Author Topic: a6m's?  (Read 2521 times)

Offline olds442

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a6m's?
« on: September 11, 2011, 04:21:10 PM »
did the a6m's get beefed up or somthing because now... they out turn every thing in game and nerver stall stick all the way back at 100mph no stall
only a moron would use Dolby positioning in a game.
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Offline MK-84

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Re: a6m's?
« Reply #1 on: September 11, 2011, 04:25:05 PM »
They stall for me :)

But then again that's not exactly a well thought out and described post.
It sounds like...a....whine :noid

Offline skorpion

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Re: a6m's?
« Reply #2 on: September 11, 2011, 04:43:08 PM »
did the a6m's get beefed up or somthing because now... they out turn every thing in game and nerver stall stick all the way back at 100mph no stall
uhh...the A6M's have always outturned every plane in game in a flat turn. and they stall out at 105 mph...

Offline --)SF----

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Re: a6m's?
« Reply #3 on: September 11, 2011, 05:11:47 PM »
they out turn every thing in game and nerver stall stick all the way back at 100mph no stall

Stall limiter on,  check.

Offline DMGOD

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Re: a6m's?
« Reply #4 on: September 11, 2011, 07:25:25 PM »
uhh...the A6M's have always outturned every plane in game in a flat turn. and they stall out at 105 mph...

 so you just type stuff just to type it. Where did you come up with that number?
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Offline titanic3

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Re: a6m's?
« Reply #5 on: September 11, 2011, 07:33:27 PM »
Zeros were always the best turn (A6M2) in a sustained turn. I don't know the exact number but I've had  control of them as slow as 80mph. Really, I find it impossible to get into a stall that you can't get out of in a A6M. They last for 2 seconds at the top of a 90 degrees climb then the moment you hit 80mph falling down, you got control.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline skorpion

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Re: a6m's?
« Reply #6 on: September 11, 2011, 07:35:24 PM »
so you just type stuff just to type it. Where did you come up with that number?
starting another pissing contest eh? not suprised.

i got that number while flying today. expirimenting offline has the same effect online. :rolleyes:

Offline titanic3

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Re: a6m's?
« Reply #7 on: September 11, 2011, 07:38:59 PM »
starting another pissing contest eh? not suprised.

i got that number while flying today. expirimenting offline has the same effect online. :rolleyes:

Then your experiment went wrong because plenty of Zeke pilots will tell you they don't stall at 100mph.

Simple test, turn your plane, chop throttle as you turn, if you can't keep a level turn anymore, you're getting *CLOSE* to your stall speed.

Point your plane straight up 90 degrees, once you get close to 100mph, turn it into a loop. Repeat at 90, 80, 70. Until you can't complete the loop and fall down.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline skorpion

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Re: a6m's?
« Reply #8 on: September 11, 2011, 07:42:54 PM »
Then your experiment went wrong because plenty of Zeke pilots will tell you they don't stall at 100mph.

Simple test, turn your plane, chop throttle as you turn, if you can't keep a level turn anymore, you're getting *CLOSE* to your stall speed.

Point your plane straight up 90 degrees, once you get close to 100mph, turn it into a loop. Repeat at 90, 80, 70. Until you can't complete the loop and fall down.
now before we start on this, are you talking about on the deck (below 10k) or higher up? when i was flying at 20k, 105mph was the stall speed in the A6M-2.

Offline titanic3

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Re: a6m's?
« Reply #9 on: September 11, 2011, 07:51:33 PM »
 :huh You realize that flying a A6M2 over 15k is pretty pointless because as you go higher on certain planes, performance drops. There is absolutely no reason to fly a A6M of any variant that high...

  the game is concentrated on combat, not on shaking the screen.

semp

Offline skorpion

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Re: a6m's?
« Reply #10 on: September 11, 2011, 07:54:18 PM »
:huh You realize that flying a A6M2 over 15k is pretty pointless because as you go higher on certain planes, performance drops. There is absolutely no reason to fly a A6M of any variant that high...
*sigh* you do realize that the fun fights are up there right? staying slow n low on the deck isnt how fun fights are made...just opens you up for picks and is really kind of pointless. unless your attacking a CV group or a few GV's then whats the point? most people will call you "alt monkey" for going up that high but what people dont realize is that alot of fights in the war were up at 20k+.

Offline DMGOD

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Re: a6m's?
« Reply #11 on: September 11, 2011, 07:56:35 PM »
now before we start on this, are you talking about on the deck (below 10k) or higher up? when i was flying at 20k, 105mph was the stall speed in the A6M-2.

well shouldnt you have stated that  in ur previous statement?  and im pretty sure that in both cases you are wrong and just like to type stuff just to see ur post count go up. Also you still never had the decency to say thank you to zoney who offered to pay a month for you
Because every pretty girl deserves to go to a ball.  http://thedrunkenmonkeys.webs.com

This is the smartest saying ever, period. nothing beats it if you really look deep into he meaning. your a g*&da^*genius dmgod  :aok

Offline skorpion

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Re: a6m's?
« Reply #12 on: September 11, 2011, 07:58:40 PM »
well shouldnt you have stated that  in ur previous statement?  and im pretty sure that in both cases you are wrong and just like to type stuff just to see ur post count go up. Also you still never had the decency to say thank you to zoney who offered to pay a month for you
dm, i dont give a crap about post count, i hardly even know what it does other than the stars at the top of your avatar. and yes i should have stated that previously, but i hadnt really minded it that much. as most of my fights are up there and its normal for me. and stop dragging in other threads here, also, you dont know that i thanked him in a PM so would you shut up on that already?

Offline DMGOD

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Re: a6m's?
« Reply #13 on: September 11, 2011, 07:58:50 PM »
*sigh* you do realize that the fun fights are up there right? staying slow n low on the deck isnt how fun fights are made...just opens you up for picks and is really kind of pointless. unless your attacking a CV group or a few GV's then whats the point? most people will call you "alt monkey" for going up that high but what people dont realize is that alot of fights in the war were up at 20k+.

sigh you do realize you haven't played the game in how many months? so how do you know what happens? this isn't ww2 so the 20k fights that took place there aren't relevant here   :bhead  :bhead  :bhead
Because every pretty girl deserves to go to a ball.  http://thedrunkenmonkeys.webs.com

This is the smartest saying ever, period. nothing beats it if you really look deep into he meaning. your a g*&da^*genius dmgod  :aok

Offline titanic3

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Re: a6m's?
« Reply #14 on: September 11, 2011, 07:59:14 PM »
*sigh* you do realize that the fun fights are up there right? staying slow n low on the deck isnt how fun fights are made...

The A6Ms were MADE for low and slow TnB...You're not going to see a Zeke BnZ unless it's against other early war planes (what are the chances of *two* EW planes meeting in the MA?) like Bf110Cs, F4Fs, P40Bs and such.

You also realize that almost everyone in the MA flies below 15k (except for rooks  :P), going over 20K is rare and fights that high *always* drop down to the deck (assuming it lasts that long).

  the game is concentrated on combat, not on shaking the screen.

semp