There are what, six, eight ack to take down in town and run troops? Not much of a defense when all the hangers are still down.
You're making it sound like everything pops after they take a base. I mean, you already said they don't defend. Even with hangers up, just kill the town ack and run troops back in.
The problem is the country that just lost the base, the defenders, if any, immediately wander off and give up.
It sounds like you don't want a fight and make it easier for a base re-capture.
You sure do make it sound easy to recapture a base after it has been captured. Let me break it down.
Lets say there are 8 town acks, that sounds right to me. And the hangars may or may not be down. If they are, one usually pops within 5 minutes of the capture. It is nearly impossible to cap the base that was just captured in its "defenseless state" (quoted for sarcasm). By the time you even get a chance to start taking a good portion of the field ack down, the hangars are up. By the time you take down all the field ack in the town, buildings may start to pop. Once buildings start to pop, it is a disaster to try to capture a base because you don't know what percentage the town is going to be at upon capture. So you might say, well you should start taking more buildings down then. Yep that's what you have to do, we have to take down a) all town ack b) destroy town buildings as they sporadically pop at any given moment c) Fend off fighters upping from a full auto acked airfield.
Now, how many people do you think it will take to recapture a base that was just captured? You think 3 guys can do it? Pwah, try 8-10, which in itself could be argued to be a base taking horde. And how long does it take to organize 8-10 guys? And keeping that time it takes to organize a counter offensive in mind,
time is of the essence!. If you take too long, which, is likely the case, the town and base will be fully up. You might as well start from scratch. Typically it will take 5-10 minutes to organize 8-10 guys in a mission. So lets say 10 minute till launch + 5 minute to get there. That's 15 minutes right there. Every single hangar will be up. Every auto ack is up. Every town ack is up. Town building will start to pop within the next 15 minute interval at any given time.
Imo, there should be a minimum down time that a base's defense is deactivated for after captured, which is in a neutral "up for grabs" state. The country that just captured the base can run supply goons to resupply it and cut this time down. I'd say 20 minute down time, each supply goon takes 5 minutes off wait time.
One of the broken functions within Aces High game play (although there are many issues), is how bases change hands. This interaction promotes, no.. "promotes" is too weak of a word,
BREEDS the rolling horde mentality. It makes little sense to stick around and defend when it only takes one or two random guys to fend off any non horde-like recapture attempt.