Author Topic: More target objectives  (Read 1168 times)

Offline 4deck

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Re: More target objectives
« Reply #15 on: May 22, 2011, 10:05:40 AM »
 :aok
Forgot who said this while trying to take a base, but the quote goes like this. "I cant help you with ack, Im not in attack mode" This is with only 2 ack up in the town while troops were there, waiting. The rest of the town was down.

Offline jedi25

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Re: More target objectives
« Reply #16 on: May 22, 2011, 07:22:51 PM »
+1 for this idea..

Airfield capturing getting lame and not really fun anymore..


Offline Skyguns MKII

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Re: More target objectives
« Reply #17 on: May 22, 2011, 10:32:13 PM »
+1 for this idea..

Airfield capturing getting lame and not really fun anymore..



I wouldn't say lame, just way too basic. There were many more objective targets in world war two opposed to the game in which we have only a few over basic targets.

Offline SmokinLoon

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Re: More target objectives
« Reply #18 on: May 22, 2011, 11:18:28 PM »
I wouldn't say lame, just way too basic. There were many more objective targets in world war two opposed to the game in which we have only a few over basic targets.

There are truck convoys and barges that play a big part in resupplying damaged bases.  They are ALWAYS out there, it just depends on if they just spawned or if they are near a field. I cant say I ever see anyone hunt them down and destroy them other than myself and that is more of a chance thing.

I wonder how hard it would be for HTC to bring back the target of the old strat system and just plant them out there for us to destroy.  Dont tie them into anything important or strategic. Simply have them there as an attack/defend point.     

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Offline Skyguns MKII

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Re: More target objectives
« Reply #19 on: May 23, 2011, 12:32:05 AM »
There are truck convoys and barges that play a big part in resupplying damaged bases.  They are ALWAYS out there, it just depends on if they just spawned or if they are near a field. I cant say I ever see anyone hunt them down and destroy them other than myself and that is more of a chance thing.

I wonder how hard it would be for HTC to bring back the target of the old strat system and just plant them out there for us to destroy.  Dont tie them into anything important or strategic. Simply have them there as an attack/defend point.     


its there strategic value that get them shot by the enemy, im just saying  some sort of solid supply line would be nice

Offline tmetal

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Re: More target objectives
« Reply #20 on: May 23, 2011, 09:27:29 AM »
What about destroyable radio relay stations. Each airbase, v-base or port has a relay station outside of the base dar ring, if the relay station is destroyed then no one hears the "base under attack" automated message that goes out on country vox.  Get a fast jabo strike on the relay station and then the radar tower to sneak a base capture.
The real problem is anyone should feel like they can come to this forum and make a wish without being treated in a derogatory manner.  The only discussion should be centered around whether it would work, or how it would work and so on always in a respectful manner.

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Offline DemonFox

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Re: More target objectives
« Reply #21 on: May 23, 2011, 11:50:36 AM »
I kinda like what he said about relay stations. Could make it so a base won't flash because forward spotters can't relay back information.

Offline Skyguns MKII

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Re: More target objectives
« Reply #22 on: May 23, 2011, 12:07:35 PM »
What about destroyable radio relay stations. Each airbase, v-base or port has a relay station outside of the base dar ring, if the relay station is destroyed then no one hears the "base under attack" automated message that goes out on country vox.  Get a fast jabo strike on the relay station and then the radar tower to sneak a base capture.

 :aok

Offline SmokinLoon

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Re: More target objectives
« Reply #23 on: May 23, 2011, 12:58:14 PM »
What about destroyable radio relay stations. Each airbase, v-base or port has a relay station outside of the base dar ring, if the relay station is destroyed then no one hears the "base under attack" automated message that goes out on country vox.  Get a fast jabo strike on the relay station and then the radar tower to sneak a base capture.

This idea has potential.  If there was a way to shut down radar or base blinking in a localised manner for a short period of time (15min?), say per destroying a local power plant or power relay station, that might just add another bit of strategic element to AH.

Right now, unless a player is willing to take the time and grab alt and charge on in to the main industrial complex located near the HQ, there isnt much to attack other than an actual base.  Sometimes, I wish there were more goals in AH that to just take bases. 

I think it would be fun to have LARGE targets, like the mian industrial complex and city, to defend but instead of havingit close to the HQ, put it on the dront lines and have it be not capturable or movable.  I'd love to have gv battle snear this thing too.  :)
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline tmetal

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Re: More target objectives
« Reply #24 on: May 23, 2011, 01:12:36 PM »
Also, what about evacuation convoys for captured bases? I know during the war airbases and other such facilities would be evacuated of personell and equipment shortly before an enemy force would arive, so why not have an outbound convoy of trucks leave an airbase when the town goes white flag?  Not sure how to work in a strategic value to the evac convoy other than just giving the attackers something more to shoot at on the ground.  I would specify that the convoy was a millitary convoy and not civilians escaping the destroyed town, jsut in case some one out there was feeling uncomfortable about it.  :rolleyes:
The real problem is anyone should feel like they can come to this forum and make a wish without being treated in a derogatory manner.  The only discussion should be centered around whether it would work, or how it would work and so on always in a respectful manner.

-Skuzzy 5/18/17

Offline Tilt

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Re: More target objectives
« Reply #25 on: May 23, 2011, 02:28:24 PM »
Depots? I would love to see them come back as part of a tactical air & ground game play model. Also the concept of a "moving front" based upon airfield capture is flawed IMO.

OK I know we now capture towns which are hard wired to airfields. But the game play is still the capturing of fields thru the aquisition of linked towns.

I would like to see terrains built on net works of roads joining towns. Logistics and armoured vehicles move along (vehicles spawn along) these roads. At key points on the roads are towns, bridges, vehicle fields, depots, barracks, ports, even cities. the war is fought by gaining territory by capturing these assets. Some of them are strategic (they contribute to the nations logistic strength) some of them are tactical (they are ownership points on the local logistic routes).

Air fields would also be on or more usually immediately adjacent to these road networks.

All assets are capturable. But by capturing key points on the road networks logistics (except for player supplied air borne logistics) to all non strategic assets can become cut off from a countries strategic assets and so decline (through lack of repair) to White flag status or a point where the facility is not capable of defending it's self from it's own resources.

Airborne troops will still be able to capture stuff behind the front line to open up "new fronts" or counter a single line of advance.

Airborne supplies will still be able to re enforce fields cut off by enemy pincer movements along logistic routes.

Air Combat now moves ( in the main) away from airfields to these areas where assets  towns, depots, cities, vehicle fields, barracks, bridges Are under attack.

When a country has conquered the requisite % of it's opponents territory the map is reset as now.
« Last Edit: May 23, 2011, 02:30:27 PM by Tilt »
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Offline MAX-107

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Re: More target objectives
« Reply #26 on: May 23, 2011, 06:06:20 PM »
17 pounders in towns.

Offline Scotty55OEFVet

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Re: More target objectives
« Reply #27 on: May 23, 2011, 08:35:32 PM »
What about destroyable radio relay stations. Each airbase, v-base or port has a relay station outside of the base dar ring, if the relay station is destroyed then no one hears the "base under attack" automated message that goes out on country vox.  Get a fast jabo strike on the relay station and then the radar tower to sneak a base capture.

+1  :aok
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RedDevil

Offline AHTbolt

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Re: More target objectives
« Reply #28 on: May 23, 2011, 09:51:18 PM »
In the old FA there were two types of bridges stone single span and multitruss span bridges and even though the GV,s were AI you still had to make big decisions as to blow the bridges or not. Blow the bridge and stop enemy tanks and also stop you GV,s from crossing, gives the GV,s something to deffend and something to try and force a crossing over. There could be some big ground battles over bridges to try and take a town or base. And in FA trains would pull right into the bases with fuel and ammo to bring a base back up, and then there was the trains that were transporting GV,s to the front.Have like a GV spawn without unlimited vehicles, use up your M4s and have to resupply vehicles just a thought stop the train stop the attack. Would add a whole new level to the game.
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Offline B-17

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Re: More target objectives
« Reply #29 on: May 23, 2011, 10:21:35 PM »
In the old FA there were two types of bridges stone single span and multitruss span bridges and even though the GV,s were AI you still had to make big decisions as to blow the bridges or not. Blow the bridge and stop enemy tanks and also stop you GV,s from crossing, gives the GV,s something to deffend and something to try and force a crossing over. There could be some big ground battles over bridges to try and take a town or base. And in FA trains would pull right into the bases with fuel and ammo to bring a base back up, and then there was the trains that were transporting GV,s to the front.Have like a GV spawn without unlimited vehicles, use up your M4s and have to resupply vehicles just a thought stop the train stop the attack. Would add a whole new level to the game.

it would, but more often than not, youd get some party pooper who decides "hmm, theres enough of my guys on the other side of the bridge..."  *hops in B17* "alright, now where was that bridge? i gotta make sure i can see the pieces in my viewscreen"