Author Topic: damage  (Read 1997 times)

Offline Brownien

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Re: damage
« Reply #30 on: February 10, 2012, 02:47:17 PM »
the point of this wish post was for the implementation of a new engine damage model with the possibility of engine restart based on the amount of damage inflicted, and possibly more control over aircraft systems, not just the topic of feathering props.  :rolleyes:

Offline Shuffler

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Re: damage
« Reply #31 on: February 10, 2012, 03:22:14 PM »
my point is that currently the game model is either an oil hit, radiator hit, or a catastrophic engine failure that leaves you with no power. durring the war there were many cases of engine damage to cylinders (particularly radial engines) that would either stall the engine and would need to be restarted, or would allow it to run at a decreased capacity. many a good pilot could restart an engine with some fiddling and get it to run with even chunks missing form the block. i partially dislike all the autimation in the game and would like to see more control over aircraft systems.  may be a bit larger learning curve but once you get a hang on it, there would be a lot more to squeeze out of the airframe.

This game is about fighting. Not learning how to get an engine cranked.
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Offline Brownien

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Re: damage
« Reply #32 on: February 10, 2012, 05:20:59 PM »
the game is a combat simulator, this includes getting to and from a fight. not just getting there and dying, reup and repeat. a bit arcadeish if you ask me. much better than most other games but still.

Offline colmbo

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Re: damage
« Reply #33 on: February 10, 2012, 07:36:41 PM »
So since you guys disagree with my idea of stopping the prop, what's the point of designing a governor that will not feather the blades when you loose oil pressure?

You'd have to ask the designer that question.

I've heard/thought it is to allow the prop to provide at least some thrust in the event of loss of oil to the prop hub.  Some props fail to the high pitch/low RPM end which would be better drag wise in the event of and engine failure.
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Offline colmbo

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Re: damage
« Reply #34 on: February 10, 2012, 07:39:47 PM »
If your about to re-start it there is no point of feathing the prop. You feather the prop as a last ditch maneuver so if would provide minimal drag after you lost all hope for restarting it.

Or to keep the prop from running away (Not applicable to modern light aircraft).as you make a circuit and land.   Works the non-flying pilots hand out as he pops the feather button in and out to control RPM.  Fun times.   :lol
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"When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return."

Fate whispers to the warrior "You cannot withstand the storm" and the warrior whispers back "I AM THE STORM"

Offline MachFly

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Re: damage
« Reply #35 on: February 10, 2012, 07:54:17 PM »
Right
"Now, if I had to make the choice of one fighter aircraft above all the others...it would be, without any doubt, the world's greatest propeller driven flying machine - the magnificent and immortal Spitfire."
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flew Spitfires, Hurricanes, P-51s, P-47s, and F-4s

Offline MachFly

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Re: damage
« Reply #36 on: February 10, 2012, 07:55:08 PM »
the game is a combat simulator, this includes getting to and from a fight. not just getting there and dying, reup and repeat. a bit arcadeish if you ask me. much better than most other games but still.

Would you really like to limit your self to one plane?

You'd have to memorize so much stuff for that specific plane that chances are you would not be flying anything else.
"Now, if I had to make the choice of one fighter aircraft above all the others...it would be, without any doubt, the world's greatest propeller driven flying machine - the magnificent and immortal Spitfire."
Lt. Col. William R. Dunn
flew Spitfires, Hurricanes, P-51s, P-47s, and F-4s

Offline Brownien

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Re: damage
« Reply #37 on: February 10, 2012, 08:29:21 PM »
im sure aces high would implement it in a more universal form such as for radials and inline v's, for cowl flaps and radiator flaps. other than that i cant see any other variations except for changes in mixture and rpm sweet spots which could be put on the e6b tab for each plane along with the data currently there.

Offline AWwrgwy

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Re: damage
« Reply #38 on: February 10, 2012, 10:39:20 PM »
im sure aces high would implement it in a more universal form such as for radials and inline v's, for cowl flaps and radiator flaps. other than that i cant see any other variations except for changes in mixture and rpm sweet spots which could be put on the e6b tab for each plane along with the data currently there.

That doesn't sound like a "simulation" now does it?



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Offline MachFly

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Re: damage
« Reply #39 on: February 10, 2012, 10:59:27 PM »
im sure aces high would implement it in a more universal form such as for radials and inline v's, for cowl flaps and radiator flaps. other than that i cant see any other variations except for changes in mixture and rpm sweet spots which could be put on the e6b tab for each plane along with the data currently there.

First the type on engines would require completely different operations. Now even if you still fly airplanes with the same engines you will have to memorize flap speeds for each airplane.
I can't list everything from the top of my head but there will be a lot of stuff that you will need to memorize.

Also, you said you want mixture. Do you know how it works, right?
You will need to chance your mixture setting with altitude, in other words while while your dogfighting you will need to be continuesky changing your altitude settings as you climb and decend. Maximum mixture does not mean maximum power.
"Now, if I had to make the choice of one fighter aircraft above all the others...it would be, without any doubt, the world's greatest propeller driven flying machine - the magnificent and immortal Spitfire."
Lt. Col. William R. Dunn
flew Spitfires, Hurricanes, P-51s, P-47s, and F-4s

Offline Brownien

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Re: damage
« Reply #40 on: February 10, 2012, 11:49:56 PM »
oh i do know! im not just talking out of my arse about something i have no clue about. and i do understand that with each plane there are differences in system but hasn't a general operation already been implemented thruought the planeset already? take combat trim for instance. there is an option to turn it on and let it do its own thing trimming and all, but does it give you a perfect trim all the time? why not allow for turning on assists to HELP but not do it all for you. besides, when has a dogfight ever drastically changed in altitude where it would severely disrupted engine preformance? other than a headlong dive into a fight for bnz or when your turning and losing alt, the mixture is only going to richen slightly which can be let go until there is a lul, as would an actual fighter pilot would do. as for difference in operation in engine type, they all have the same basic principals between each type of engine setup. i dont mean get down into the nitty gritty and put in every single switch and dial there was in the actual planes, just the general systems operations that every plane would have but have slight differences in say, cowl flaps or if the plane use a double or single stage supercharger and such. as for flap speeds, the autimatically go up when going over their max ias, leave em that way, we already have control over them, but with a safety mechanism to prevent accidental damage.

Offline MachFly

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Re: damage
« Reply #41 on: February 11, 2012, 12:46:05 AM »
The thing is that if you add that stuff there will be plenty of people who will not play. HiTech already said its not going to happen because AH is about combat, not aircraft operations.
« Last Edit: February 11, 2012, 01:28:39 AM by MachFly »
"Now, if I had to make the choice of one fighter aircraft above all the others...it would be, without any doubt, the world's greatest propeller driven flying machine - the magnificent and immortal Spitfire."
Lt. Col. William R. Dunn
flew Spitfires, Hurricanes, P-51s, P-47s, and F-4s

Offline RTHolmes

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Re: damage
« Reply #42 on: February 11, 2012, 09:49:36 AM »
my mates dad had to restart his vulcan in the early 70s after they accidentally switched over to empty tanks somewhere over the north sea. cost them ~5,000' and new underwear all round. iirc they kept quiet about it :uhoh
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Offline Brownien

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Re: damage
« Reply #43 on: February 11, 2012, 01:34:58 PM »
So far i havn't seen a post by Hitech denouncing my idea so far but in total, all additional controls to be added would be roughly 3 or 4 more with a bit more realistic engine damage engine. certainly not enough to make the game all about aircraft operation and skip the combat. and with optional assist tabs, like the auto takeoff or stall limiter for the newbs, what would make flying all that more difficult? it would be a welcome sight to those that enjoy a bit more realism in this much beloved combat sim.

Offline MachFly

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Re: damage
« Reply #44 on: February 11, 2012, 02:16:35 PM »
So far i havn't seen a post by Hitech denouncing my idea so far but in total, all additional controls to be added would be roughly 3 or 4 more with a bit more realistic engine damage engine. certainly not enough to make the game all about aircraft operation and skip the combat. and with optional assist tabs, like the auto takeoff or stall limiter for the newbs, what would make flying all that more difficult? it would be a welcome sight to those that enjoy a bit more realism in this much beloved combat sim.

I agree with you, but it's just not going to happen. Most people here know nothing about aircraft operations and certainly would not like it to be more complex, we don't have wind for the same reason.
This has been discussed a thousand times before, in one of the older threads HiTech said that he wants AH to be about air combat, not aircraft operations. If you want I can try finding that quote for you, but that will be later in the day.
"Now, if I had to make the choice of one fighter aircraft above all the others...it would be, without any doubt, the world's greatest propeller driven flying machine - the magnificent and immortal Spitfire."
Lt. Col. William R. Dunn
flew Spitfires, Hurricanes, P-51s, P-47s, and F-4s