Author Topic: Human Controlled Infantry - NOT AI  (Read 1838 times)

Offline Motherland

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Re: Human Controlled Infantry - NOT AI
« Reply #45 on: June 08, 2011, 03:54:48 PM »
Using your logic, neither of those ventures should have been successful yet here they are!  Granted they make a lot of their money through advertising, but they also make a lot through services that they DO charge for.
I have to doubt that either of those companies make 5% of their revenue through paid services. In fact, I don't even know of any services that either of those companies offer that you have to pay for. And considering that Google and Facebook are advertising giants, I'd say that means something.
Though there is something to be said for the whole 'play it as an FPS for free' deal, as it would serve as an advertisement for the game, and it would allow for more infantrymen to drive the classic gameplay, just with a human touch.

Just because it's FPS doesn't mean it would be CoD style, there are more 'realistic' FPS's. ArmA, OP: Flashpoint, and Red Orchestra come to mind, and I don't even like FPS's.

Offline Oddball-CAF

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Re: Human Controlled Infantry - NOT AI
« Reply #46 on: June 09, 2011, 04:32:25 PM »
AH is the exact opposite it is Almost 100% reality

I don't buy this at all. Perhaps if you were talking only about the flight sim aspect of it, I'd agree
to a certain extent. However calling the game in its entirety "almost 100% reality" is just ridiculous.
Miraculous vehicle repairs, genie-like spawn points, vehicle speeds dictated only by the level of
incline/decline (ie: road speeds/cross country speeds not modeled).
  The only difference between the late war arenas and the dueling arena is .... what? There is no
difference, really, save for the capture of bases which is done in the same, tired, old hackneyed
fashion day after day.
  I personally fail to see how the limited inclusion of human-based infantry including, but no limited
to riflemen, engineers, mortar sections and bazooka/panzerschreks would do anything
except to enhance current gameplay.
  The furball crowd wins because a lot of planes normally flying high and BnZing are gonna come
down lower to strafe infantry/suppress an assault, the GV guys win because their aspect of the
game has now expanded tremendously. GVs now become used (until we get some) as assault guns,
not merely spawn-camp food or spawn-campers, or town killers.
  My initial point was and remains that the inclusion of infantry be -limited- geographically. Specifically,
I would like to see wars not won merely according to percentages, but to have an actual capital city
in place. THIS would be where the planes, tanks, AND infantry all come into play. "The Last Battle".

Offline ink

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Re: Human Controlled Infantry - NOT AI
« Reply #47 on: June 10, 2011, 06:32:17 AM »
I don't buy this at all. Perhaps if you were talking only about the flight sim aspect of it, I'd agree
to a certain extent. However calling the game in its entirety "almost 100% reality" is just ridiculous.
Miraculous vehicle repairs, genie-like spawn points, vehicle speeds dictated only by the level of
incline/decline (ie: road speeds/cross country speeds not modeled).
  The only difference between the late war arenas and the dueling arena is .... what? There is no
difference, really, save for the capture of bases which is done in the same, tired, old hackneyed
fashion day after day.
  I personally fail to see how the limited inclusion of human-based infantry including, but no limited
to riflemen, engineers, mortar sections and bazooka/panzerschreks would do anything
except to enhance current gameplay.
  The furball crowd wins because a lot of planes normally flying high and BnZing are gonna come
down lower to strafe infantry/suppress an assault, the GV guys win because their aspect of the
game has now expanded tremendously. GVs now become used (until we get some) as assault guns,
not merely spawn-camp food or spawn-campers, or town killers.
  My initial point was and remains that the inclusion of infantry be -limited- geographically. Specifically,
I would like to see wars not won merely according to percentages, but to have an actual capital city
in place. THIS would be where the planes, tanks, AND infantry all come into play. "The Last Battle".


ok excluding GV's....I don't play Aces High for GVing. but ya I do agree the GV's need some help to become almost 100% reality.

I still do not like the idea of human controlled infantry.

Offline bangsbox

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Re: Human Controlled Infantry - NOT AI
« Reply #48 on: June 10, 2011, 12:19:57 PM »
yup id love to wait for some poor soul to run to a town for 20 mins only to be strafed by my 190 "pawned"

Offline Oddball-CAF

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Re: Human Controlled Infantry - NOT AI
« Reply #49 on: June 10, 2011, 04:45:08 PM »
yup id love to wait for some poor soul to run to a town for 20 mins only to be strafed by my 190 "pawned"

  In my version,  several M8s or Jeeps scout ahead, towards the town/city. Behind them
are a few tanks, a few assault guns, and several Whirblewinds, and an M3 with some
human-controlled AI in 'em. No running for "20 minutes" necessary.
  The AI paratroopers would still be in use for the actual capture. The above stuff
is merely for augmenting the attack/capture.
  The attackers will have (ideally) low flying aircraft as well to deal with planes
such as your 190. A "pawned" perhaps, but not always.
  The "strafers" will have two options; spending much needed SA on looking
for ground troops or dealing with the fighters covering the ground attack; just
as it is today.

Offline Tigger29

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Re: Human Controlled Infantry - NOT AI
« Reply #50 on: June 11, 2011, 12:41:37 AM »
AH is as far from COD and the like as it gets.....those games are produced for mass population have almost Zero reality, so they make up for it with Graphics, AH is the exact opposite it is Almost 100% reality and graphics don't mean squat, except AH graphics perform perfectly for what this game is.

I would be straight up "pissed off" if AH went the way of COD.

this is not a FPS by making AH have Controlled Infantry that is EXACTLY what it would become. and what those asking for it want.

 GO PLAY COD
we probably would have less
ganging...IE  5-6 or more on one con. anything over 4 is lame and bad "tactics"  (if that guy can survive a 4vs1 he deserves to fly home)
ACK running (basicly those not willing to fight it out)
HOing as a normal "Tactic"

these are the 3 things that are most commonly complained about, and the only 3 things I think "suck" about AH.

You're forgetting something here.  My idea isn't about making AH like COD.  Aces High is NOTHING like COD.  The Aces High that you and I both play as it stands right now would not be changed.  The only thing that would change would be the possibility of ten troops getting into a map room and the base not being taken.

My point is that the VAST MAJORITY of people who play FPS games have absolutely no interest in a (physics) realism game like Aces High.  I personally believe the reason for this is because they simply do not know any better.  The whole point of my proposal is to INTRODUCE these people into this type of a game.  They come in for the free FPS action and the more they get to see what they are missing as far as air and GV battles go the more they'll want to subscribe to that part of it.

When 10 troops enter a map room from our doing, in the FPS game a battle will initiate in the town with attackers trying to make their way to the maproom, and with defenders coming out of the maproom to defend it.

Aside from some text communications and seeing the results of the battles, we would see nothing different.  I also feel that the condition of the strats could have an impact on the ground battles... as far as how unbalanced the sides are.. how much ammo they get.. what kind of weapons are available.. etc.  It would bring meaning back to the strats if nothing else!

However on their end they'll get to see and hear all of our communications.. and they'll get to see the planes flying overhead and the tanks driving by while they battle each other.  I mean seriously... how long can they watch planes dogfighting and divebombing around them.. and tanks shooting up at the planes... before they want to start playing that part of the game too?

Keep in mind this is just an idea.  Hitech mentioned wanting to incorporate FPS play into the game somehow eventually.  I personally feel this is a clever way to do so and to bring business in at the same time but Hitech might have a completely different opinion altogether about it.