Time for Snailman
Actually, I was just pondering the same Rob. It appears that purely due to the design of this map, it is HARDER TO RESET. The RESULT is,
in a random rotation of maps this one would see far more time on the servers, than smaller maps and those more conducive to field captures.In another thread, someone put forth
the idea that maps have a time limit on them. This is one way that we may be assured of a more evenly distribution of current maps in play. I for one, would like to see something along those lines rather than waiting for a manual reset from the powers that be. If such a time restraint were to go in to effect, it would be nice to add 2 additional "improvements" to the win the war game board.
1) A countdown clock maybe associated with the clock in the tower, that would display the number of minutes of map time remaining (of course the normal map resets in 4 min warnings must also be initiated automatically).
2) An improved perk award system that dishes out 1/3 of the perks to each country whenever a map times out (this offsets the inconvenience of booting players, and limiting their time frame for completely defeating a map).