You mean a squad that will not face any opposition what so ever and storms undefended bases, for example If your NOE get's busted your entire raid of 20 something bails out instead of facing a handful of defenders?
Not something i'd be openly ecstatic about.
As usual Butcher is full of himself.. meaning he is full of poop.
If you just want a fur ball to pad your score, then by all means 1. Pick a target base 2. Climb; 3. Climb higher than your opponents; 4. Pick 5. Vulch. 6. Repeat. Eventually your country men will show up in bombers, level things, de-ack and take the base. You've had your fun and the base is now belongs to your side.
_____________________________
___________________________
I've never been in an NOE mission that has been "busted" where everyone has bailed. No doubt in the long history of Aces High it has happend.. I've just never witnessed it myself, and I wager I've been on more missions than Butcher. Well, for that matter anyone who has been on a mission has been on more missions than Butcher.
Alchemists; Brigade et.al Run numerous mission profiles: NOE (as noted ad nauseam), High level, hanger bangers, gv missions, ord/dar/vh kill, etc. etc. etc.
If the goal is base capture, what idiot (butcher excluded) would set out to take a quiet (read undefended) base by anouncing his intentions well in advance if it could be avoided??
If my goal is to acquire real estate i.e. any base will do, then why would I beat myself to death on a defended target, when an undefended one waits next door?
If I think we need the base and it is defended, I will plan the mission accordingly.. guarentee it won't be NOE.
I don't like paying for the same real estate twice. If the base is in danger of re-capture I stick around to defend it and try to get enough others to do the same.
In general my goal is to be effecient. For the most part my missions capture bases with a minimum of resources.. usually ~10 joiners. In my experience smaller missions are easier to control and coordinate. There are those occasions when it becomes a snowball, and I end up with 30+ guys jumping in as soon as the mission is posted.. then as noted, it becomes a roll, and I'm surely not going to set around defending what we just took when we can grab another base in 5 min. You know, kinda like the rooks we doing last night when it was nits + rooks v bish..
For those of you not into missions (butcher) I understand the fine points of mission planning escape you. In your case you are happy to tag along with your countrymen and pick and vulch till your hearts content.
Anyway as far as ack immediately regenerating after a take, or it regenerating on a timer regardless of a take.. I'd be fine changing it.. The knife cuts both ways.