Author Topic: Puffy  (Read 2966 times)

Offline JUGgler

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Puffy
« on: December 26, 2011, 07:38:30 AM »
I'd like to see one of two changes:


#1- Fleet puffy be disabled if the fleet comes within 5-10 miles of a base.

                                             or

#2-  All coastal bases have their own defensive puffy.


It seems an unessecary advantage for those launching from CV groups. It seems everytime I have to go verticle in a fight when a CV is close ( hell it doesn't even have to be that close) I get instant damage. I'ts hard enough to come to grips with a zeke without having the "magic" 3K death threshold.  :bhead


Now I'm only refering to the (computer generated puff)  :aok





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Offline waystin2

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Re: Puffy
« Reply #1 on: December 26, 2011, 08:35:17 AM »
I concur with the line of thought here.  If puffy ack can reach over the air field then the CV is too close to shore.  Not sure of the solution...  :headscratch:
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Offline The Fugitive

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Re: Puffy
« Reply #2 on: December 26, 2011, 09:22:10 AM »
Yup, another "gamey" thing that should be taken care of.

I also think that as soon as the CV groups starts firering on a base the base should start flashing. Those big old rounds smacking into the ground SHOULD set off the alert.
« Last Edit: December 26, 2011, 09:23:47 AM by The Fugitive »

Offline Melvin

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Re: Puffy
« Reply #3 on: December 26, 2011, 09:29:11 AM »
:cry :cry :cry Make them stop shooting at me so I can furball!

:cry :cry :cry Make them stop shooting at me so I can furball!

:cry :cry :cry Make them stop shooting at me so I can furball!

I also think that as soon as the CV groups starts firering on a base the base should start flashing. Those big old rounds smacking into the ground SHOULD set off the alert. (Very true)

Face it, making a Task Group stop shooting to suit your play style is just as gamey as driving it near shore. Get in a B-25 and go sink it if you don't like it.
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Offline pervert

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Re: Puffy
« Reply #4 on: December 26, 2011, 09:36:14 AM »
This is one of the things that makes Aces High gameplay rubbish,

Puffy Ack
CVs parked 2 metres of shore - yeah thats realistic, the cv would never run aground there would it HTC
Discos
Pilot wounds - did you know in real life the more you slow down the more likely you are to blackout? realism points+++++
Radiator hits - might as well be an instant death

Thats before I even start about the human element of gameplay  :rofl

Just for the CV being parked on the beach I vote we get rid of insistence on historical skins in game.

Offline thndregg

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Re: Puffy
« Reply #5 on: December 26, 2011, 09:39:40 AM »
Which actually brings up another opinion: I think the CV is far too easy to sink. One flight B26's, 8K alt, 8 500lbs bombs... unless there is a strong aerial defense, it's way too simple. Add to that, one is not restricted to taking off from the base that is being shelled.
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Offline JUGgler

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Re: Puffy
« Reply #6 on: December 26, 2011, 09:45:08 AM »
Face it, making a Task Group stop shooting to suit your play style is just as gamey as driving it near shore. Get in a B-25 and go sink it if you don't like it.


The problem for me is not "THEM" shoosting at me, in fact I encourage more of  "THEM" to shoost at me! But alas, it is not "THEM" shoosting at me, it is the computer shoosting at me, and pardon me for thinking "THEM" do not require the computer to assist with "THEM" shoosting at me  :aok

Get it?

Got it?

Good!  :aok




JUGgler

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Offline JUGgler

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Re: Puffy
« Reply #7 on: December 26, 2011, 09:45:46 AM »
Which actually brings up another opinion: I think the CV is far too easy to sink. One flight B26's, 8K alt, 8 500lbs bombs... unless there is a strong aerial defense, it's way too simple. Add to that, one is not restricted to taking off from the base that is being shelled.


Agreed!



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Offline Karnak

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Re: Puffy
« Reply #8 on: December 26, 2011, 09:49:22 AM »
Puffy Ack
The modeling could be improved, true.
Quote
CVs parked 2 metres of shore - yeah thats realistic, the cv would never run aground there would it HTC
I've not seen them so close that they would run aground, but they do get too close from a tactical standpoint.  Always leads to their loss too.
Quote
Discos
Welcome to the world of computer network connections over long distances.  This is not specific to AH at all.
Quote
Pilot wounds - did you know in real life the more you slow down the more likely you are to blackout? realism points+++++
Slowing down has nothing to do with blackouts from pilot wounds.  Nothing you do has anything to do with them.  They simply get more and more frequent until you die.
Quote
Radiator hits - might as well be an instant death
Funny, but I've returned many aircraft, even single engined ones, after getting a radiator or oil hit.  Perhaps you have a different understanding of "instant death" than the rest of us.
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Offline The Fugitive

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Re: Puffy
« Reply #9 on: December 26, 2011, 09:51:21 AM »
Face it, making a Task Group stop shooting to suit your play style is just as gamey as driving it near shore. Get in a B-25 and go sink it if you don't like it.

I lived on a CV for two years. The only time we saw land was when we went ashore.

Which actually brings up another opinion: I think the CV is far too easy to sink. One flight B26's, 8K alt, 8 500lbs bombs... unless there is a strong aerial defense, it's way too simple. Add to that, one is not restricted to taking off from the base that is being shelled.

Agreed, but the tonnage is right, the defense is not. Most people don't want to be bothered to defend a CV they are too busy furballin, or trying to capture/flatten the base BEFORE the CV is sunk. Maybe they could give you double, maybe triple the point/perks for dropping a buff inside the CV dar circle. Bigger carrot might get some people to CAP the CV.

Offline JUGgler

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Re: Puffy
« Reply #10 on: December 26, 2011, 09:55:30 AM »
The modeling could be improved, true.I've not seen them so close that they would run aground, but they do get too close from a tactical standpoint.


I have seen them "on land"




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Offline Karnak

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Re: Puffy
« Reply #11 on: December 26, 2011, 10:09:36 AM »

I have seen them "on land"




JUGgler
Yup, there are bugs.

What I'd like is a "invasion" fleet centered on either a pair or trio of heavy cruisers (easy) or centered on a battleship (new asset needed) that would get close to the shore and be able to launch LVTs.  Then restrict the carrier fleets to further stand off range and not have the ability to launch LVTs.
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Offline pervert

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Re: Puffy
« Reply #12 on: December 26, 2011, 10:35:17 AM »
The modeling could be improved, true.I've not seen them so close that they would run aground, but they do get too close from a tactical standpoint.  Always leads to their loss too.Welcome to the world of computer network connections over long distances.  This is not specific to AH at all.Slowing down has nothing to do with blackouts from pilot wounds.  Nothing you do has anything to do with them.  They simply get more and more frequent until you die.Funny, but I've returned many aircraft, even single engined ones, after getting a radiator or oil hit.  Perhaps you have a different understanding of "instant death" than the rest of us.

You miss the point completely Karnak, these are things that could be avoided if the game was changed that way. There are too many random things that happen during the game to make it playable, granted things like discoes are out of HTCs control but the fact they happen merely emphasises things like puffy ack pilot wounds and radiator hits.

Look at it this way.

Log in, take off, climb out for 10 minutes nearly at fight...disco.

Log in, take off, climb out for 10 minutes nearly at fight puffy ack missing wing down you go.

Take off, climb out for 10 minutes arrive at fight, get pw'ed from 1k sprayers, the next 5 minutes is then spent playing peekaboo with the world or be sensible and rtb either way it just means another 10 minutes wasted flying home. And btw the PW IS triggered by speed in most cases, ever came in to land and every time you do your PW comes on?

So try again take off climb out 10 minutes arrive at fight get attempt at face shot radiator hit, end of flight.

I could avoid all this by not engaging in combat, but thats the whole point of the game isn't it.

Offline Karnak

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Re: Puffy
« Reply #13 on: December 26, 2011, 10:43:36 AM »
You miss the point completely Karnak, these are things that could be avoided if the game was changed that way. There are too many random things that happen during the game to make it playable, granted things like discoes are out of HTCs control but the fact they happen merely emphasises things like puffy ack pilot wounds and radiator hits.

Look at it this way.

Log in, take off, climb out for 10 minutes nearly at fight...disco.

Log in, take off, climb out for 10 minutes nearly at fight puffy ack missing wing down you go.

Take off, climb out for 10 minutes arrive at fight, get pw'ed from 1k sprayers, the next 5 minutes is then spent playing peekaboo with the world or be sensible and rtb either way it just means another 10 minutes wasted flying home. And btw the PW IS triggered by speed in most cases, ever came in to land and every time you do your PW comes on?

So try again take off climb out 10 minutes arrive at fight get attempt at face shot radiator hit, end of flight.

I could avoid all this by not engaging in combat, but thats the whole point of the game isn't it.
Don't know what to say.  Sounds like you want puffy ack and a simple, linear damage bar instead of what we have now.
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Offline pervert

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Re: Puffy
« Reply #14 on: December 26, 2011, 10:58:45 AM »
Don't know what to say.  Sounds like you want puffy ack and a simple, linear damage bar instead of what we have now.

If I wanted any of the above I would look for the following game titles, all of which could be played without any other human interaction..

Ack High!

World Of Pilot Wounds

Scalding Heights (radiator leak simulator)