Author Topic: What are we going  (Read 15583 times)

Offline TheDudeDVant

  • Gold Member
  • *****
  • Posts: 2429
What are we going
« on: October 15, 2011, 01:51:41 PM »
to have to do to get rid of or update our Air Warrior Puffy Ack (AwpA). I only call it AwpA b/c it is just like that ack of ages ago.. Random puffs and boom.. I guess it's HTC paying homage to the late great Air Warrior.. I can only guess Air Warrior holds a special place in Hitech's special place.  I can think of no other reason why Aces High ack is just like AwpA..  :old:

Offline titanic3

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4235
Re: What are we going
« Reply #1 on: October 15, 2011, 01:56:16 PM »
I say reduce the hit percentage of puffy ack to 1%. It's a game, we want to fly and get killed by real players, not some random number generator.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: What are we going
« Reply #2 on: October 15, 2011, 02:20:43 PM »
<snicker>  reduce speed to decrease the chances of getting hit
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Seanaldinho

  • Silver Member
  • ****
  • Posts: 1363
Re: What are we going
« Reply #3 on: October 15, 2011, 02:36:15 PM »
or fly at 2999 feet AGL  :ahand

Offline Slash27

  • Plutonium Member
  • *******
  • Posts: 12795
Re: What are we going
« Reply #4 on: October 15, 2011, 02:37:46 PM »
<snicker>  reduce speed to decrease the chances of getting hit
And put it on auto. Try and evade and you're a dead man. And forget trying to hide behind that mountain.

Offline pervert

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3968
Re: What are we going
« Reply #5 on: October 15, 2011, 02:58:52 PM »
You can prob guess I am not a big tank fan but kinda annoys me that they get so much attention in a game thats supposed to be about air combat and nothing has really been changed or improved with the puffy ack.

Same goes for cliche damage modelling I got 8 sorties ended from rad hits on 190d in a row, less tanks more sorting out the annoying parts of the game. While I'm at it PWs so when you get slower it induces a PW how does that work??  :bhead

Offline CAP1

  • Radioactive Member
  • *******
  • Posts: 22287
      • The Axis Vs Allies Arena
Re: What are we going
« Reply #6 on: October 15, 2011, 03:18:23 PM »
i never seem to have trouble flying lancs through it. including over hq.
ingame 1LTCAP
80th FS "Headhunters"
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)

Offline B-17

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2672
Re: What are we going
« Reply #7 on: October 15, 2011, 03:20:38 PM »
Same. That and B-17s :D I shoot the shells before they hit me :P

Offline MK-84

  • Gold Member
  • *****
  • Posts: 2272
Re: What are we going
« Reply #8 on: October 15, 2011, 03:37:06 PM »
Same. That and B-17s :D I shoot the shells before they hit me :P

I hope you're joking

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: What are we going
« Reply #9 on: October 15, 2011, 03:42:25 PM »
The only thing that needs to be changed for the puffy ack is fixing its ability to track and fire targets on other side of mountains.

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: What are we going
« Reply #10 on: October 15, 2011, 03:57:27 PM »
We had much more puffy ack for many years. It has already been reduced.  :old:
 
Steam: DrKalv
E:D Snailman

Offline SEraider

  • Silver Member
  • ****
  • Posts: 1755
Re: What are we going
« Reply #11 on: October 15, 2011, 04:05:48 PM »
We had much more puffy ack for many years. It has already been reduced.  :old:
 

Reduce it more.  It's needless.
* I am the embodiment of Rule #14
* History is only recent.
* Stick and Stones won't break my bones, but names could "hurt" me.

CO Screaming Eagles

Offline CAP1

  • Radioactive Member
  • *******
  • Posts: 22287
      • The Axis Vs Allies Arena
Re: What are we going
« Reply #12 on: October 15, 2011, 04:11:55 PM »
Reduce it more.  It's needless.

 it adds to the immersion when in bombers, over target, in the bombsight, hearing it go off only a couple hundred yards away....or when i take an occasional hit.
ingame 1LTCAP
80th FS "Headhunters"
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17360
Re: What are we going
« Reply #13 on: October 15, 2011, 04:13:49 PM »
Reduce it more.  It's needless.

actually increase it a bit.  I love vulching as much as the next guy but the current ack doesnt really stop many from deacking a field.  as for the cv ack.  just bring a buff and sink the cv, only the fighters seem to be affected by it.

semp
you dont want me to ho, dont point your plane at me.

Offline FLS

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 11617
      • Trainer's Website
Re: What are we going
« Reply #14 on: October 15, 2011, 04:19:45 PM »
Somebody posted a link recently to an 8th AF document about flak in WW2. Most of the 8th AF fighter losses were to flak. Most were machine gun and light cannon i.e. 37 and 20 mm but it also mentioned first shot fighter kills at 20000 - 28000 ft from German 75mm guns and stated that the American 3" flak was even more accurate than the German.

In other words our puffy ack is an accurate representation of flak in WW2.