Now thats just sad. really i mean what does it matter to me how many time you shoot us down?
I think this is where this all comes unstuck...you want a win the war style play and don't care how many times you have to up...sure you are going to die...which is where the air quake symbolism came into things...I haven't been around for long but I'm pretty sure a win would be to carry out your objective with as little loss as possible...this is why scenarios are nice...you have two lives...and you use them wisely...sure you are going to die sometimes but to just up and smash and smash and smash because you have unlimited lives is just not what most of the longtime players look for...they are here for the style and finesse of
battle.... ground air or sea now days.....they aren't being elitist when the go on about what (to some) seems a senseless style...it is just they have more of a respect of what things were.