bad: Post-Merge, SA, Committing Too Much
Film: One - Two - Three
I got home late tonight so I only got a chance to look at the first films.
The scissors you did was just an even mechanical move, very predictable. Roll, pull, roll the other way pull, roll back, pull and so on. A scissor move is to make it tough for the bad guy to get an easy shot, and to create an over shoot. You can do NIETHER if your not watching the bad guy. Suns broke off and was typing to you before you knew he had broken off.
You MUST watch him, and make your pull before he does, even if it just a bit before he does, every little bit helps to get you behind him and force him to over shoot. Also as you pass each other in the scissor you will have a bit of a shot opportunity. Watching your enemy ALL the time will help you one, maybe get a guns solution for a quick shot, and two you will be able to tell when you will be in his guns area. When en you pass into his guns area, you must get "skinny". To do this you roll your plane to give him the smallest profile to shoot at.
If he has a possible shot...which means your behind in the scissors btw

instead of giving him a full top profile to shoot at, a quick roll to point a wing tip at him, and then roll back to finish that turn in the Scissor will make it much harder for even a good player to hit you.
In the first merge, you "followed" him around. Point your nose in front of the enemy plane (lead pursuit) to close and get ahead of him. Following someone gives them time to recover from a bad move, or think of some way to bait you. Push the attack, but don't over push by doing something stupid. As far as the rest of the film, Suns was right, the first to drop his nose is the one giving up the advantage, but you MUST watch for it. When he drops his you should have chopped your throttle, ruddered into his turn and got your nose pointed out ahead of him and pour the power back on.DOn't give him time to get separation/room to set up a move.