Author Topic: What are we going  (Read 15656 times)

Offline grizz441

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Re: What are we going
« Reply #165 on: October 19, 2011, 04:58:07 PM »
How can it always be?
the puffy targets me
no matter how I fly
the ack will make me die

The coding is a mess
but Hitech won't confess
the line put in the code
that makes Grizz soon explode

Grizz finally figured out
and knows without a doubt
no matter how he flies
the ack will make him die

Offline TheDudeDVant

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Re: What are we going
« Reply #166 on: October 19, 2011, 05:42:12 PM »
I took a look. And it does target the closest enemy, but there is/was a bug where it would only target the closest enemy with in 3 mile radius. If no one else is in a 3 - 4 mile radius it would target you.

HiTech

Sir,

What does the above mean red text mean?   :salute

Offline TheDudeDVant

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Re: What are we going
« Reply #167 on: October 19, 2011, 05:43:12 PM »
Yes I am opposed.

HiTech

b/c if Is becomes Was... I'd be opposed too.. I mean.. whats the odds of being the closest to the boat AND in range behind a hill.. noway it could happen 8)

Offline Tank-Ace

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Re: What are we going
« Reply #168 on: October 19, 2011, 06:23:58 PM »
I never said they were "radar guided", I told you that the Mark 37 Gun Control Fire System (of which the Mark 1A was a part of) was both capable of optical and radar range finding.

ack-ack

Right, sorry sir, my mistake. So they could/would be radar-directed then,  even if they weren't radar-guided, or would that not be quite the right term?


And since you seem to have a fairly deep knowledge of the guns/fire control system used on our ships, would modeling the interior of the gun sponson, and requiring the gunner to either look through a vision slit, or the optical sight similar to the ones used on tanks (i.e., not the infinitly adjustable zoomed view we have from the fire control station we have now, and with the grey haze) be unrealistic.

More specificly, would it be unrealistic for the specific ships used, the specific fire control system, or just inaccurate regardless of the qualifiers?
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Crash Orange

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Re: What are we going
« Reply #169 on: October 19, 2011, 07:03:54 PM »
Yes, do this.

I'm sure nobody will mind a two hour LVT run to the beach.

LVTs don't spawn at the task group.

Offline Melvin

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Re: What are we going
« Reply #170 on: October 19, 2011, 07:05:55 PM »
LVTs don't spawn at the task group.

Surely you've noticed that the closer the TG is to the beach, the closer the LVT's spawn as well.
See Rule #4

Offline Crash Orange

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Re: What are we going
« Reply #171 on: October 19, 2011, 07:27:16 PM »
And since you seem to have a fairly deep knowledge of the guns/fire control system used on our ships, would modeling the interior of the gun sponson, and requiring the gunner to either look through a vision slit, or the optical sight similar to the ones used on tanks (i.e., not the infinitly adjustable zoomed view we have from the fire control station we have now, and with the grey haze) be unrealistic.

More specificly, would it be unrealistic for the specific ships used, the specific fire control system, or just inaccurate regardless of the qualifiers?

The trouble with doing that is that those guns weren't manned by individuals, they were manned by crews, including spotters, so the gun as a whole was not limited to the one guy actually looking through the sight. On the ship as a whole you're talking about dozens or even hundreds of individuals with a sophisticated (for the day) command and communications system to coordinate their efforts. That's why IMO getting rid of auto-ack on ships would be a mistake, it would be absurdly unrealistic to have a whole CV task force in a combat zone with no lookouts aside from the radar and no one manning a single gun. That never happened and never would happen. (Of course, the fact that they automatically spot every incoming enemy 100% of the time is also inaccurate, but I think 0% would be orders of magnitude more unrealistic.)

Offline Crash Orange

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Re: What are we going
« Reply #172 on: October 19, 2011, 07:30:03 PM »
Surely you've noticed that the closer the TG is to the beach, the closer the LVT's spawn as well.

So tweak the formula. But allowing CVs to get within a mile of the field so you have a better LVT spawn is from a game design standpoint letting the tail wag the dog.

Offline Tank-Ace

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Re: What are we going
« Reply #173 on: October 19, 2011, 08:23:05 PM »
I was talking about the manned-guns.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline CAP1

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Re: What are we going
« Reply #174 on: October 19, 2011, 09:52:00 PM »
Surely you've noticed that the closer the TG is to the beach, the closer the LVT's spawn as well.

tg's on the beach?  :noid :noid
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Offline FLS

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Re: What are we going
« Reply #175 on: October 20, 2011, 06:44:16 AM »
My post which is 100% accurate as to how the current set up works.  If you don't believe me go test it and see for yourself.

If you go above 3k then you are fired at.  This is on your front end.  So it reasons that if 100 planes are above 3k they will all be being fired at on their front ends by a carrier that does not have 100 guns.


The poor reasoning Hitech was referring to is that each of the 100 front ends sees the other 99 aircraft and only sees one of those aircraft as being closest to the CV and that one is targeted.

Because relative position information is less accurate the further away the aircraft is from the front end, it's possible that all 100 front ends don't see the same aircraft as being closer but they all see only one as being closest.

Anyone flying close to the targeted aircraft is likely to think they're being targeted too, especially if a miss of the targeted aircraft kills them.

The bug Hitech squashed was only in play when nobody else was within 16000 - 20000 ft of the CV so that's an unrelated issue but obviously that would cause some anomalous behavior which, if somebody had sent in film, could have been squashed earlier.
« Last Edit: October 20, 2011, 06:47:08 AM by FLS »

Offline TheDudeDVant

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Re: What are we going
« Reply #176 on: October 20, 2011, 07:28:42 AM »
The poor reasoning Hitech was referring to is that each of the 100 front ends sees the other 99 aircraft and only sees one of those aircraft as being closest to the CV and that one is targeted.

Because relative position information is less accurate the further away the aircraft is from the front end, it's possible that all 100 front ends don't see the same aircraft as being closer but they all see only one as being closest.

Anyone flying close to the targeted aircraft is likely to think they're being targeted too, especially if a miss of the targeted aircraft kills them.

The bug Hitech squashed was only in play when nobody else was within 16000 - 20000 ft of the CV so that's an unrelated issue but obviously that would cause some anomalous behavior which, if somebody had sent in film, could have been squashed earlier.

Are you really still trying to explain to us what we observe in game? Thats kinda funny since you tried so hard to keep our game down and bugged. Lay down the obstruction junction..

Offline Slate

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Re: What are we going
« Reply #177 on: October 20, 2011, 07:43:33 AM »
  I want MORE puffy ack.  :x Over bases to stop the vulch and have a few puffy ack stations that would have to be taken down like mannned guns and reup after 10 min.  :banana:
I always wanted to fight an impossible battle against incredible odds.

Offline FLS

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Re: What are we going
« Reply #178 on: October 20, 2011, 08:02:28 AM »
Are you really still trying to explain to us what we observe in game? Thats kinda funny since you tried so hard to keep our game down and bugged. Lay down the obstruction junction..

I don't mind if you think 100 people all get targeted by the puffy ack at the same time but other people read these posts and they should get accurate information.

Offline LCADolby

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Re: What are we going
« Reply #179 on: October 20, 2011, 08:04:06 AM »
Take away Man-able ack!

Otto Ack is A-OK for it has no kill club :aok
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