Author Topic: Video related issues  (Read 449 times)

Offline wil3ur

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Video related issues
« on: December 03, 2011, 02:36:28 PM »
I'm running a ASUS NVidia GT220 1GB video card, 3Gigs Ram on an Intel Core 2 4400 @ 2GHz...  

It seems to me like I should have no problem running high res graphics pack & 1024 textures, however even running at 512 with just advanced terrain & water selected my frame rate drops to 35fps or lower.  The game itself shows only 170MB of my video memory being used... so I can't for the life of me figure out why the game runs so horribly with these features turned on.

If I run everything off but bump map terrain, I get a 60FPS steady, with only drops inside large Hordes...

I've upgraded the drivers on my video card, ran through its performance optimizations stuff, and still get horrible frame rates running the game with all graphics turned on.

If anyone has any ideas on how I can get my video card to more effectively run this game, or what may be causing these issues, I'd love to hear it.

Thanks.

[EDIT:  I think I may have found a solution to what was going on in my video card settings not listed in the pinned up forum stuff...  inside the Advanced 3D settings, in addition to antialiasing, there is an anisotropic filtering option that was defaulted to 8 Times...  it also looks like the application settings saved for AH were 'optimized for multi-display' even though I'm using a single display...  I was able to get a 59-60FPS after correcting these two issues... now moving up the ladder w/ high res pack to see if I can finally have some eye candy.]

[EDIT 2:  With HiRes pack downloaded and textures turned up to 1024 I'm now using 225MB of vid memory while in game.  Away from the front, it's a steady 50FPS in the tower, and in a heavily trafficed sector it's 35-40FPS while in tower.  I still think there's got to be something I'm missing here, and can't see the framerate dropping so much when the card's memory isn't being fully utilized.  I'll continue fiddling with this, but if anyone has any other application or card settings, it'd be much appreciated.]
« Last Edit: December 03, 2011, 03:22:34 PM by wil3ur »
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Offline FLS

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Re: Video related issues
« Reply #1 on: December 03, 2011, 03:50:52 PM »
The video memory message isn't accurate, just ignore it.

Offline wil3ur

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Re: Video related issues
« Reply #2 on: December 03, 2011, 04:27:23 PM »
Well, a few more tweaks, and I've gotten it to run at a pretty steady 50fps in the biggest furball I could find...  Not much worse than it was doing before, so I think I'm getting somewhere.  It's steady 60 in the TA flying around, and at a decently trafficed air field 60 as well.  Still think it should run better, so I'll be fiddling with some more settings.

Thanks for the headsup on the vmem message.  :salute
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Offline wil3ur

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Re: Video related issues
« Reply #3 on: December 15, 2011, 05:03:17 PM »
So, I've gotten everything pretty fine tuned and am able to run with most graphics options turned on and stay at a 60FPS just fine.  I'm having problems in two areas still.

Area 1:  Detailed Water -- This works fine if I am only over water deep water, for whatever reason along the shoreline, the game seems to be loading a texture for the ground underneath the texture for the water.  This causes a drop to 40FPS from 60 the second it comes into view.  I've test both over just land, and over just water and don't have these slow down issues.  They only seem to present themselves over the shoreline area where there is an actual discrepancy between where the detailed water is, and what actually shows as land when the detail is turned off (but is actually water if you've ever driven a GV into it).  Again, it would appear it's having to load 2 textures for those areas of map, even though it is only displaying the top layer.  This would make sense if we had tides, but since we don't, it seems like it's adding additional bloat that's not needed.

Area 2:  Clipboard Map -- Along the same lines, I can have a perfect 60FPS when going into a large furball and still perform fine.  If I'm nowhere near anyone else and open up my clipboard map, there is an immediate drop to 45-50FPS.  I believe this is also a texture related issue where the card is still filling in the area behind the clipboard, even though the clipboard is blocking the view of the graphics.

In both these instances I feel that I probably have some setting tweaked on my card that is causing the drop in performance, but I can't think of what to experiment with or change.  I've tested this both with Highres & 512 Shadow and still get the drop in frame rate when displaying the map or flying over the shoreline.

Yes, I realize I can turn off the graphics and look at it lowres all around, but I have a decent computer with a decent amount of memory...  anyone with any constructive advice, I'd be most appreciative.
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