You can't be bothered to fly with the realism but you demand realism from your "game"?
The two aren't mutually exclusive. For example, I'm not a fan of modeling engine management. Sorry, I just don't find it fun. I am, however, a huge fan of a more detailed damage model and would love to see things like turbulence, updrafts, and crosswinds added, as I feel that adds a lot of fun to the game.
Guys landing wheels up on a perfectly fine plane doesn't bother me when I see it in game if it's done on the concrete, but for some reason the thought of it being the same if they just aim in the general direction of the airfield and skid it in anywhere bugs me a bit. *shrug*
As to the boundaries they've chosen for good landing vs bad landing, I'm fine with the status quo. It's fairly reasonable, everybody knows where it is. I have my preference for where I'd ideally like it to be, but it sure isn't a gamebreaker for me.
Wiley.