Stoney, take a look at the AH film link I posted. It is but one of many examples of our in-game Ta152 pulling BS moves and losing control.
The behavior IN-GAME does not in any way match real world descriptions during combat and test flights.
I think people harp on aspect ratio but they don't even stop to understand what is being contested. There are many types of "instability"...
Okay, fine, perhaps it does have more instability with those wings but that instability woudn't do what I recorded, now would it? So maybe YOU'RE getting stuck up on one thing and not looking any further. Maybe you're perfectly correct in what you say but it's totally unrelated from the problem at hand. I may simply not be describing it well. There is no other plane nearly as bad as the Ta152 in this game, and it doesn't seem to match any war-time tests or anecdotes. There are some comments about a few aspects but clearly the planes weren't falling out of the sky tail-first, nor butt-sliding in turns to present their belly to the wind. With the relatively few numbers in existence these events would have taken a large percentage of the total airframes out of play.
To get to the heart of the issue, I think you're saying "Aspect ratio" and I'm saying "not aspect ratio" and you're right with regards to what you think I'm talking about and I'm right with the actual problems I'm really talking about.
The plane falls out of the AH skies more than it lands. It's one of the few that couldn't be air-spawned in-game (before the level airspawns) because even when loaded lightly it was tail spin all the way into the ground from 15k, 20k, whatever. That happened many a time to me. When in these tail slides, tail spins, whatever you want to call them, you cannot recover. Not with 40,000 feet below you.
Something is not right.
So if you want to tell me I don't know anything, fine. Go ahead. I may not have read the same technical books as you have, but I know it when I see it. Something's wrong with the way it's modeled in-game. It ain't the aspect ratio.
What is it?