Author Topic: Solution To The Raids....  (Read 3226 times)

Offline killert5

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Solution To The Raids....
« on: December 14, 2011, 12:44:40 PM »
So I love Aces High. My Fiance's hate for this game will without doubt support my claim of love for this game. However, there are somethings that seem to discourage me about this game. I love the rooks, and I'll be the first one to say that. They are some great guys. However, I can also look at the rooks, and Aces High, in a objective way. Rooks are not very organized, and its hard to get all of us together to defend bases when we get horded. LORD KNOWS I"VE TRIED! The knits and the bish are very good at exploiting that weakness, which is completely within their right. Salute to them and their ability to fly together. However, this takes away from at least a third of the players in this games fun. It occurred to me this morning something that will help with just about everything in this game that I hear other drivers talk about. At no point in time, did any airbase have an unlimited amount of pilots or planes that could just up from one field at any time. So I have a historic suggestion I would like to have taken into consideration.

My thought is to limit the amount of planes that can up from a field at one time. That drastically cuts down on the amount Horders that can NOE onto an enemy field at one time. allowing all 3 sides to mount somewhat of a defense. This will end the same old furballs that occur between certain fields on certain maps. This opens up the opportunity to create new fights, even if they are side by side, its not 56 rooks, fighting 61 bish/knits over the same air space for hours on ends. It will aid in the "Historical Aspect" of the game in that a field will be limited to the amount of planes it will have available.

You could limit a field to say 15 planes at 1 time. That way the Bish/Knits can still have their hordes in which they so do love, which will keep them happy. While providing somewhat of a chance of defense, in which my beloved rooks do so badly need.

Once again, I'm not bad mouthing any side on their tactic, I'm simply trying to incorporate something into this MMO that will increase the strategic wants of certain players, while providing a certain shakeup for the game. Thanks for your all's time! <S>!

-Killer-T  :rock

Offline DrBone1

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Re: Solution To The Raids....
« Reply #1 on: December 14, 2011, 12:48:52 PM »
Would be an interesting change however most players will not agree.  :salute
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Offline Lusche

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Re: Solution To The Raids....
« Reply #2 on: December 14, 2011, 12:50:15 PM »
First, this complaint about the disorganization and unwillingness to defend could have been written by A Bish or a Knight to. In fact, you will read the very same complaints on every country channel at least once per day - each time time when it's their turn to get whacked. So the intial premise on which all this seems to based is... wrong. ;)

Second, I will just pick that line:
My thought is to limit the amount of planes that can up from a field at one time. That drastically cuts down on the amount Horders that can NOE onto an enemy field at one time. allowing all 3 sides to mount somewhat of a defense.

It actually cut's down only the amount of planes the defender can up, as usually it would be not a big problem for the attacker to come from two or more fields at once. It just takes a bit of coordination, which will inevitably come after a few weeks.
The defender, however, could not chose to do so.
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Offline killert5

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Re: Solution To The Raids....
« Reply #3 on: December 14, 2011, 12:59:47 PM »
Respectfully I would have to disagree with you about. I have never seen more than 10-15 pilots up to defend a base when someone calls out on country "ALERT A34". 10 is about what youll get. As for the part about about which team could have written this. Im not for sure how to access these statistic but I would to see a graph of maps won, along with who was the winning team. Bish/Knits just about always win, and they run these maps but hordes. People talk about the maps getting old, which I do agree we badly need new maps, but alot of the issue with the maps feeling stale is because Bish/Knits can run these maps in just a couple of hours. Ive seen maps change 3 times in a 24hour period. Force the maps to play out longer and then when you do get a new map it will refreshing longer. 

Once again, <S> all. Not trying to start a war thread, just taking a new angle to look at the game.

-Killer-T  :rock

Offline Debrody

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Re: Solution To The Raids....
« Reply #4 on: December 14, 2011, 01:26:02 PM »
All countries are the same when its about "all working together". Bish have the Jokers-Vs-Alcoholist confederation, the knits have Jayro's-überhorde, also the rooks have their "work together, the more is better" squads. Im not telling names, but they exactly know who im talking about. The truth remains the same.
Its fairly common, an attack situation will be more popular than a defense one: even a counterattack will face an already up formation of boogeys (not as easy) while an organized attack mostly gonna face with a couple low, slow cons trying to climb up (easy picks, if anyone, you must know). Its in the nature of this game, you cant change it.

Lets say, 15 planes/minute. What would you do if you were a mission planner?
For example, up with DTs, circle NOE over your base til enough friendlies are alowed to up, then team up and strike. It doesnt matter if a mission starts at 10:12 or 10:15 if they are headed towards a quiet area. The whole mission wont killed in one minute, so the reinforcements will be able to up in the same way as they do nowadays. So money for nothing.

How would it effect a defense?
If you see a horde coming, you tell: ALERT XY!! You have like 2 mins from when the first dot pops on the radar... Also, the low, slow uppers are very likely to get chewed up by a 10 pony mission, their uppage would be ruined badly. If youre organizing a counter fightersweep, one thing you want to avoid is the waiting time, right? One minute can stop a horde by killing its goon just in time, you know.

This is why this idea gets a -1 from me.
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Offline Lusche

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Re: Solution To The Raids....
« Reply #5 on: December 14, 2011, 01:26:05 PM »
As for the part about about which team could have written this. Im not for sure how to access these statistic but I would to see a graph of maps won, along with who was the winning team. Bish/Knits just about always win, and they run these maps but hordes.

This is absolutely the same what is being talked on every country. When I was on Knights the last time, about two weeks ago, the whole country channel was in total agreement Knights do suck, are disorganized and haven't won the war in many months.

Once again, <S> all. Not trying to start a war thread, just taking a new angle to look at the game.


For a new angle  to look on the game, fly for all 3 countries for extended periods. You might me surprised what you will learn about your disorganized and non-hording home team :)
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Offline pervert

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Re: Solution To The Raids....
« Reply #6 on: December 14, 2011, 01:48:44 PM »


43 vs 2 NOE its all about the challange  :rofl  :P
« Last Edit: December 14, 2011, 01:52:06 PM by pervert »

Offline bmwgs

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Re: Solution To The Raids....
« Reply #7 on: December 14, 2011, 01:55:31 PM »
In the last four tours I have flown all three countries for entire tours.  I can tell you without a doubt, the complainants are the same, just the names change.

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Offline Ack-Ack

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Re: Solution To The Raids....
« Reply #8 on: December 14, 2011, 02:23:33 PM »

My thought is to limit the amount of planes that can up from a field at one time.

We had this in AW, it was called 'Zone Limits'.  Each base had 20 free slots, when those slots were full then you were placed in a queue if you wanted to take off from that base.  So when someone that had a slot was shot down, it freed up a slot and you were then able to take off.  The only way you could keep your spot was to successfully land a sortie and then you'd be able to reup again but if you were shot down or crashed and the zone limit was full, you had to wait in line or fly out of another base that wasn't full.

Unfortunately, HiTech many years ago nixed any idea of zone limits in Aces High and I haven't seen anything recently that he's changed his mind.  Sadly, I wish he would at least consider revisiting the idea instead of just rejecting it out of hand.

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Offline bustr

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Re: Solution To The Raids....
« Reply #9 on: December 14, 2011, 02:25:31 PM »
Best thing HiTech ever did to discourage the hoards was put the DAR minumum to 65ft and expand all of the DAR circles to cross each other. The first two weeks players upped to defend in droves because they could see the hoard coming almost from gear up. Acted like a dinner bell for vulchers and pickers because they had a bit of an unfair advantage by knowing the moment missions upped anywhere. While some squads worked at adpating to the new situation, many resorted to the time honored custom of whining about how unfair it was and threatening to hold their collective breath untill the game died or they did. Then the whines here in forum became their usual Norse Epic Saga's about doom and gloom. The end of the game as we know it, and HiTech relented.

I think he was laughing so hard he relented so he could get some work done.

Eventualy posts like this one get started because the OP thinks something about the game is personly unfair to their sensabilities. Then they come here and open their position as a man of the people thinking only of the greater good. In all honesty the only person who 99% of the time thinks of the greater good of the WHOLE community is the owner of the game. He is betting his mortgage and new baby's future on knowing how to balance this mad house and keep customers paying their monthly subscriptions.

In the MA we pay our montly subscription to be able to have unlimited lives and ability to up unlimited rides at any available feild before the hangers are destroyed. I have only witnessed a handful of players since I first started this game who were skilled enough at persuading others to follow them. This seems to be the unspoken this post suggests is lacking in your chess peice country. The hoards you complain about from the other countries are a general expression of that need in players to follow "SOMEONE", somewhere, who can deliver a consistant good time.

Over the years I have noticed the most consistant defeater of base taking hoards has been large cohesive squads. Even one or two of the better know members of these squads upping to defend inspires other players following because they trust good things will happen around those players. All of this unfortunatly takes time for you to develop your presence in this community. Then to accept the community is what it is and focus on finding those moments in each night around the map that you can enjoy or help to make better with your skill.

ACK-ACK is very good at this.

Othere wise you are asking HiTech to control other peoples actions to make you happy. This seems to be the core of 99% of whines in this forum over the years.
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Offline Lusche

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Re: Solution To The Raids....
« Reply #10 on: December 14, 2011, 02:54:49 PM »
Best thing HiTech ever did to discourage the hoards was put the DAR minumum to 65ft and expand all of the DAR circles to cross each other.


ROFL.


Expanded dar circles was the best thing ever happening FOR the horde.
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Offline Delirium

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Re: Solution To The Raids....
« Reply #11 on: December 14, 2011, 02:57:18 PM »
Expanded dar circles was the best thing ever happening FOR the horde.

I have to agree with that that statement.

Rather than developing new tactics or skills to replace the smaller hordes or the NOE missions, they were simply replaced by more numbers in the missions instead.
« Last Edit: December 14, 2011, 02:58:59 PM by Delirium »
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Offline Vinkman

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Re: Solution To The Raids....
« Reply #12 on: December 14, 2011, 02:57:37 PM »
So I love Aces High. My Fiance's hate for this game will without doubt support my claim of love for this game. However, there are somethings that seem to discourage me about this game. I love the rooks, and I'll be the first one to say that. They are some great guys. However, I can also look at the rooks, and Aces High, in a objective way. Rooks are not very organized, and its hard to get all of us together to defend bases when we get horded. LORD KNOWS I"VE TRIED! The knits and the bish are very good at exploiting that weakness, which is completely within their right. Salute to them and their ability to fly together. However, this takes away from at least a third of the players in this games fun. It occurred to me this morning something that will help with just about everything in this game that I hear other drivers talk about. At no point in time, did any airbase have an unlimited amount of pilots or planes that could just up from one field at any time. So I have a historic suggestion I would like to have taken into consideration.

My thought is to limit the amount of planes that can up from a field at one time. That drastically cuts down on the amount Horders that can NOE onto an enemy field at one time. allowing all 3 sides to mount somewhat of a defense. This will end the same old furballs that occur between certain fields on certain maps. This opens up the opportunity to create new fights, even if they are side by side, its not 56 rooks, fighting 61 bish/knits over the same air space for hours on ends. It will aid in the "Historical Aspect" of the game in that a field will be limited to the amount of planes it will have available.

You could limit a field to say 15 planes at 1 time. That way the Bish/Knits can still have their hordes in which they so do love, which will keep them happy. While providing somewhat of a chance of defense, in which my beloved rooks do so badly need.

Once again, I'm not bad mouthing any side on their tactic, I'm simply trying to incorporate something into this MMO that will increase the strategic wants of certain players, while providing a certain shakeup for the game. Thanks for your all's time! <S>!

-Killer-T  :rock


In the end, I don't know why people don't spread out more on the map. 5 v 5 in a sector is about the perfect density for me. More than that, and I'm elbowing my way in to get a kill, or being jump by 3 enemies. But I'm not looking for exclusive 1 v 1s. A little team effort and coordination is a good thing. and trying to organize it on the radio is fun.  :salute

But it's usually feast or famine these days. People flock to a croud. If I move to the next base and fly over to an empty enemy base I can fly for 40 minutes and not see any action. Where are all the like minded folks?  My Squad has two people in it, and we're almost never on together. So I'm essentially un-affiliated. What do I find when someone finally ups? Oh crap it's a dog fighting squad and they've decided to wing up to kill poor little old me. well that was no fun.

We've run into each other plenty out there Killert5, and while I have a lot of respect for the Dueces, you guys pack hunt too much. Hordes are the answer to "Loose Duecing". If you guys are going to fly around like an organized pack of well trained wolves, dragging and bagging the unaffiliated to certain death, don't be surprised, that their response might be to stick together.  You train together, and fly together. That makes 3 of you, bether than 5 or 6 unaffiliateds 'hording' together.  We common folk are getting creamed out there by dog fighting squads like the Dueces, the Few, Top Gun, the Pigs, and the Muppets.

What's the common unaffiliated pilot to do?  :salute

Not picking on you guys. Just understand that most can't be as organized as a well practiced squad. Numbers are the equalizer. You are, in a sense, a victim of your own success.  :salute
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Offline Shuffler

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Re: Solution To The Raids....
« Reply #13 on: December 14, 2011, 03:37:52 PM »
So I love Aces High. My Fiance's hate for this game will without doubt support my claim of love for this game. However, there are somethings that seem to discourage me about this game. I love the rooks, and I'll be the first one to say that. They are some great guys. However, I can also look at the rooks, and Aces High, in a objective way. Rooks are not very organized, and its hard to get all of us together to defend bases when we get horded. LORD KNOWS I"VE TRIED! The knits and the bish are very good at exploiting that weakness, which is completely within their right. Salute to them and their ability to fly together. However, this takes away from at least a third of the players in this games fun. It occurred to me this morning something that will help with just about everything in this game that I hear other drivers talk about. At no point in time, did any airbase have an unlimited amount of pilots or planes that could just up from one field at any time. So I have a historic suggestion I would like to have taken into consideration.

My thought is to limit the amount of planes that can up from a field at one time. That drastically cuts down on the amount Horders that can NOE onto an enemy field at one time. allowing all 3 sides to mount somewhat of a defense. This will end the same old furballs that occur between certain fields on certain maps. This opens up the opportunity to create new fights, even if they are side by side, its not 56 rooks, fighting 61 bish/knits over the same air space for hours on ends. It will aid in the "Historical Aspect" of the game in that a field will be limited to the amount of planes it will have available.

You could limit a field to say 15 planes at 1 time. That way the Bish/Knits can still have their hordes in which they so do love, which will keep them happy. While providing somewhat of a chance of defense, in which my beloved rooks do so badly need.

Once again, I'm not bad mouthing any side on their tactic, I'm simply trying to incorporate something into this MMO that will increase the strategic wants of certain players, while providing a certain shakeup for the game. Thanks for your all's time! <S>!

-Killer-T  :rock

So if I am understanding you right....... you and a hand full are not having fun so you'd like everyone to not have fun?

I'm thinking folks just don't enjoy flying with you. Maybe your relaying a bumbed out attitude or something without realizing it. I've seen hordes on all sides including rooks. Try going at the game a little differently.
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Offline Shuffler

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Re: Solution To The Raids....
« Reply #14 on: December 14, 2011, 03:43:37 PM »
Respectfully I would have to disagree with you about. I have never seen more than 10-15 pilots up to defend a base when someone calls out on country "ALERT A34". 10 is about what youll get. As for the part about about which team could have written this. Im not for sure how to access these statistic but I would to see a graph of maps won, along with who was the winning team. Bish/Knits just about always win, and they run these maps but hordes. People talk about the maps getting old, which I do agree we badly need new maps, but alot of the issue with the maps feeling stale is because Bish/Knits can run these maps in just a couple of hours. Ive seen maps change 3 times in a 24hour period. Force the maps to play out longer and then when you do get a new map it will refreshing longer. 

Once again, <S> all. Not trying to start a war thread, just taking a new angle to look at the game.

-Killer-T  :rock

Win?? Are you refering to the change of maps as win? If so, that is just your take on winning. All sides are more the same than they are different.

People complain because maps are up too long and then complain because they are not up long enough. Human nature. Never happy.  lol
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