Author Topic: What are we going  (Read 15570 times)

Offline TheDudeDVant

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What are we going
« on: October 15, 2011, 01:51:41 PM »
to have to do to get rid of or update our Air Warrior Puffy Ack (AwpA). I only call it AwpA b/c it is just like that ack of ages ago.. Random puffs and boom.. I guess it's HTC paying homage to the late great Air Warrior.. I can only guess Air Warrior holds a special place in Hitech's special place.  I can think of no other reason why Aces High ack is just like AwpA..  :old:

Offline titanic3

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Re: What are we going
« Reply #1 on: October 15, 2011, 01:56:16 PM »
I say reduce the hit percentage of puffy ack to 1%. It's a game, we want to fly and get killed by real players, not some random number generator.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline gyrene81

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Re: What are we going
« Reply #2 on: October 15, 2011, 02:20:43 PM »
<snicker>  reduce speed to decrease the chances of getting hit
jarhed  
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Offline Seanaldinho

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Re: What are we going
« Reply #3 on: October 15, 2011, 02:36:15 PM »
or fly at 2999 feet AGL  :ahand

Offline Slash27

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Re: What are we going
« Reply #4 on: October 15, 2011, 02:37:46 PM »
<snicker>  reduce speed to decrease the chances of getting hit
And put it on auto. Try and evade and you're a dead man. And forget trying to hide behind that mountain.

Offline pervert

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Re: What are we going
« Reply #5 on: October 15, 2011, 02:58:52 PM »
You can prob guess I am not a big tank fan but kinda annoys me that they get so much attention in a game thats supposed to be about air combat and nothing has really been changed or improved with the puffy ack.

Same goes for cliche damage modelling I got 8 sorties ended from rad hits on 190d in a row, less tanks more sorting out the annoying parts of the game. While I'm at it PWs so when you get slower it induces a PW how does that work??  :bhead

Offline CAP1

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Re: What are we going
« Reply #6 on: October 15, 2011, 03:18:23 PM »
i never seem to have trouble flying lancs through it. including over hq.
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Offline B-17

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Re: What are we going
« Reply #7 on: October 15, 2011, 03:20:38 PM »
Same. That and B-17s :D I shoot the shells before they hit me :P

Offline MK-84

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Re: What are we going
« Reply #8 on: October 15, 2011, 03:37:06 PM »
Same. That and B-17s :D I shoot the shells before they hit me :P

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Offline Ack-Ack

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Re: What are we going
« Reply #9 on: October 15, 2011, 03:42:25 PM »
The only thing that needs to be changed for the puffy ack is fixing its ability to track and fire targets on other side of mountains.

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Offline Lusche

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Re: What are we going
« Reply #10 on: October 15, 2011, 03:57:27 PM »
We had much more puffy ack for many years. It has already been reduced.  :old:
 
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Offline SEraider

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Re: What are we going
« Reply #11 on: October 15, 2011, 04:05:48 PM »
We had much more puffy ack for many years. It has already been reduced.  :old:
 

Reduce it more.  It's needless.
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Offline CAP1

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Re: What are we going
« Reply #12 on: October 15, 2011, 04:11:55 PM »
Reduce it more.  It's needless.

 it adds to the immersion when in bombers, over target, in the bombsight, hearing it go off only a couple hundred yards away....or when i take an occasional hit.
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Offline guncrasher

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Re: What are we going
« Reply #13 on: October 15, 2011, 04:13:49 PM »
Reduce it more.  It's needless.

actually increase it a bit.  I love vulching as much as the next guy but the current ack doesnt really stop many from deacking a field.  as for the cv ack.  just bring a buff and sink the cv, only the fighters seem to be affected by it.

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Offline FLS

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Re: What are we going
« Reply #14 on: October 15, 2011, 04:19:45 PM »
Somebody posted a link recently to an 8th AF document about flak in WW2. Most of the 8th AF fighter losses were to flak. Most were machine gun and light cannon i.e. 37 and 20 mm but it also mentioned first shot fighter kills at 20000 - 28000 ft from German 75mm guns and stated that the American 3" flak was even more accurate than the German.

In other words our puffy ack is an accurate representation of flak in WW2.