Author Topic: thoughts on wasd  (Read 8081 times)

Offline SmokinLoon

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Re: thoughts on wasd
« Reply #15 on: April 26, 2011, 10:30:41 PM »
The new system for controlling gv movement, in all ways, is better than the old.

Some bananas are too set in their ways and are afraid to learn something new, let alone to even conceive stepping out of their comfort zone and maybe accept that the new system is actually more accurate to the real deal.
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Offline prowl3r

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Re: thoughts on wasd
« Reply #16 on: April 26, 2011, 10:31:38 PM »
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?

HiTech
i appreciate this just sayin that maybe more mapping options would have been a great idea. btw whats the the callsign for the new addition?
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Offline gyrene81

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Re: thoughts on wasd
« Reply #17 on: April 26, 2011, 10:35:57 PM »
"the new drive system is pretty much a necessity with the removal of the driver position and interior views."

auto trans is fine was discussing the steering part.
steering is easy...not as easy as rudder control but still, very easy...i'm having trouble understanding how everyone is saying it's difficult...instead of holding the keys down you can make minute turning adjustments by tapping the a and d keys, if you want to turn hard, hold the key down...shift+w automatically takes you to high gear full throttle and shift+s brings you to a complete halt...with little to no effort...hold shift then hit w or s for whatever you want to do and let go...crayola crayon simple.
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Offline gimli1

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Re: thoughts on wasd
« Reply #18 on: April 26, 2011, 10:40:58 PM »
here is my 2 cents on this for the driving system.

1. i think you should be able to map the keys to the joystick for. for example as far as i can tell you can't put the turn right and left on the joystick to the same as the rudder.

2. i think the gears should Manuel to control your speed better. or at least have a option to go with Manuel or automatic. I have been GVing a lot since joined both as gimli4 and my new Game Id gimli1 and i got very at hitting targets on the move using the rudder controls.

Offline jimson

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Re: thoughts on wasd
« Reply #19 on: April 26, 2011, 10:42:51 PM »
I like the new system, but would it be hard to tweak it so the wasd could map to analog inputs as well?

I'd like to steer with rudder, accelerate with throttle and move turret with Joystick.

Also don't know if it's currently possible, but maybe a key to center the turret.

Offline flatiron1

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Re: thoughts on wasd
« Reply #20 on: April 26, 2011, 10:45:08 PM »
here is my 2 cents on this for the driving system.

1. i think you should be able to map the keys to the joystick for. for example as far as i can tell you can't put the turn right and left on the joystick to the same as the rudder.



you can map wasd to a joystick hat switch and it works better than the keyboard for me. just go to modify, vehicle section  and you can do it all.
« Last Edit: April 26, 2011, 10:48:53 PM by flatiron1 »

Offline Yeager

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Re: thoughts on wasd
« Reply #21 on: April 26, 2011, 11:04:25 PM »
The system is growing on me.  Finally got some combat time in tanks and I am suitably ok with it.  Love the tank turret traverse sound!  Been asking for this for years!  any chance we can get turret motor sounds on aircraft now?
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Offline 5PointOh

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Re: thoughts on wasd
« Reply #22 on: April 26, 2011, 11:08:58 PM »
steering is easy...not as easy as rudder control but still, very easy...i'm having trouble understanding how everyone is saying it's difficult...instead of holding the keys down you can make minute turning adjustments by tapping the a and d keys, if you want to turn hard, hold the key down...shift+w automatically takes you to high gear full throttle and shift+s brings you to a complete halt...with little to no effort...hold shift then hit w or s for whatever you want to do and let go...crayola crayon simple.
  You should try a big tank fight where everyone is moving and see how you like it.
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Offline 5PointOh

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Re: thoughts on wasd
« Reply #23 on: April 26, 2011, 11:14:04 PM »
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?

HiTech
And I can respect that.  I understand the fact that HTC does need to appeal to those the do not have all of the gear like some of us.  I do agree with others, I'd like to see a "Manumatic" and the options to map axis on my X52P. 

I guess I'll get used to it...but not excited about it.
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Offline DREDIOCK

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Re: thoughts on wasd
« Reply #24 on: April 26, 2011, 11:18:02 PM »
The new system for controlling gv movement, in all ways, is better than the old.

Some bananas are too set in their ways and are afraid to learn something new, let alone to even conceive stepping out of their comfort zone and maybe accept that the new system is actually more accurate to the real deal.

Just a thought.

Would/could these new commands be mappable to a console style gamepad?

Might be a thought. Then again. Make it too easy and it may also make it too automated like and M1 abrams
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Offline Flayed

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Re: thoughts on wasd
« Reply #25 on: April 26, 2011, 11:21:30 PM »
And I can respect that.  I understand the fact that HTC does need to appeal to those the do not have all of the gear like some of us.  I do agree with others, I'd like to see a "Manumatic" and the options to map axis on my X52P. 

I guess I'll get used to it...but not excited about it.

 5point I dont know if you use the Saitek profiling software or not but on my X-52 I turned mode 2 throttle and rudder into bands and mapped the w and s to the throttle full forward and full back and a and d to the rudder.   Works as well as the old tanks did though I do keep yanking the stick to the side to turn some times, old habit lol.    
  I do agree though that this should also be mappable in game some how for those that don't have programming software.  
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Offline 5PointOh

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Re: thoughts on wasd
« Reply #26 on: April 26, 2011, 11:22:11 PM »
I actually tried that...as I am in a hotel right now.  Its kinda clunky...some may like it.  I prefer my X52.

Just a thought.

Would/could these new commands be mappable to a console style gamepad?

Might be a thought. Then again. Make it too easy and it may also make it too automated like and M1 abrams
« Last Edit: April 26, 2011, 11:23:51 PM by 5PointOh »
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Offline Tigger29

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Re: thoughts on wasd
« Reply #27 on: April 27, 2011, 12:07:44 AM »
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?

HiTech

Yes I understand fully why the WASD was implemented, and I have no problem with it existing, but I still see no need why controlling the steering with an analog axis had to be eliminated.  Can't both exist at the same time?  Before I found being able to steer with rudders while in a gun position to be a nice ability and I am very confused why that was taken away.  The only conclusion I can draw is that you guys think that being able to steer the old way would give us an advantage over those that do not have a joystick, but still that doesn't make sense.

Wouldn't people who fly with a joystick/HOTAS have an advantage over those that fly with a mouse?  Using that logic then wouldn't it make sense to level the playing field and force everyone to fly with a keyboard and mouse?

I fully understand why WASD+Mouse was added to GV's.. what I don't understand is why steering control with an analog axis was removed.

Offline Wobbly

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Re: thoughts on wasd
« Reply #28 on: April 27, 2011, 12:46:13 AM »
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?
HiTech

With respect, I have no idea, but I know quite a few have spent a lot of money on HOTAS and pedals and would like the ability to steer with stick and/or pedals, including me.
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Offline Crash Orange

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Re: thoughts on wasd
« Reply #29 on: April 27, 2011, 01:10:39 AM »
I don't like it, but I'm mapping those functions to joystick buttons anyway. What I wish they'd do is make everything mappable to either analog controls or controller buttons. For example, as far as I can tell there's no way to map the new c and v key functions to anything. Also, it would be nice to be able to map multiple functions and even nicer if AH recognized the extra hat switches on the Saitek as 8-way, so I could, for example, map up-right on the hat swith to accelerate AND turn right, as if I were pressing the w and s keys at the same time.