Ok, thenthe first step will be to compile a list of plane qualities and rate their importance, which will be difficult to say the least.
it shouldn't be that difficult, but you are right that's what needs to be done`to get the best most accurate unbiased results.
so Ill start, first I would think this is about "dog fighting" and not dropping bombs or that sort of stuff, so that type of info does not need to be equated in.
max speed at low, med, high, ALTs these three like "lethality" combined to make up one %age of over all score.
max turn radius at best speed,
max dive speed
min speed for flap usage
minimum stall speed
visibility for SA
lethality of guns (should be broken down to three aspects ballistics, amount of ammo, visibility for firing)
acceleration
that is 8 aspects of info that is already compiled
anything I miss?
rate of fire,weight of guns/ammo.
I dont think weight of guns play a part in it, isn't that included in the weight of plane?
That's cool, I can add more and their respective weight in regards to my original three. Which others do you propose are added in regards to guns?
I think you are dead on where the guns should be equated, those three should make up the "lethality" aspect/ratio
also I am not sure say the importance of each ratio...
gonna guess
speed being the highest weighted ratio
lethality next
best instantaneous turn rate next
min flap speed next
the rest I am not so sure...hell I am not sure if those are in the right order