In my case: Enhancing gameplay (and long term attractiveness... yes, I'm being selfish) by improving (restoring?) the variety of (combat) options. Strats and strat raids used to play a larger role. I would like to see that back, or even being of more importance than ever. Not to kill the tactical combat element of AH, but to provide another level of gameplay on top of it.
I can't argue with that. The problem is...
How many don't do deep raids because there is no reason to do so?
What's the appropriate carrot though? A lot of people seem to be locked into the spitfire factory mentality of AW, wanting their bombing to sap the enemy's capability. It seems to me a lot of the bomber guys can't see past that.
If you use points as the carrot, and make the points value too good, you'll get wall to wall milkrunners flying in off hours to pad their scores, while people who care about score but only fly in primetime won't be able to compete with the ease of the unopposed milkruns. That'll result in disgruntlement.
I agree, it needs to be an incentive, not a requirement.
I personally believe part of the problem is, bombing is simply not compelling gameplay. In my mind, bombing consists of taking off, climbing, and pushing a button. To be honest I don't understand how anybody finds that entertaining. Gunnery if bandits appear is fun for me, but I really just don't see the attraction otherwise. It doesn't matter if you're hitting tactical targets or strats, at the end of the day, you took off, climbed for a while, and pushed a button at the appropriate time.
It seems to me that might be why bombers are often looking for their contributions to mean something. It seems to me that on some level, possibly without realizing it, they are 'doing a job' and expecting a reward for doing it, be it points or an effect on the enemy or whatever.
When I fly a fighter, I am doing it for the pure joy of flying a fighter in an open arena. Regardless of what I find in the sky, the fact that I've got enemies out there and am hunting them is fun. It doesn't matter if it was a heavy fighter inbound to a field with the intent of porking it, or a new guy in a spixteen that took off on autoclimb and headed in my direction. I get to interact with them, and that's fun for me. The reason he is there, and the benefit my side got from killing him is secondary in most cases (guys hitting dar and sometimes ord being the exception).
Wiley.