oh i do know! im not just talking out of my arse about something i have no clue about. and i do understand that with each plane there are differences in system but hasn't a general operation already been implemented thruought the planeset already? take combat trim for instance. there is an option to turn it on and let it do its own thing trimming and all, but does it give you a perfect trim all the time? why not allow for turning on assists to HELP but not do it all for you. besides, when has a dogfight ever drastically changed in altitude where it would severely disrupted engine preformance? other than a headlong dive into a fight for bnz or when your turning and losing alt, the mixture is only going to richen slightly which can be let go until there is a lul, as would an actual fighter pilot would do. as for difference in operation in engine type, they all have the same basic principals between each type of engine setup. i dont mean get down into the nitty gritty and put in every single switch and dial there was in the actual planes, just the general systems operations that every plane would have but have slight differences in say, cowl flaps or if the plane use a double or single stage supercharger and such. as for flap speeds, the autimatically go up when going over their max ias, leave em that way, we already have control over them, but with a safety mechanism to prevent accidental damage.