The modeling could be improved, true.I've not seen them so close that they would run aground, but they do get too close from a tactical standpoint. Always leads to their loss too.Welcome to the world of computer network connections over long distances. This is not specific to AH at all.Slowing down has nothing to do with blackouts from pilot wounds. Nothing you do has anything to do with them. They simply get more and more frequent until you die.Funny, but I've returned many aircraft, even single engined ones, after getting a radiator or oil hit. Perhaps you have a different understanding of "instant death" than the rest of us.
You miss the point completely Karnak, these are things that could be avoided if the game was changed that way. There are too many random things that happen during the game to make it playable, granted things like discoes are out of HTCs control but the fact they happen merely emphasises things like puffy ack pilot wounds and radiator hits.
Look at it this way.
Log in, take off, climb out for 10 minutes nearly at fight...disco.
Log in, take off, climb out for 10 minutes nearly at fight puffy ack missing wing down you go.
Take off, climb out for 10 minutes arrive at fight, get pw'ed from 1k sprayers, the next 5 minutes is then spent playing peekaboo with the world or be sensible and rtb either way it just means another 10 minutes wasted flying home. And btw the PW IS triggered by speed in most cases, ever came in to land and every time you do your PW comes on?
So try again take off climb out 10 minutes arrive at fight get attempt at face shot radiator hit, end of flight.
I could avoid all this by not engaging in combat, but thats the whole point of the game isn't it.