Right. They will bail 5 minutes before they plan to release the troops, leaving a skeleton crew at CAP alt in case the enemy gets ideas. Or, 40 of the 50 they brought will continue to the next base, leaving a skeleton crew at the previous base to mop up. Another question occurs to me. What happens if the requirement for troops is 15, 11 troops get into the maproom, and the timer runs out on a bunch of planes that have left the area/died to push it down to requiring 10 for the take?
And I (and most skilled pilots as well) can break through a skeleton crew CAPing. A single tater and I just killed somewhere between 3 and 15 troops. Either way, you still can't take the base.
If the timer runs out, a single additional troop would be required. The point is that it either pushes the attackers to use smaller numbers, or delays their horde enough that defenders can up from another base, and come kill troops. Its not
supposed to be easy on the hordes.
...So 30 planes isn't a horde? I'll... just leave that comment right here. That statement alone completely invalidates anything else you might say, no matter how many italics you use.
No, 30 is still a horde, but a 30 man horde is also a raid, or an attack, or a mission. Horde isn't a precise term, which is why I didn't use it in that instance.
Yes, because people always approach the game in terms of 'where can I be the most effective?' You act like people log into the game and uniformly sit down and plan among themselves how big the horde is going to be today, and where it's going. People log in, see a bardar, and head toward it. Under your system, if you don't bring the maximum number of people, the number of troops that are required to take the town will be random, and the number of buildings needed to be down will also be random. Alternately, they can bring in a horde they know will get the job done, and enough troops to satisfy the maximum requirement.
no, but they usually tend to avoid areas where they are
ineffective. Each individual isn't very effective, because they're competing against 30 others. Since smaller groups would be just as effective as a horde, and increasing the size of the horde makes the horde ineffective, the hope is that instead of sticking around to do nothing but take in the view, people will be drawn to the areas where they can do something.
Based on what? There will be fewer people in the game?
based on the fact that joining the horde makes the horde as a whole less effective. You yourself are already ineffective as an individual in the horde, so that leaves nothing for the individual who wants to help fly around a capped base.
Why? What will prevent them from bringing enough goons?
because after a bit, the goons will increase the troop requirement by more than the number of troops they cary.
If they're equally effective, they'll still be there. If 30 works pretty much as well as 15, 30 will be what will come. If 40 has a higher troop requirement, why will they not bring 50 with more troops?
Maybe. I personally don't think so (at least not after a while), but you may be right. But even if you ARE right, then at least we wouldn't have constant one-sided fights.