Author Topic: Solution To The Raids....  (Read 3286 times)

Offline uptown

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Re: Solution To The Raids....
« Reply #45 on: December 15, 2011, 03:17:44 PM »

In the end, I don't know why people don't spread out more on the map. 5 v 5 in a sector is about the perfect density for me. More than that, and I'm elbowing my way in to get a kill, or being jump by 3 enemies. But I'm not looking for exclusive 1 v 1s. A little team effort and coordination is a good thing. and trying to organize it on the radio is fun.  :salute

But it's usually feast or famine these days. People flock to a croud. If I move to the next base and fly over to an empty enemy base I can fly for 40 minutes and not see any action. Where are all the like minded folks?  My Squad has two people in it, and we're almost never on together. So I'm essentially un-affiliated. What do I find when someone finally ups? Oh crap it's a dog fighting squad and they've decided to wing up to kill poor little old me. well that was no fun.

We've run into each other plenty out there Killert5, and while I have a lot of respect for the Dueces, you guys pack hunt too much. Hordes are the answer to "Loose Duecing". If you guys are going to fly around like an organized pack of well trained wolves, dragging and bagging the unaffiliated to certain death, don't be surprised, that their response might be to stick together.  You train together, and fly together. That makes 3 of you, bether than 5 or 6 unaffiliateds 'hording' together.  We common folk are getting creamed out there by dog fighting squads like the Dueces, the Few, Top Gun, the Pigs, and the Muppets.

What's the common unaffiliated pilot to do?  :salute

Not picking on you guys. Just understand that most can't be as organized as a well practiced squad. Numbers are the equalizer. You are, in a sense, a victim of your own success.  :salute
good post  :aok
Lighten up Francis

Offline bustr

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Re: Solution To The Raids....
« Reply #46 on: December 15, 2011, 04:20:02 PM »
OK, back on the thread....the raids don't need a solution...it's a war game, got it?

As Waystin puts it: The MA is a Cage Match and anything goes even if it's crying.

As the USMC puts it: Adapt and Overcome.

As a Sergent Chef asked me once: You afraid of dieing or just enjoy talking like a girl?

It's sad that in a game full of men whining about how each other's way of playing the game is making their personal way of playing the game impossible to enjoy. And for every philosophicaly narcasistic reason possible. A single older british woman can calmly ask 24 men to please destroy 6 bases for her. To which they all suddenly know how to work together and capture 6 bases for the nice lady. With no interpersonal conflicts or whining matches during the process and very littel foul language on range. And we get pissed when women treat us like littel boys.

Could any of you imagine your mothers listening to or reading some of your conversations related to this game? Mine having retired from the NSA after 25 years and now in her 80's. Would probably ask me if I enjoyed talking like a girl if I whined about this game in her presence the way many do in this forum. My wife only gives me 3 minutes to "whine" about any game in her presence after 12 years. I followed her suggestion and detuned ch200 this year. Not much to complain about with this game anymore.

Whining is very cathartic and addictive when you can get away with it. After awhile it's easier and a quicker self reward than doing a reality check to see if you need to find a like minded support group or a completely fresh point of view.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Babalonian

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Re: Solution To The Raids....
« Reply #47 on: December 15, 2011, 06:09:58 PM »
I guess maybe I'm just thinking of a different Pandora  :pray   

or someone with a similar name

or your squaddie just sounds like a bloke

(btw I'm tied down with a top bird and a young son, I don't think they'd be too happy if I met somebody ;) )



I'd argue they would probabley be a lot happier with your lack of social vibrance and fortitude if you did go out and learn to properly socialize with people.  To each their own.
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Wow, you guys need help.

Offline Daddkev

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Re: Solution To The Raids....
« Reply #48 on: December 15, 2011, 06:28:13 PM »
 :old: Yeah....what he said! :neener:
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Offline coombz

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Re: Solution To The Raids....
« Reply #49 on: December 15, 2011, 06:34:20 PM »
I'd argue they would probabley be a lot happier with your lack of social vibrance and fortitude if you did go out and learn to properly socialize with people.  To each their own.

 :headscratch:  err yeah OK

Clearly, based on what I've posted in this thread I 'probabely'[sic] have less 'social fortitude' than the guy e-knighting for a girl from an online game by randomly attacking someone after an innocent comment/misunderstanding

I salute your chivalrous vibrance  :salute  :old:

« Last Edit: December 15, 2011, 06:41:23 PM by coombz »
Did you see my dad on dogfights yet?
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Offline Vinkman

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Re: Solution To The Raids....
« Reply #50 on: December 16, 2011, 09:32:45 AM »
As Waystin puts it: The MA is a Cage Match and anything goes even if it's crying.

As the USMC puts it: Adapt and Overcome.

As a Sergent Chef asked me once: You afraid of dieing or just enjoy talking like a girl?

It's sad that in a game full of men whining about how each other's way of playing the game is making their personal way of playing the game impossible to enjoy. And for every philosophicaly narcasistic reason possible. A single older british woman can calmly ask 24 men to please destroy 6 bases for her. To which they all suddenly know how to work together and capture 6 bases for the nice lady. With no interpersonal conflicts or whining matches during the process and very littel foul language on range. And we get pissed when women treat us like littel boys.

Could any of you imagine your mothers listening to or reading some of your conversations related to this game? Mine having retired from the NSA after 25 years and now in her 80's. Would probably ask me if I enjoyed talking like a girl if I whined about this game in her presence the way many do in this forum. My wife only gives me 3 minutes to "whine" about any game in her presence after 12 years. I followed her suggestion and detuned ch200 this year. Not much to complain about with this game anymore.

Whining is very cathartic and addictive when you can get away with it. After awhile it's easier and a quicker self reward than doing a reality check to see if you need to find a like minded support group or a completely fresh point of view.

Analysis like this one makes the big mistake of comparing a game to real life.  A game is a voluntary effort by all parties for the purpose of having fun. If all parties are no having fun, there won't be a game after a while because people will choose not to participate.

Careful about treating the game like real life [i.e. Marines, and NSA]. Choosing to crush the 'enemy' with no consideration to the other's competitor's fun, could make you and the game victims of your own success when the game dies. Calling people whiners when they try to convey the idea that sportsmanship and fun are integral to any game seems a bit closed minded. 

It's tough sometimes to sort out sore-loser whining from someone with a legitimate complaint about gameplay, but try.  Some whining is legit, and will help the game thrive.  :salute
Who is John Galt?

Offline bustr

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Re: Solution To The Raids....
« Reply #51 on: December 16, 2011, 11:51:10 AM »
As a pattern from observing this forum for a number of years, the whining starts when the learning blush wears off and the whiner makes others responsible for his lack of fun, skill or imagination. This for no better description is a sand box with toys free for every kid who enters to play with. Restrictions are limited allowing them to play in almost any manner they choose within the restrictions. A simple but brillient strategy. Encouraging imagination, free will, and individual initiative. Create your own happiness with your own two hands and imagination so to say.

The most aggressively imaginative kids have the most fun with anything available in the sand box. They were the kids who were happy making toys from twigs and rocks in preschool. They don't need new toys every week or the school yard nanny imposing exotic rules of play on the other kids to keep them from kicking down someone elses sand castles. Whining to have the game changed is like following the money when a politician proposes a new law. Who is the ultimate benifactor of the law or the restrictions it imposes on the majority? That is the true definition of becoming a victim of your own success, once changed the process stomps on everyone including the beneficiary. Who being unhappy again wants another law to address his new unhappiness. Once catered to Whining is it's own reward.

Games like life work best with the least amount of external regulation by tyranny of the minority. At some point you will loose in life and get your feelings hurt the same as in a game. Once you go down the path of regulating the outcome of Wining so everyone gets a trophy and happy feelings. Then only the whiners value the trophy and have the sandbox to themselves. Then the cycle starts up all over again in a new sandbox somewhere else because the whiners follow the fun.  You want failure by ones own success? Just start handing out trophys for showing up.

Who wants a trophy for showing up to play? Hold your hands up now and be counted.......

The game moderators nor HTC staff watch the game from an adminstrator's console and choose the winners and loosers each day. It's up to each of us to do that for ourselves. The whines in this forum over the years, 99% have been a request that HTC pick winners and losers by changing the game or other players conduct in the whiners favor. 1% has ever asked HiTech to change the game for the whole community. Follow the money as they say in politics and social engineering.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline The Fugitive

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Re: Solution To The Raids....
« Reply #52 on: December 16, 2011, 12:05:58 PM »
OK Bustr, using your sandbox, say half a dozen kids are using the toys to build roads and racetracks and little towns and they are having fun. Two new kids show up, grab the biggest bulldozers in the box and plow everything under. As soon as one of the other tries to make a new road, the bulldozer roll over it. In real life some of those kids will either leave, or band together to beat the crap out of the two ruining the fun for the others. In the game there is no options. You either leave, or follow the bulldozers. There is no way to curb the bad game play. Well maybe "bad game play" is not the right term for our game, but it amounts to the same thing as one type of game play overwhelms another type of game play.

Offline bustr

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Re: Solution To The Raids....
« Reply #53 on: December 16, 2011, 12:31:58 PM »
Then HiTech plays god like he always does whether we like the outcome or not.

Then we get back to playing while the highly imaginative kids adpat and overcome the new restriction. Or others whining for more trophy's to be handed out for successful potty runs and other kids ability to drive bulldozers crippled because they are too good at bulldozing or getting others to help them build roads. If you can't compete with them straight up or just don't like them and the way they do buisness, make a law or regulation to cripple them. In this game that's called whining, in the real world thats called social engineering.

Whining is still it's own self serving reward if catered to.

A show of hands guys. How many of you want a trophy for logging into the game every day or taking a potty break.........
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline 68ZooM

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Re: Solution To The Raids....
« Reply #54 on: December 16, 2011, 12:40:11 PM »
as long as people feel there is safety in numbers it's always going to happen, period. i guess to many are just worried about dying in a cartoon game or feel they need 30 others around them to feel successful.
« Last Edit: December 16, 2011, 01:02:56 PM by 68ZooM »
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Offline The Fugitive

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Re: Solution To The Raids....
« Reply #55 on: December 16, 2011, 12:43:15 PM »
The problem is the imaginative kids don't get any one to play along any more. Some one comes up with a great play using buffs from a couple of bases coming in at different alts. Fighter cover meets to in-bound buffs to provide covers. GVs are launched to create a diversion, or actually make the run for the capture. Mean while a defensive corp ups to intercept a fighter group thats on its way to provide cover for a buff group, or just as a diversion to draw the cap away from the intended target.

While all of the above would sound interesting, and fun to a lot of people it won't happen. Why? Because it's too much trouble. Why co-ordinate a number of smaller groups to come together to accomplish a mission when you can just grab the biggest bulldozer and get the job done.

Offline Oldman731

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Re: Solution To The Raids....
« Reply #56 on: December 16, 2011, 08:32:26 PM »
to many are just worried about dying in a cartoon game


This.

- oldman

Offline ink

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Re: Solution To The Raids....
« Reply #57 on: December 16, 2011, 08:48:09 PM »
  Been a Rook since I signed on.  :salute the Real Rooks. So I don't know much about the other countries. But the Rooks failing to pork the ords is the major problem there. Pork the Ords stop the Horde. Only a few will regularly (Myself being one) take down ord because most times it may be a oneway mission. Can't be afraid of losing score but many are.

  I do notice many in the other countries making it a priority to attack the enemies ability to make war. The new Horde style is to totally take all hangers and guns down so there will be no oposition to capture. The massive attacks have detered defenders from upping just to get vulched on the runway by those seeking easy kills.

  Don't be selfish, Take out an Ord bunker, run some supplies, do a strat run. Is this really a WAR Game or a Dogfight Game?


 :rofl :rofl :rofl :rofl :rofl :rofl :rofl....oh man.... :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl...stop please.............. :rofl :rofl :rofl :rofl :rofl :rofl..........it hurts..... :rofl :rofl :rofl :rofl :rofl :rofl

Offline LATAMER

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Re: Solution To The Raids....
« Reply #58 on: December 17, 2011, 07:08:12 AM »
Far as hording - I hate it but it is intelligent. As a rook we don't hoard and if we do, rarely. We've done some great missions with our Halloween Nikki Pumpkin raids and the night we had 20-25 110s and tore up and took a bunch of bases quickly.

The one compliant about being in a horde that I have heard is people saying "I wont get my kills." Well guess what - the purpose of the horde is to take a base and your kills are 2ndary. There a tons of kills to be had everyday. Oh no your stats might go lower - who cares that you went from 213 to 256 because you landed 1 kill and not 3.

Quote
Only a few will regularly (Myself being one) take down ord because most times it may be a oneway mission...

This is one thing that pisses me off. July or June that is all did was attack runs to pork ord and troops. Actually tired of it and at times I don't really give a hoot what happens. The one thing I will never understand is the person that told me what is the point of porking  base? They will just resupply it with 5 guys and have it back up within minutes. If so we take 5 people out of the fight for 5 minutes but it slows the advance of the enemy. Not a hard concept. So I agree with you - porking has benefits and it is not a means to the end but creates an issue that needs to be addressed by the porkies.

Quote
mission. Can't be afraid of losing score but many are.
That one drives me up a wall too....woo you took out radar at some base no one gives a hoot about. Congrats. why don't you stay and take the ord down too. But now you might get killed by the ack or some that ups and takes you out. That's part of the game and part of fun. Can I beat the system.

I've changed how I think about the game - I play to enjoy it and do not really care about stats. Or if get my butt handed to me over and over. It's a game. It's fun. Figure out how to counter the big raids as others have suggested.  Next thing you know we changing the game to make it feel good for everyone and it turns into little kid Tball where no one strikes out, scores aren’t kept and everyone gets ice cream after the game. This a game – have fun – enjoy it for what it is and if you are in a horde and there is one pour sap upping  and everyone is chanting “mine mine mine” then just laugh because the first time I heard that being chanted I couldn’t stop laughing.
« Last Edit: December 17, 2011, 07:14:22 AM by LATAMER »

Offline Vinkman

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Re: Solution To The Raids....
« Reply #59 on: December 19, 2011, 08:21:32 AM »
As a pattern from observing this forum for a number of years, the whining starts when the learning blush wears off and the whiner makes others responsible for his lack of fun, skill or imagination. This for no better description is a sand box with toys free for every kid who enters to play with. Restrictions are limited allowing them to play in almost any manner they choose within the restrictions. A simple but brillient strategy. Encouraging imagination, free will, and individual initiative. Create your own happiness with your own two hands and imagination so to say.

The most aggressively imaginative kids have the most fun with anything available in the sand box. They were the kids who were happy making toys from twigs and rocks in preschool. They don't need new toys every week or the school yard nanny imposing exotic rules of play on the other kids to keep them from kicking down someone elses sand castles. Whining to have the game changed is like following the money when a politician proposes a new law. Who is the ultimate benifactor of the law or the restrictions it imposes on the majority? That is the true definition of becoming a victim of your own success, once changed the process stomps on everyone including the beneficiary. Who being unhappy again wants another law to address his new unhappiness. Once catered to Whining is it's own reward.

Games like life work best with the least amount of external regulation by tyranny of the minority. At some point you will loose in life and get your feelings hurt the same as in a game. Once you go down the path of regulating the outcome of Wining so everyone gets a trophy and happy feelings. Then only the whiners value the trophy and have the sandbox to themselves. Then the cycle starts up all over again in a new sandbox somewhere else because the whiners follow the fun.  You want failure by ones own success? Just start handing out trophys for showing up.

Who wants a trophy for showing up to play? Hold your hands up now and be counted.......

The game moderators nor HTC staff watch the game from an adminstrator's console and choose the winners and loosers each day. It's up to each of us to do that for ourselves. The whines in this forum over the years, 99% have been a request that HTC pick winners and losers by changing the game or other players conduct in the whiners favor. 1% has ever asked HiTech to change the game for the whole community. Follow the money as they say in politics and social engineering.

Ok, well some of these are true points when talking about life. They just don't apply to every whine about the game.  :salute 
games need rules to create fun competition. Football without a limit on the number of players on a field would be a useless game that no one would play. Dispite it forcing the sides to be even, it's a tremendously complex game, that requires a variety of skills, and strategy, for a team to win.

In a team game, if numbers are never constrained at all, a horde will always be the "strategy" chosen because it is the most effective to achieve the objective.  That's not a lot of imagination or creativity. So it's the opposite of what you want too.  :salute
Who is John Galt?