Well, real life has been pretty busy for me over the last few weeks with vacation, work stuff, and my youngest adventures in going for a second Bachelors degree. When I had a minute or two I thought about what I'd like to do for a cartoon. This is the 50th, and it has been a year since I started doing these. Personally I couldn't come up with anything that I thought was worthy of such an important milestone.
Morfiend suggested a "Spy vs Spy" kinda thing adding a 3rd spy with a "B" on ones chest and an "R" and "K" on the others, and I could have them run through any number of trials in the game. While I think that that, or some other type characters would be a great strip to do I know I would need a writer for those and they may take more time to get out.
Volron suggested an "Evolution of Man" type thing, you know the picture of the ape evolving into man through the different stages. He gave me a start with an ape in a cardboard box, and of course the other end would be one of us sitting in front of our computer screen, but I couldn't come up with anything in the middle. So I went with this...
The Evolution of Aces HighIn the beginning, there were fighters, and all was well...

The price dropped from $30 to $15 and EA had killed Air Warrior. Everyone flew fighters and some were gods. Collisions were ON and you learned fast how to avoid slamming your plane into another. History was the leader in "why" most people flew. Where else could you spend 6-10 hours flying and fighting in WWII aircraft and NEVER die!
Then came the extras. HTC added more and more content giving all of us more toys to play with and soon, base capture became a popular game action. With this came team work, tactics, and strategy play. Again there were gods among the mission planners....

The planners would spend hours building plans. Creating missions that used terrain and radar circles to govern in-bound routes. Porking missions, other to draw an enemy away for the real attack, others just to relive a mission from history. Missions were skill was important, and not numbers. Were players were responsible for their assignments and took the mission seriously enough to practice these missions on their own time. Being sure that they could dive bomb in any plane and still hit the target with out aurgering. Being sure they could survive long enough to help suppress fighters and continue to contribute to the battle.
As the planners mission grew more successful more and more people jumped on board. Soon the planners couldn't control the missions any more and a new being has taken over. To borrow from a friend....

Welcome to the "Lemming" stage.
