Author Topic: Fix ENY  (Read 2764 times)

Offline hotard

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Fix ENY
« on: August 22, 2011, 06:22:49 PM »
The percent based ENY as it is currently is a failure. When overall numbers are low, ENY is an overkill. A few player advantage, spread over the map is meaningless, however when the numbers are  higher, ENY is under applied, allowing one side a 40-50 player advantage while having an ENY below 5, the point where the un-perked planes start becoming unavailable. Numbers like 95-95-135 result in an eny of ~4.5 for the big country. What kind of balance is that? Aside from the cost for perk rides, its a non factor. I'm not suggesting it level the playing field, but if you are going to have ENY, make it a factor already.
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Offline Tank-Ace

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Re: Fix ENY
« Reply #1 on: August 22, 2011, 06:36:59 PM »
Parabolic curve based on the total arena population. Problem solved  :noid.
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Offline SmokinLoon

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Re: Fix ENY
« Reply #2 on: August 22, 2011, 08:51:44 PM »
I'll bet coding is an issue.  Making it vaiable based on player numbers is probably not worth the effort in the long run.  Is there anything "variable" in the game right now other than when the ENY kicks in (even then it is fixed based on %)?   

The better thing to do, imo, is to make the list of aircraft more dynamic in ENY values.  Namely, start at about ENY 2 (Me262, P51D, Spit16) and instead of having a jump of 5 ENY for most aircraft start to bring them into the steps of 2-3.  Most of the aircraft currently 15 and less would slide on down to 12 and less.  Once the level of ability of aircraft hits the current scale of 18-20, then start to spread it out more.     
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Offline clerick

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Re: Fix ENY
« Reply #3 on: August 23, 2011, 01:19:16 AM »
I'll bet coding is an issue.  Making it vaiable based on player numbers is probably not worth the effort in the long run.  Is there anything "variable" in the game right now other than when the ENY kicks in (even then it is fixed based on %)?   

The better thing to do, imo, is to make the list of aircraft more dynamic in ENY values.  Namely, start at about ENY 2 (Me262, P51D, Spit16) and instead of having a jump of 5 ENY for most aircraft start to bring them into the steps of 2-3.  Most of the aircraft currently 15 and less would slide on down to 12 and less.  Once the level of ability of aircraft hits the current scale of 18-20, then start to spread it out more.     

Wouldn't be too hard.  Have it set so that the percentage used is based on total population.  When Total population is low it takes a much greater percentage difference for ENY to be affected. When it's high the percentage gets smaller.

Offline grizz441

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Re: Fix ENY
« Reply #4 on: August 23, 2011, 09:46:10 AM »
ENY is a short term handicap based on country numbers.  Since players have no short term control over ENY since the change times got pushed up to 12 hours, there is no reason to have ENY imo.  It just pisses people off and they have no recourse anymore. 

The saying used to be "Eny is the price of your loyalty".  That does not apply any longer.

Offline guncrasher

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Re: Fix ENY
« Reply #5 on: August 23, 2011, 10:41:42 AM »
ENY is a short term handicap based on country numbers.  Since players have no short term control over ENY since the change times got pushed up to 12 hours, there is no reason to have ENY imo.  It just pisses people off and they have no recourse anymore. 

The saying used to be "Eny is the price of your loyalty".  That does not apply any longer.

grizz there's only a few people who will switch sides to help the "low side", most of the people who switch will switch to horde with whoever side is hording at the time.  and you want to give these people a 2 hour switch time?  that's what happened last night when the knights won the war.  a bunch of players switched to get the "free" perkies.  and it happened the night before when the knights won the war.  actually it happens almost every night, when people will switch to horde as usual.

if most people were to switch to lower eny countries as you sometimes imply, they would've never been eny on any country for more than a couple of minutes as players would realize this and switch.

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Offline grizz441

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Re: Fix ENY
« Reply #6 on: August 23, 2011, 10:45:57 AM »
if most people were to switch to lower eny countries as you sometimes imply, they would've never been eny on any country for more than a couple of minutes as players would realize this and switch.

semp

That's simply not true, because the numbers swing differently every day, from hour to hour.

Offline guncrasher

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Re: Fix ENY
« Reply #7 on: August 23, 2011, 11:10:18 AM »
That's simply not true, because the numbers swing differently every day, from hour to hour.

of course they change, but not enough to have eny round the clock.

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Offline ImADot

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Re: Fix ENY
« Reply #8 on: August 23, 2011, 11:58:46 AM »
that's what happened last night when the knights won the war.  a bunch of players switched to get the "free" perkies.  

I'd love to see their faces when they see the war was won, but they were not awarded perk points (because they were not on the winning side long enough before the war was one) - and now they realize that they have to wait 12 hours to switch back.  :rofl
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Offline Tank-Ace

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Re: Fix ENY
« Reply #9 on: August 23, 2011, 01:09:40 PM »
ENY is a short term handicap based on country numbers.  Since players have no short term control over ENY since the change times got pushed up to 12 hours, there is no reason to have ENY imo.  It just pisses people off and they have no recourse anymore. 

The saying used to be "Eny is the price of your loyalty".  That does not apply any longer.


How is it no longer aplicable? There are still short-term fluxuations in the numbers, as people change sides, and log on and off. If the numbers change in the short-term, then doesn't that mean a short-term handicap is still usefull?

Yesterday I saw eny climb from under 5 all the way  upto 13 as bish logged off or changed sides. Limited in their options of dweeb-rides, both the rooks and knits started to ignore the bish because they couldn't fight spixteens with spixteens.


ENY can still be effective, it just needs to be modified so that it stays effective at both extreme low and high ends of the arena population, rather than being effective towards the middle only.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline grizz441

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Re: Fix ENY
« Reply #10 on: August 23, 2011, 01:14:00 PM »

How is it no longer aplicable? There are still short-term fluxuations in the numbers, as people change sides, and log on and off. If the numbers change in the short-term, then doesn't that mean a short-term handicap is still usefull?

Yesterday I saw eny climb from under 5 all the way  upto 13 as bish logged off or changed sides. Limited in their options of dweeb-rides, both the rooks and knits started to ignore the bish because they couldn't fight spixteens with spixteens.


ENY can still be effective, it just needs to be modified so that it stays effective at both extreme low and high ends of the arena population, rather than being effective towards the middle only.

Because ENY was a way to provide incentive and/or penalty to the player base to even the numbers themselves.  Now that there is a 12 hour side switching restriction in place, a lot of that free will has been removed. 

Offline Soulyss

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Re: Fix ENY
« Reply #11 on: August 23, 2011, 01:14:40 PM »
I'd love to see their faces when they see the war was won, but they were not awarded perk points (because they were not on the winning side long enough before the war was one) - and now they realize that they have to wait 12 hours to switch back.  :rofl

I would actually like that little factoid to be added to the "did you know?" pop up the appears when the game is loading. :)
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Offline Tank-Ace

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Re: Fix ENY
« Reply #12 on: August 23, 2011, 01:16:15 PM »
Because ENY was a way to provide incentive and/or penalty to the player base to even the numbers themselves.  Now that there is a 12 hour side switching restriction in place, a lot of that free will has been removed. 

It was also (and still is) a way to give the low side an advantage in aircraft since they're at a disadvantage in numbers.  ENY serves as a deterent for dweebs switching to horde if they would only stop to think, as well.
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Offline grizz441

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Re: Fix ENY
« Reply #13 on: August 23, 2011, 01:17:44 PM »
It was also a way to give the low side an advantage in aircraft since they're at a disadvantage in numbers. And ENY also serves as a deterent for dweebs switching to horde if they would only stop to think.

Yeah you are correct, it is not totally without value anymore, but its value has been reduced since we have been handcuffed by the 12 hr. side balancing restriction.

Offline Tank-Ace

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Re: Fix ENY
« Reply #14 on: August 23, 2011, 01:26:54 PM »
True, its usefullness, and infact its reason for existance, has been limited by the 12-hr rule. But what we're looking at is the difference between nothing and almost nothing. If we change ENY and make its purpose more in keeping balance in effective strength between the sides, then we change that to the difference between nothing and a little bit. So we really have 3 basic options:
1) do away with ENY
2) keep it as is
3) overhaul or replace the current system

What we're trying to figure out is if the work involved with fixing the ENY is worth the difference between the almost nothing and a little bit we would get with keeping ENY or fixing it.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"