I personally have a bit of a different attitude about what makes it feel 'real' and what makes it fun.
I look at whatever fight I'm headed into as side vs side. When I'm headed toward the enemy, I'm assessing what the enemy appears to be doing, what the friendlies around me appear to be doing, how I think the two will interact, and what role I can play.
My goal most times is to attempt to push the enemy force around either by killing them, or secondarily moving them into a place where they are either easier to kill for others, or less effective to attack the friendlies coming behind me. Pushing them down if I know medium alt buffs are coming behind me, things of that nature.
The point is, when I'm able, I'm looking at the battle as a whole. Of course, when I start engaging a bandit or two, that's where my concentration is mostly focused, but I'm still trying to be aware of how many reds and greens are in the distance headed toward us and what that means to my current fight. Setting them up for the incoming friendly, avoiding them doing the same to me, possibly going for the incoming enemy goon, etc.
At any given moment, I'm using everything I currently have at my disposal to try to kill the red guys and get home. Sometimes that means picking, sometimes that means dragging, sometimes that means 1v1ing a guy. Sometimes that means getting the fast plane to break so the guys trying to run him down can catch up, or pushing him down so the guys with less alt have access to him, etc etc.
I personally avoid large groups of friendlies unless they're being met by a large group of enemies. That's where I find the most fun, but it's quite rare on a lot of nights, so I settle for finding an enemy crowd to work.
Tank-Ace: I was maybe a teeny bit abrupt with you when you brought up limiting the hordes programmatically. It's an idea I've seen thrown around in vague terms in the past, and nobody ever seems to be able to put together concrete terms to how it would work. IMO that's the biggest hurdle with that idea. It's something that's kind of been rubbing me wrong for a while, and you popped your head up and I kind of took it off. I still fundamentally disagree with the idea, but the browbeating might've been a bit much, and I apologize.
It sounds great when mentioned in broad terms, but when you actually start looking at implementing it, it produces a system that either is ineffective, or makes offense nearly impossible.
The two biggest flaws I see are:
1) Have you ever seen a Junior Admiral trying to be slick with a CV and sneak it up to a base without firing on it or upping any planes to give it away? Have you ever seen the amount of vitriol that gets spewed at the newb that goes to take off from the CV?
It would seem to me a system like you proposed would produce opportunities for these kinds of rants with practically every base take attempt. People who are only trying to help would be getting screamed at on range or country regularly, quite possibly not understanding what they're doing wrong.
2) I had missed your first post where you had thrown up some numbers, but 20-30 can still be a horde, still roll unopposed. Limit it to be lower than that, and it's too easy to defend.
I remember one night a couple weeks ago, some squaddies and I were knocking about and started headed over an enemy base. There were 4 or 5 of us, maybe no more than 5 or 6 other friendlies headed in the same direction, a couple of them probably to pork the base. I was thinking, 'Nice bite size furball is probably going to develop here.'
Then the red bar took a Viagra. Within a 1-2 minute period, suddenly there are 20+ red icons coming up. I assume they thought we were a sweep for an incoming raid. We could've run but figured we'd stick it out, friendly force was obliterated, red bar disappeared.
An isolated incident for me for sure, but it got me thinking about how it seems likely that if a small enemy force comes to a base, defensive hording can occur quite possibly because people see that it's not too big to oppose, so they figure 'Let's go stop them!' Between that possibility, and the fact that defenders can keep reupping at death, attacking forces need to be of a reasonable size to have a reasonable chance.
Unfortunately, a small to medium sized attacking force can either be a horde if no significant opposition shows up, or stopped cold if close to equivalent or greater numbers show up. Code just can't tell the difference.
Wiley.