Author Topic: How infantry might be implemented.  (Read 1637 times)

Offline Volron

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Re: How infantry might be implemented.
« Reply #15 on: February 20, 2012, 11:26:15 AM »
Basically, WW2OL mixed with Aces High. :D :aok  Either way, it would be neat. +1

As for the "Bazooka Guys" (I'd call em Zookers), they could be a perked troop.  I just hope we have the Anti-Tank Rifle Infantry as well.  By the time we get the Infantry aspect though, we'll likely have many a vehicle that an ATR guy can take out, so him being in is a solid bet. :aok

We do have a system in place that could help limit what type of troops are there, ENY and Perks.

Using the list below as a reference in terms of perks:
http://wiki.wwiionline.com/mediawiki/index.php/German_Army_Units

The Rifleman, Sub-machine Gunner, Engineer, Mortarman and the ATR guys could be no perk.

The Grenadier, Sniper and LMG could have a light to moderate perk cost.

The Sapper and Zooker (which isn't listed in the list), could have a moderate to high perk cost.

A basic list of what could be perked, but ye gotta start somewhere.
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Offline Tank-Ace

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Re: How infantry might be implemented.
« Reply #16 on: February 20, 2012, 01:41:20 PM »
:aok  Ace, you are looking at this from only one perspective.  Infantry dispersed along side of friendly tanks was a tactic developed to combat the anti tank personnel.  The blade cuts both ways, hidden forward observers with anti tank possibilities could be as much of an advantage as deterent.  Every bush, every hill, every bombed out building would present a threat.  Infantry could advance ahead and clear the way.


The problem is that infintry won't be able to keep up with tanks, unless they slow WAY down. If they slow down, they become much more vulnerable to enemy tanks and aircraft.

IDK about other people, but I've always been a hard charger. Oh, sometimes it ends up costing me a panther or two, but usually it results in a large enemy attack being routed. If infintry can't get back into the halftrack, they're not suited to attacks. 
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline LCADolby

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Re: How infantry might be implemented.
« Reply #17 on: February 20, 2012, 01:56:15 PM »
Hmm a mix with WW2 Online... Well, AcesHigh is already a semi-mix World of Tanks...

I can't see it happening.

HTC can't keep the aircraft graphics up to date, there's noway they will be able to keep the graphics current on even more 3D models; (tanks, planes and people) with their current staffing level..
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Offline Tank-Ace

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Re: How infantry might be implemented.
« Reply #18 on: February 20, 2012, 02:04:42 PM »
Hmm a mix with WW2 Online... Well, AcesHigh is already a semi-mix World of Tanks...


 :huh
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline coombz

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Re: How infantry might be implemented.
« Reply #19 on: February 20, 2012, 02:25:58 PM »
Hmm a mix with WW2 Online... Well, AcesHigh is already a semi-mix World of Tanks...

I can't see it happening.

HTC can't keep the aircraft graphics up to date, there's noway they will be able to keep the graphics current on even more 3D models; (tanks, planes and people) with their current staffing level..

Indeed. It's simply an overly complex idea.

Actually I would have expected something of the sort from davidwales rather than a veteran player/poster.

What I was absolutely ready for were all the whiny posts  :devil
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Offline LCADolby

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Re: How infantry might be implemented.
« Reply #20 on: February 20, 2012, 02:37:00 PM »
I hope your not insinuating my post is in the whiney catagory Mr C?

I wonder if some of these people missed out on the happy period of gaming called Battlefield 1942 and it's add ons?
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Offline coombz

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Re: How infantry might be implemented.
« Reply #21 on: February 20, 2012, 02:49:29 PM »
the thought hadn't even begun to speculate about the merest possibility of crossing my mind
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Offline LCADolby

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Re: How infantry might be implemented.
« Reply #22 on: February 20, 2012, 02:53:07 PM »
Good, because I don't whine, I whinge  :P
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Offline RedBull1

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Re: How infantry might be implemented.
« Reply #23 on: February 20, 2012, 05:15:29 PM »
+1000 Infantry would be awesome! It will add so many new aspects to the game!
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Offline jimson

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Re: How infantry might be implemented.
« Reply #24 on: February 20, 2012, 10:07:37 PM »
Actually I would have expected something of the sort from davidwales rather than a veteran player/poster.

The big difference is that davidwales would have never done any research to see if this sort of thing is something the company might ever consider.

Adding troops control is on MY wish list.
HiTech



I wish AH Had a character animation system so so FPS and troops could be integrated.
HiTech

HiTech dream of capture.

1. Drop troops on town creates a spawn.
2. In building 1st person shooter fights to take over the town.

That's something you might want to try before posting something like that.

Offline matt

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Re: How infantry might be implemented.
« Reply #25 on: February 20, 2012, 10:27:34 PM »
+1

Offline LCADolby

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Re: How infantry might be implemented.
« Reply #26 on: February 20, 2012, 10:47:30 PM »
The big difference is that davidwales would have never done any research to see if this sort of thing is something the company might ever consider.



That's something you might want to try before posting something like that.

so.. that was 2006... so 2018 could be our possible implement date.
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Offline coombz

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Re: How infantry might be implemented.
« Reply #27 on: February 20, 2012, 11:04:27 PM »
I know that adding infantry is something that HTC (and probably all of the rest of us too) would like

I also feel pretty confident in repeating my earlier comment - your suggestion is overly complex and won't be implemented

Let's see if I'm proved wrong
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Offline Chilli

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Re: How infantry might be implemented.
« Reply #28 on: February 20, 2012, 11:23:06 PM »
Jimson,

What you described for troop AI animation is not as complex as Coombz wants to make it, unless he is a game developer and has more experience to share with us.  In fact, there was a game that was called Chain of Command.  The AI was very crude but did exactly what you were discussing with the exception, that they were done in semi private rooms and there were no vehicles at all.

Each player had command of 5 troops, he assigned the available weapons to each troop, along with their standard issue of 3 grenades.  I had hours of fun playing and formed the sort of bonds with other players as AH has done.  In fact, that is how I discovered AH and WWIIOnline back in 1999.  After both games had been suggested, I found my machine could not handle the beta WW2online but had no problems at all with AH, and so I was hooked.

Offline jimson

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Re: How infantry might be implemented.
« Reply #29 on: February 20, 2012, 11:28:33 PM »
I see, so in this post and reply, you weren't denigrating the general concept of FPS troops , just my specific take on it.

Gotcha.

Hmm a mix with WW2 Online... Well, AcesHigh is already a semi-mix World of Tanks...

I can't see it happening.

HTC can't keep the aircraft graphics up to date, there's noway they will be able to keep the graphics current on even more 3D models; (tanks, planes and people) with their current staffing level..

Indeed. It's simply an overly complex idea.

Actually I would have expected something of the sort from davidwales rather than a veteran player/poster.

What I was absolutely ready for were all the whiny posts  :devil


Here's another post. Hope it isnt too waleish.

Wow, now this strikes me as a fun place to do first person shooter action. Imagine, getting the mission together, "para-trooping" in, and having to do battle with opposing infantry to actually CAPTURE the map room. Talk about a gold plated hoot. How about you become an infantryman if your tank is disabled? Then the GVers would have troops armed with bazookas to deal with. How about storming the beaches in LVTs? AHII meets COD?

I hope you dream becomes reality.

HiTech
« Last Edit: February 21, 2012, 12:08:20 AM by jimson »