To make the ask here clear. HTC can make any game they want to, it's their development money. My subscription is MY money. What is asked is a clear statement of what kind of game is this. It's stated on the home page, "High fidelity flight simulation is the heart of Aces High but it doesn't end there."
The truth is that bombers in this game clearly don't behave like WWII bombers, not by any stretch of the imagination. They may make great Corellian battlecruisers that appear as a B17 or a B24 or Lanc, but their behavior shows something else. A person who has learned to exploit these seams in the game has a clear advantage. A fighter has to make a perfect attack run to have a chance of surviving against this and survival depends on the bomber not pulling max Gs. As a consequence the balance is changed. The ask of HTC is a statement, is this what you intend? If it is, it tells us whether this is a game we want to invest in or not. Personally, I own an Xbox, if this is what this becomes then there is no need for separate subscription. I'm sure there are a lot of other folks like me.
I don't think this is a choice between Xbox Arcade play and simulation. I think its a choice between accurate modeling or not. Both the hard core ACM person and the newby should be able to find a place here. I can see how the changes might have been made to make individual bombers more survivable but given the new horde warrior trend in arena, you have unstoppable Corellian battlecruisers with escorts that are only escorting to pick up kills from the bombers. That is clearly not WWII.
Simple solution seems to be, look at the G load. If a gunner could not stand (1.5 gs or should do it) or manuever their gun, the guns should not shoot. If the plane is upside down or sideways, they shouldn't shoot. If the plane is diving beyond a certain angle, bombs should not drop.
BTW there is acknowledgement in the thread Deacon references that this is a bug.