You are making the best arguments for revising the strat system yourself. HTC is trying to earn money from subscriptions, and there is a good portion of the player base that would like to see some changes to the strat system. As it is now, the "furballers' have no end of options - even IF the proposed strat changes are made. If the strats get porked in one arena, you can go to the other, or you can go to your dedicated furball arena anytime. Since all you are looking for is a furball to take a fighter into, it shouldn't matter to you where it is.
The guys that want to do big bombing missions really have few options other than obliterating a field someplace. THAT is what is getting boring. Hitting strats on the current system with resupply is just worthless. The game "leaves many avenues open", unless you want to do something other than endlessly furball. I submit that the mere existence of this thread, and the many others like it calling for a strat system shows that there is a portion of the player base getting bored and maybe being chased away already.
If you want more proof that there is a large portion of the player base that likes working together in a large cooperative mission environment, you don't have to look any further than FSO. You are regularly catching 400 or so players in there, and they don't seem to be bored out of their minds running an hour-long strike mission, or defending a CV or Base against a huge bombing raid. A worthwhile strat system would go a long way towards bringing this kind of cooperative environment into the MA.
$.02
Hitting strats is not worthless, it is time consuming and boring, but it works. And who says all these player want to do is furball? I for one love a good mission, horde no, mission YES! Yes FSO is well populated, but I don't know that it would be so if that was ALL you had. People don't run mission to strat because it's too much trouble.
thats is where you are wrong. i been playing stategy games and getting extremly good at it for many years and i will never stop even if i do get bored with it. it will never be the same two times over. furballing is the same everytime. nothing but dogfights in the middle of nowhere between 2 fields. thats offers nothing to a player base that is much much bigger then the majority of AH player base i,e furballers. people want to play a game where yeah it is a challange to win the wars in the game, but it does nothing if the strats that they worked and fought their way into is back up in 30 mins.
We'll see, after you have captured thousands of bases, and won the war hundreds of times we'll see how much it still excites you.
and what does it do to win the war? that player is just gonna come back up. shooting someone down dosnt do anything it just says you shot someone down. sure you get perks for it, but your not going to win the war by just shooting a player down in a furball. shooting them down when they try to take down strats and try to take a base thats doing something for the game play its creating challenge and fights. the true challenge is to win the war and have someone try and stop you. you say we attack undefended bases well there undefended because everyone off furballing. me personally i would love a challenge to stop me and my squad from winning the war. not watch people complain to HTC that people are hording and you should make it harder to take a base or increase radar range. you will find more then enough dogfights if we had stuff like unresupplyable strats and people making the effort to win the war or those who would actually go on fighter sweeps in areas with large dar bars. but no the simple thing for everyone to do is go out and furball. what does it do for gameplay. NOTHING. nobodies trying to win the war nobodies organizing to hit strat targets or take a base. i understand it may be boring to you probrably because you been doing dogfights more then actually trying to win and organize but thats the challenge right there is getting the organization needed to win. that more challenging then say starting a furball.
to be honest i dont care if the damage i cause to your side makes you wanna stay in the tower. if you dont want to lose the fuel or ammo, then watch the map for large dar bars and stop the attack before it happens. its very easy to do. its not my problem if you have no fuel. my goal is to win and if i dont want to be fair to you or play by your rules to win then i dont have to. but my suggestion for the strats would bring more of a player base of those who want to win into the game. most of your two weekers, are probraly those who want to play a game to win. to play a game to work as a team and organize, but if what they take down is back up in 30 mins then whats the point for them to play. sure theres dogfighting, but as i said before the majority of gamers wanna play to win not play to get massive amounts of kills and do nothign to win.
People don't defend against your squad because in most cases your squad becomes a horde and jst rolls over bases. Even trying to furball in that mess isn't fighting, it trying to survive and frankly get to frustrating after a while. So people move on to find other places to defend, or attack. Yes MANY are defending other places and attacking other places. To you it just looks like a furball, but in more case than not its a fight over land. Dogfighting is a skill and thrill you haven't gotten yet. You will, fighting takes a lot longer to get even "ok" at
How do you know that most of the 2 weekers are those types of players that are looking to win the war, and NOT those that like fights? Are you in charge of some entrance poll? Everyone finds a "way to play" in this game because there are many ways to play. Your proposing to make the removal of some of that game play player controlled. We have trouble letting players control CV's !
This game has never been about limiting play, it's been about add more and more avenues FOR play.