Let me repeat this a few more times. Puffy ack in AH is not accurate. Puffy ack is arguably inaccurate because Puffy ack is random. When you get killed by ack it isn't an accurate shot, it's a random hit. There is no accuracy adjustment that can be made. It can not be made more accurate. It can not be made less accurate. When the box size increases from increasing speed or G load the probability of being hit decreases. Accuracy is irrelevant to the discussion. The variable is probability bbased on box size. If you want a bigger box you can ask for that but there may be a good reason why Hitech set it up as it is now.
In WW2 ack picked off fighters 5 miles above the guns.
Are you sure the box size varies based on aircraft velocity? What about distance to aircraft? If I am directly above a carrier ~ 5000 feet away, is this the same accuracy as traveling perpendicular to the carrier 10,000 ft away? Does the accuracy take into account relative change of coordinates? If I am flying directly at the carrier in range, the carrier gunner just sees my plane getting bigger and not moving relative to his position, should be an easier shot. If I am diving at a 45 degree angle perpendicular to his line of sight, I am changing directions in two different axes relative to his position. Is the probability of being hit the same? If I go to 3.1k I have a x% probability of being hit yet if I drop .101k I have a 0% probability of being hit. How can you account for the drop in probability over a infinitesimally small change in altitude? How does a carrier shoot me when there is a solid body between me and the carrier such as a mountain or a dip in terrain? If there are 30 planes in range of a carrier, the carrier is somehow shooting at all 30 planes at once if they are above the magic altitude, even though the carrier does not have that many guns to be able to specifically target each and every plane.
How is ANY of this realistic?