AH is the exact opposite it is Almost 100% reality
I don't buy this at all. Perhaps if you were talking only about the flight sim aspect of it, I'd agree
to a certain extent. However calling the game in its entirety "almost 100% reality" is just ridiculous.
Miraculous vehicle repairs, genie-like spawn points, vehicle speeds dictated only by the level of
incline/decline (ie: road speeds/cross country speeds not modeled).
The only difference between the late war arenas and the dueling arena is .... what? There is no
difference, really, save for the capture of bases which is done in the same, tired, old hackneyed
fashion day after day.
I personally fail to see how the limited inclusion of human-based infantry including, but no limited
to riflemen, engineers, mortar sections and bazooka/panzerschreks would do anything
except to enhance current gameplay.
The furball crowd wins because a lot of planes normally flying high and BnZing are gonna come
down lower to strafe infantry/suppress an assault, the GV guys win because their aspect of the
game has now expanded tremendously. GVs now become used (until we get some) as assault guns,
not merely spawn-camp food or spawn-campers, or town killers.
My initial point was and remains that the inclusion of infantry be -limited- geographically. Specifically,
I would like to see wars not won merely according to percentages, but to have an actual capital city
in place. THIS would be where the planes, tanks, AND infantry all come into play. "The Last Battle".