Author Topic: Tanking a whole new ball game  (Read 4442 times)

Offline Nathan60

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Re: Tanking a whole new ball game
« Reply #45 on: April 26, 2011, 10:38:48 AM »
I have all of my  contols mapped to my joy stick. I also turned down the action of the mouse so it does not scroll so fast as before. the wheel on the mouse make for very fine tuning on the gun site.
was testing off line against a tiger, it will be harder to kill one at any great range. the closer the easier to kill one even with a tiger, was firing at a side view.
getting good hits still took more that one hit to kill it.
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and now that a tiger can  turn on tread to face you  getting a side shot will be harder. But I really like the new  gv set up. Lets  a  new playstayle other than pillbox  extreme range  tank  barrage be played
« Last Edit: April 26, 2011, 10:40:55 AM by Nathan60 »
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Offline Soulyss

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Re: Tanking a whole new ball game
« Reply #46 on: April 26, 2011, 10:39:29 AM »
I dont have a right clicky mouse, or a rolly thing...so im SOL on the full effect of it all for now. maybe I'll get to it when i get a normal mouse.

You don't need the mouse to GV at all, I ran a few sorties last night with the keyboard and joystick and didn't touch the mouse once.

All in all I like the new system, you can actually do more with it.  Sitting in the commanders position you can move forward, back and steer around obstacles, look around with the view system as well as control the turret and gun elevation.  I had a nice shoot and scoot engagement with a T-34 last night in my rusty 'ol M4/75mm.  I'm really curious about how the more historically based gun-sights play out, I think under the new system there's a chance the Panther and Tiger will come out ahead on long range engagements because of better sights.
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Offline Lusche

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Re: Tanking a whole new ball game
« Reply #47 on: April 26, 2011, 10:43:34 AM »
I'm really curious about how the more historically based gun-sights play out, I think under the new system there's a chance the Panther and Tiger will come out ahead on long range engagements because of better sights.

I think I will get pwnd more by those guys being able to afford big screens ;)
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Offline moot

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Re: Tanking a whole new ball game
« Reply #48 on: April 26, 2011, 10:45:33 AM »
You don't need the mouse to GV at all, I ran a few sorties last night with the keyboard and joystick and didn't touch the mouse once.

All in all I like the new system, you can actually do more with it.  Sitting in the commanders position you can move forward, back and steer around obstacles, look around with the view system as well as control the turret and gun elevation.  I had a nice shoot and scoot engagement with a T-34 last night in my rusty 'ol M4/75mm.  I'm really curious about how the more historically based gun-sights play out, I think under the new system there's a chance the Panther and Tiger will come out ahead on long range engagements because of better sights.
Which would be great because as it was, the Panther's optimisation for longer range stand-offs wasn't really privileged.

Now it would really be cool if GV icons were reduced.  The only reason not to that I've seen is to keep it fair for low resolution players..
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Offline Bronk

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Re: Tanking a whole new ball game
« Reply #49 on: April 26, 2011, 10:46:29 AM »
You don't need the mouse to GV at all, I ran a few sorties last night with the keyboard and joystick and didn't touch the mouse once.

All in all I like the new system, you can actually do more with it.  Sitting in the commanders position you can move forward, back and steer around obstacles, look around with the view system as well as control the turret and gun elevation.  I had a nice shoot and scoot engagement with a T-34 last night in my rusty 'ol M4/75mm.  I'm really curious about how the more historically based gun-sights play out, I think under the new system there's a chance the Panther and Tiger will come out ahead on long range
engagements because of better sights.




I am guessing perks may have to be readdressed with new sights update.
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Offline Nathan60

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Re: Tanking a whole new ball game
« Reply #50 on: April 26, 2011, 10:47:12 AM »
You don't need the mouse to GV at all, I ran a few sorties last night with the keyboard and joystick and didn't touch the mouse once.

All in all I like the new system, you can actually do more with it.  Sitting in the commanders position you can move forward, back and steer around obstacles, look around with the view system as well as control the turret and gun elevation.  I had a nice shoot and scoot engagement with a T-34 last night in my rusty 'ol M4/75mm.  I'm really curious about how the more historically based gun-sights play out, I think under the new system there's a chance the Panther and Tiger will come out ahead on long range engagements because of better sights.

^this is what I like about the new system, also  I was in a fight  with the sea  on one side and  a  high cliff on the other 2 tigers pretty much held  the feild because  nobody could flank them. I have no problem with that  because thats what  tigers  do. lol but in an open area  you could flank the  tigers and kill them.
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Offline waystin2

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Re: Tanking a whole new ball game
« Reply #51 on: April 26, 2011, 10:54:51 AM »
I am guessing perks may have to be readdressed with new sights update.


May I ask why?  The zoom difference from previous versions?  Just curious....
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Offline Bronk

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Re: Tanking a whole new ball game
« Reply #52 on: April 26, 2011, 11:04:55 AM »
May I ask why?  The zoom difference from previous versions?  Just curious....
Example, some of the firefly's uber gun is negated by better optics on the German GVs.  You can't hit what you can't see. Do you think that might warrent another look?
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Offline SlapShot

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Re: Tanking a whole new ball game
« Reply #53 on: April 26, 2011, 11:09:45 AM »

I think it can be found under Gunner: Gunsight range increase / decrease

You can also map c-v to an analog axis (for example slider or trim wheels on a X-52)

Thank you Lusche ... assigned it to the same key bindings I have for elevator trim on my stick ... works like a champ ... acquire target and adjust range with one hand.
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Offline Nathan60

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Re: Tanking a whole new ball game
« Reply #54 on: April 26, 2011, 11:25:16 AM »
Example, some of the firefly's uber gun is negated by better optics on the German GVs.  You can't hit what you can't see. Do you think that might warrent another look?
and thats  where  the mobility of the new system comes  in.  although the Sherman is  slowish, laying down a smoke screen to  flank might work, not saying fireing on the move  but it  down make it easier to find  a  target, stop the  tank get  a accurate round off and  get moving again
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Offline Lusche

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Re: Tanking a whole new ball game
« Reply #55 on: April 26, 2011, 11:31:23 AM »
How do you guys feel about being able to fire the main gun from the commanders position now?


This is my biggest gripe with the new system. Makes me feel being in a modern MBT, not a WW2 tank. It also seems making shooting at planes with the main gun much easier now.

So my two wishes for the next update would be:
- Being able to switch off mouse control (Or even make it able to select the old mouse system where the mouse was just a pointer - right now I have to bring up clipboard to click on supps or close a pop up)
- Removing the arcade main gun fire from commanders position
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Offline Flayed

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Re: Tanking a whole new ball game
« Reply #56 on: April 26, 2011, 11:44:52 AM »
Really enjoyed my brief time with the new GV setup this morning.  I used the profiling software for my X-52 and turned the throttle and rudder axis into bands in mode 2 on the stick and mapped the ws and ad keys to them works great. :)   

 Had some good fun with the 75mm M3 also, no kills yet but I surprised the heck out of a T-34 attacking our base when I rolled up on his 6 and took out his track and engine. He said for a bit he couldn't figure out what was hitting him lol..   My problem is I need to learn to shoot and scoot with that thing. I always hang around in one spot toooo long and let them get the turret around on me and ping dead lol.     Looking forward to landing some kills in it though. :P     Only thing that bothers me a bit with the M3 is the sight is really white as if there is a piece of tissue paper over it makes it a lil hard to see through.   
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Offline Vinkman

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Re: Tanking a whole new ball game
« Reply #57 on: April 26, 2011, 01:14:01 PM »
To me it's more restriced. AH was the only game (Sim if you will) with somewhat modeled positions. Battleground Europe is the next contender but that isn't the same. Having 3 positions, Commander, Gunner, AA gunner just makes it more like an arcade game, take World of Tanks, only differnce is a static camera for Aces High and a 4x external zoom in WoT.
I liked the fact I could drive looking through a vision slit, move my head up to simulate an open hatch, switch to commander while moving to get some SA, locate a target, go to driver stop and put it into neutral and head to the turret and engage my target. Now I can do all of that with less of the immersive things. I am a huge fan of the site system, all I ever wanted to see from day one. We will see more German armour fighting at ranges and Shermans getting in closer then they would before. Great no prob, but why remove the old system for this new one? Is GVing so hard that we have to make it like every other game? It even effected the bomber turrets. Got my bum handed to me cause my turret's spent more time swinging around then aquiring a good bead, and trying to stop the swinging only made it worse.

I'll get used to the bomber's but I doubt I'll spend time on the ground again.

I don't intend this to be a whine, but an opinion.

Intersting. I hadn't realized it affected the bomber turrets. No wonder I killed like 10 buffs yesterday with none of them hitting me with me machine guns.  Maybe buff pickins will be ripe for a day or two until everyone gets it down.  :D


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Offline Flayed

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Re: Tanking a whole new ball game
« Reply #58 on: April 26, 2011, 01:20:14 PM »
Bomber guns seem to be the same for me (stick user) as they were before the update.  So I'm guessing it's the guys who use a mouse for them that are having issues.   Just a guess.
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Offline redcatcherb412

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Re: Tanking a whole new ball game
« Reply #59 on: April 26, 2011, 01:23:29 PM »
Not having any problems or glitches.  Just reprogrammed a few settings on my controller and never touch the mouse, and the only keyboard key I press is E to startup.  I use a logitech nintendo type controller for GV's and a 3D pro for aircraft.  The different gunsights won't be hard to get used to, but the fixed zoom will make me miss the super zoom we had where I could make a tank 3 miles away look really big. But the tankers had sights like we have now and they work pretty well. I am impressed this major a change at least for me went really smoothly.  I tried a vehicle for about 10 minutes, had the controller remapping done and killed my first GV within 15 minutes of logging on.  I consider that a fairly successful update (coming from a 25yr IT programming career myself).  On the other hand, flew a plane, didn't notice any difference, I still lawn darted my IL2 trying to strafe a Panzer, no change there for me. :rofl
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